I have lots of experience with GnK but new to BNW, just one full game under my belt. Mostly I am figuring everything out, but I have a few quick questions about spies.
1) Does BNW do away with the periodic (15 turns I think) CS voting? (Or did I just miss it somehow? I might have been moving them around too much.) My GnK routine was to level up a spy then park it in a CS for game-long ally that rarely needed money. Aside from coops, and I guess resisting coops, is there any point to parking a spy in a CS?
2) Once I figured out that my spies in CS didn't seem to be doing me any good, I changed them to diplomats in caps. That gave me the option for trading World Congress votes of course, but really I was quite a bit disappointed, and that leads to my titular question of this thread. What else can diplomats do? What does a Level 3 diplomat do better than a Level 1 diplomat?
3) With GnK, Level 3 spies were sufficiently valuable that I didn't use them for espionage. Even though they are good at that, I valued them for CS influence more, so I didn't want to risk them dying trying to steal tech. With BNW, losing a spy seems like much less of a big, since the only thing they are good for is stealing tech (or counter espionage in cap), so Level 3 spies should keep on spying until they die. Am I missing something?
So what are people's habits with spies/diplomats? I am thinking spies until they die, then new recruits are used as diplomats so they are in place for important World Congress votes.
1) Does BNW do away with the periodic (15 turns I think) CS voting? (Or did I just miss it somehow? I might have been moving them around too much.) My GnK routine was to level up a spy then park it in a CS for game-long ally that rarely needed money. Aside from coops, and I guess resisting coops, is there any point to parking a spy in a CS?
2) Once I figured out that my spies in CS didn't seem to be doing me any good, I changed them to diplomats in caps. That gave me the option for trading World Congress votes of course, but really I was quite a bit disappointed, and that leads to my titular question of this thread. What else can diplomats do? What does a Level 3 diplomat do better than a Level 1 diplomat?
3) With GnK, Level 3 spies were sufficiently valuable that I didn't use them for espionage. Even though they are good at that, I valued them for CS influence more, so I didn't want to risk them dying trying to steal tech. With BNW, losing a spy seems like much less of a big, since the only thing they are good for is stealing tech (or counter espionage in cap), so Level 3 spies should keep on spying until they die. Am I missing something?
So what are people's habits with spies/diplomats? I am thinking spies until they die, then new recruits are used as diplomats so they are in place for important World Congress votes.