EZRhino
Chieftain
Thanks for the great report McM!
The Sea People should not have been able to be at peace with you at this point. The negotiator event must be broken.
Regarding Phalanxes and Parashim, maybe I will add a minimum bribe amount. Would 175 shekels each be too much?
I don't want shieldbearers to be able to one shot 'picked' maryannu, I think I may just proportionally weaken the disposable siege units, to make them more viable in comparison. I think I may remove Kikulli's Academy as well. Most of the time it seems like the other great power gets it, but the player may become simply unstoppable with that wonder.
I will remove the canals from most Egyptian cities.
You seem to be in a much stronger position in your game than I usually am in mine at this point in the game. No doubt a testament to your strategic mind. At this point in the game I want the player to be loosing their grasp on sections of their empire, forcing them to make difficult (and fairly permanent) choices about how they devote their resources to maximizing their score for the endgame, but you seem like you could take on the world at this point. Should I add more help to the AI, and tweak them to be more aggressive? Should I lower the denominator for revolt events, and make them bigger? Are there way you can think of that would make trade more difficult?
The Sea People should not have been able to be at peace with you at this point. The negotiator event must be broken.
Regarding Phalanxes and Parashim, maybe I will add a minimum bribe amount. Would 175 shekels each be too much?
I don't want shieldbearers to be able to one shot 'picked' maryannu, I think I may just proportionally weaken the disposable siege units, to make them more viable in comparison. I think I may remove Kikulli's Academy as well. Most of the time it seems like the other great power gets it, but the player may become simply unstoppable with that wonder.
I will remove the canals from most Egyptian cities.
You seem to be in a much stronger position in your game than I usually am in mine at this point in the game. No doubt a testament to your strategic mind. At this point in the game I want the player to be loosing their grasp on sections of their empire, forcing them to make difficult (and fairly permanent) choices about how they devote their resources to maximizing their score for the endgame, but you seem like you could take on the world at this point. Should I add more help to the AI, and tweak them to be more aggressive? Should I lower the denominator for revolt events, and make them bigger? Are there way you can think of that would make trade more difficult?