Talcove
Slayer of Spies
Everyone's a little bit nationalist.
Canada: Gets 10 nuclear missiles for every tech it discovers, starting in the Ancient Era. Yeah, that seems about right.
Everyone's a little bit nationalist.
I am dutch, and absolutely 0 ties to the states, I just want all civ's to be on relative even footing.
The civ's I listed got imho the most issues, aside from the vikings, which imho is just beyond hope
You say you picked the civs with the most issues and yet you didn't include India?
America is a mid-tier civ; nowhere near as strong as the Maya or Inca but still a perfectly viable choice with the ability to come out on top with strong play in most situations.
Inca is considered top tier?! That can only be for the UA. Hills adjacent to mountains are just too inconsistent and the UU is irrelevant, like most very early ones. Is fast hill movement really that powerful?
Inca is considered top tier?! That can only be for the UA. Hills adjacent to mountains are just too inconsistent and the UU is irrelevant, like most very early ones. Is fast hill movement really that powerful?
Everyone's a little bit nationalist. It's better than the people from the Balkan states claiming that their little nation that won a couple wars in the Medieval Era deserves to be in the game more than a legitimate global power (read: anyone who said Hungary deserved to get in over Indonesia).
It does need fixing. Anyone saying otherwise is clearly fooling himself.
It is by far the worst UA in the game, and it really isnt even close.
I had to go back and check if you had made a change to the Dutch civ after reading this post.
Lo and behold.
Clearly the dutch is one of the four weakest civs, eh?
Egypt Monument Builders
+20% Production towards Wonder construction. Receive a free artifact from every existing Burial Tomb when Archaeology is researched.
Japan Bushido
Units fight as though they were at full strength even when damaged. Receive Culture when your units are destroyed in combat.
Rome Caput Mundi
Your capital receives +1 Production from each city connected to it via road. Receive a free Coliseum in each city connected to the capital.
Korea Hermit Kingdom
Internal Trade Routes each grant +3 Science per turn. Other civilizations cannot see past your borders from the outside.
Greece Palintropos
25% of your base Science yield generates extra Culture, and vice versa.
I am dutch, and absolutely 0 ties to the states, I just want all civ's to be on relative even footing.
The civ's I listed got imho the most issues, aside from the vikings, which imho is just beyond hope
Inca is considered top tier?! That can only be for the UA. Hills adjacent to mountains are just too inconsistent and the UU is irrelevant, like most very early ones. Is fast hill movement really that powerful?
Ok let me rephrase, the 3 others are the ones with the most issues.
The dutch UA does get hit pretty hard with the gold changes + lump sum changes they made. Also it makes alot more sense to change the dutch UA to a trade focused one.
People tend to hate alot on the indian UA, while it is in fact pretty decent.
The obvious downside is initial settling happyness, but people forget that with tradition your capital does not cost a single happyness per pop, plus any other city with 6+ pop already is on par happyness wise.
Think about that for a second, if your capital is 4+ pop, your 2nd city will have cost you the same happyness, as without the UA. When its 8, your 3rd city, etc.
Also abusing 5 movement speed cavalry units as the Mongols is kinda easy, especially ranged cavalry units.
Huns
Scourge of God: Raze cities at double-speed. Cannot build Settlers. Free Courthouse in each city captured. Start with Animal Husbandry technology. +1 Production from Pasture.
Japan – Bushido
Units fight as though they were at full strength even when damaged. Receive Culture when your units are destroyed in combat.
America
Doctrine of Hegemony: America can bully city states to supply strategic resources or change ideology.
While the rest seem near perfect, this would essentially be a neutered Venice.
Japan Bushido
Units fight as though they were at full strength even when damaged. Receive Culture when your units are destroyed in combat.
America Manifest Destiny
All land military units have +1 sight. 50% discount when purchasing tiles. May select which tile to expand to next.
Mongolia Mongol Terror
All mounted units have +1 Movement. +15% Combat Strength against cities that share a border with Mongolia.
Aztec
Sacrificial Captives: Gain Faith whenever an enemy unit is killed.
Huns
Scourge of God: Raze cities at double-speed. Cannot build Settlers. Free Courthouse in each city captured. Start with Animal Husbandry technology. +1 Production from Pasture.
America
Doctrine of Hegemony: America can bully city states to supply strategic resources or change ideology.