While playing a recent game in Master of Mana (awesome so far BTW), the AI threw at me Harmatt. He was some ultra high level after wiping off whole civilizations in the early game, and I was just entering the mid game.
Anyhow, he had 80% withdraw I believe. Well, I used a few units to weaken him down, some treants that popped up etc. Each time he withdrew. In the end he had 0.0 life. I hit him with amost ever single unit in my army and he would not die! Finally, after 20+ units hitting him in a row I got lucky and he failed his withdraw chance resulting in death.
Ridiculous.
No unit should be able to survive at 0.0 health after 20+ units attack him. Totally broken.
My solution:
Make it so that a unit can only withdraw a certain number of times per turn (twice is reasonable, more if highly promoted). Or make it so that units that get hit who have 0.0 health automatically die.
Edit: Perhaps we need a new promotion "Negate Withdraw" or "Reduce Enemy Withdraw" that units with more than 1 movement can take that allows a unit to "Hunt down" these units that will not die.
Anyhow, he had 80% withdraw I believe. Well, I used a few units to weaken him down, some treants that popped up etc. Each time he withdrew. In the end he had 0.0 life. I hit him with amost ever single unit in my army and he would not die! Finally, after 20+ units hitting him in a row I got lucky and he failed his withdraw chance resulting in death.
Ridiculous.
No unit should be able to survive at 0.0 health after 20+ units attack him. Totally broken.
My solution:
Make it so that a unit can only withdraw a certain number of times per turn (twice is reasonable, more if highly promoted). Or make it so that units that get hit who have 0.0 health automatically die.
Edit: Perhaps we need a new promotion "Negate Withdraw" or "Reduce Enemy Withdraw" that units with more than 1 movement can take that allows a unit to "Hunt down" these units that will not die.