kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,570
No, pretty sure it's not exponential. The old one seems to hold an (almost) steady increment of the extra cost like the one I did, the increment just seems to be greater (it seems to flip back and forth between 15 and 20 which is probably rounding to closest 5 from some sort of equation). I tracked the policy required for the first 16 policies in case you can and want to look into it, then numbers are as follows:The new SP policy cost a few posts above is a square relationship (derive from the difference equation given) wheras I think the old one is exponential. By the time this gets to the 30th policy this'll be a massive difference, I think It'll be too strong. however I don't disagree with the idea of policy cost reduction in general.
25
30
60
105
170
255
355
475
615
775
955
1150
1365
1600
1855
2125
That would hardly be balanced. ^^,For those that say a religion policy would be weak - It depends how good the policies are. How about this?
Opener - current finisher and +1 faith policy combined.
policy - extra follower/pantheon belief
policy - CS's with your religion influence degradation decreased by 50% (on top of what it does already). Religious city states grant double faith.
policy - Religious pressure doubled if city is within 7 tiles (stacks with religious texts and itinerant preachers).
policy - enemy missionary attrition +100%, enemy GP's suffer normal attrition. Your Missionaries do not suffer attrition.
policy - If any player who has your religion in the majority of their cities declares war on you, they will automatically also declare war on all other players with your religion in the majority of their cities. As the founder, this does not apply to you.
Finisher - standard great people (not prophets) cost in faith reduced by 50% (perhaps it could be that they follow a different cost path entirely that isn't exponential, maybe linear, like the standard GP costs).
Anyone think this would be a weak tree? It might not be well balanced, but i'd be very tempted to take this tree .
I'm currently playing with the extra faith added to Piety opener, and that's really nice for a quite founding. I put in the happiness to Shrines and Temples for Organized Religion which really helps with the happiness issues that this tree has.
Personally, I think gaining an extra (follow) belief should be the closer. Extra pressure, increased attrition, discount on purchasing religious units (but not GP in general imo.), extra faith for CSs and slower decay of CSs that share religion are all things that could work in this tree also.