Some of the events texts are wrong or not displayed correctly:
- "The conflicts between the merchants in %sk_city and your capital [...]"; wrong place holder?
- "Your prophets tell of a child [...] that will bring peace to the"; message ends here
Then, I have some issues regarding balancing (although I would advice against any rash changes):
I think Rise of the Wicked is too powerful, especially in the hands of a human player, as - opposed to AI - humans can easily organize all their troops to get the Wicked promotion. Therefore, I would suggest to either reduce the bonus from +3 to +2, or change the promotion to Removed after Combat as Bless, or - the evil option and my favourite - units afflicted by Wicked can not heal any more, but through combat (like Cannibalize).
I still think that Paramander is too weak. If I had the choice I would continue to build the Soldier of Kilmorph, but these are obsolete, as soon as Paramander is available. I would suggest to allow Paramander to use Bronze Weapons, or give him +1 attack and -1 defence, so that it has a combat role. And I would not make Soldier of Kilmorph obsolete.
Then, there are the dragons (Awakening of the Dragons). This is more an esthetic problem. I thought in FFH dragons were highly powerful, intelligent and sentient creatures. But in Wild Mana they just rush in from the wilderness, eat the odd worker, and then die in a suicide attack against an Archer with a few levels in City Garrision. I would like them to have a bit more of an impact. I think they should be more rare (1-2 of each race), but much more powerful. And they should not be animals but barbarians. To prevent them from razing entire civilizations off the map they could make the first city they conquer their new lair.