Here are the pedia entries for the finished Feats. I apologize that this post will be so long.
Master Assassin
Pedia Entry:
In every craft, there are certain members who are considered geniuses of their craft. Such are Master Assassins. These dangerous men or women have studied the art of death for most of their lives. They have killed many people, always for their religious cause or their employer. These masters of killing are not very sociable and are not the type you should ask to sit down and have a drink with you.
Every Master Assassin looks different and wears different clothing. Some wear silk and look and act like nobles or princes. Others dress in dark cloaks and wear light, dark colored chain mail. Every Master Assassin also carries numerous costumes, to allow them to change character if needed. They are masterful actors and excel at fooling the populace. (The only society where the Master Assassins openly display themselves and openly show their Master Assassin’s knife strapped to their side is in the Drow cities.) They can blend into shadows so well that they are rarely detected. Some Master Assassins have been known to hide in direct sunlight and not be seen until they jump out to kill their target.
All of them carry dangerously sharp daggers as a mark of their rank in the Assassin hierarchy, with a strange design on the hilt that depicts a snake or spider (depending on whether the Master Assassin is of the Drow or not, as only the Drow always have a spider in the design as part of their double dedication to Lloth) resting in the hand of Lloth (who besides being the head goddess of the Dark Seldarine Pantheon is also the Patron Goddess of Assassins, among other things) and often a short sword for any combat situations. They do not carry broad or long swords, battleaxes, or anything that is longer and heavier than a short sword because they regard it as too heavy and say clinks too much, which makes them easier to detect. (Though the Brutal Assassins might disagree.)
Although few recognize Master Assassins in public, except in the Lands of the Drow, if anyone does; they should try to politely avoid them. Of course, if one is the intended target, then one will not even see the Master Assassin until one dies. Master Assassins are well adept at fitting into crowds and markets. So, one will rarely recognize a Master Assassin. In fact, the few that do are Wizards, Mages, and Priests of Kelemvor, the God of Death; Mystra, the Goddess of Magic; Mask, the God of Thievery and Shadows; and Azuth, God of Wizards and Mages. But Master Assassin are usually smart enough to avoid such people. One will never find a Master Assassin unless he or she wished to be found.
Dragon Slayer
Pedia Entry:
Though Dragons are rarely slain, there are rare occasions when they are. Those who slay a Dragon, called Dragon Slayers for obvious reasons (and sometimes Wyrmslayers), are fawned over by their people and considered a hero. Often, such people receive a mark of condemnation or respect from their monarch or from their city-state or republic. Though a Dragon Slayer may not necessarily look fearsome or barbaric, they often have a streak of either very strong duty or very great anger.
On the battlefield, such warriors are feared and respected. They are often commanders and generals. Although they may not always be geniuses at tactics, their ability to inspire their soldiers makes up for that. Of course, there are cases where a Dragon Slayer is both a great tactical commander and inspires his men well. These people are often feared by their enemies more so than those who are just charismatic. But on the whole, the mere presence of a Dragon Slayer on any army’s side drives their men onto victory and demoralizes the enemy.
Battle Caster
Pedia Entry:
Battle Casters are fearsome mages or wizards whose sole reason for learning magic is to give their nation or kingdom a magical aid in battle. Often called War Wizards, Battle Casters are the magical support for their army and use powerful spells to kill and demoralize the enemy.
Many Battle Casters are peaceful people outside of war and spend much of their time training other mages or wizards. In the more peaceful kingdoms; mainly the Kingdom of the Kalagori Elves, the Empire, and the Woods of the Wildarrow Elves; Battle Casters are heads of magic guilds and try to avoid and resolve conflict. These Battle Casters use the power of their own good to invoke their spells. However, once war is formally declared, a Battle Caster like that is first into the fray, casting deadly spells.
In nations like the Lands of the Drow and Thay, Battle Casters are often rulers of the magic hierarchy, as well. But unlike the Battle Casters of other nations, their position is built upon their power, cruelty, and manipulation. They are certainly willing to kill anyone who threatens their position and never hesitate to do so. These cruel Battle Casters use the power of their own evil to invoke their spells.
Benevolent Healer
Pedia Entry:
Healers are common enough. But every so often, a healer appears who can cure almost all maladies. A healer of this caliber can cure diseases faster and in a way that causes less pain to the patient. These types of healers are renowned for their remedies that can cure maladies most healers can’t, and they are given much respect by all, regardless or race or creed.
I'll post more later and maybe change a few things in it. Tell me what ya think, Darque. Peace fo' now, man.