First, could a mod just rename my thread with: Let's discuss balance and possible fixes.
Moderator Action: Done.
Would be appreciated, thanks.
I apologize Acken for my fast reading and reply.
No problem
To resume the discussion, I think the best idea would simply be a boost to happiness for Liberty. That's the main thing that seems out of shape in that tree and which go counterproductive to the aim of the tree.
Cromagnus raised some very interesting points in "defense" of the tree.
Reasoning for proposed changes:
-
Settler production is at the right place, it allows Liberty to make more cities in the "expansion phase" but not earlier. An earlier settler boost would be imbalanced, making these early policies a requirement rather than an option. Liberty still has the option, like any tree, to build settlers before turn30.
-
Growth in the tree is fine but I still think all the trees beside tradition would be better balanced with a more accessible Aqueducts. It's a major boost to growth and a reduction in cost seems a good option to help all trees at once in this area. Tradition is still king of growth (and should remain so) having straight bonuses and earlier aqueducts.
-
Culture is also fine in the tree, your second and third cities will come early enough to put you on par with tradition and in my experience Collective Rule comes at the right time. I've however wondered if Liberty could use a form of border expansion boost, maybe in gold reduction.
-
However when it comes to happiness, a quick calculation proves Tradition is by far the better tree. Monarchy is a killer policy and even Aristocracy by the end game will probably be worth as much as Meritocracy. The problem lies in the fact that tradition is a tree already helping tall empires by a good margin while Liberty doesn't help wide empire as much when it comes to happiness. A boost to happiness would be a better balance in my opinion. A better Meritocracy and I'm thinking about helping happy buildings too. Making Colosseums better for Liberty alongside Aqueducts (for everyone) would at the same time promote the bottom of the tech tree. Making Construction and maybe engineering, a more worthy detour for liberty player before going education. Since these policies come late also, a flat +2Happy from one of the standard first 3 policies also seems appropriate. It also fits the theme that people under liberty should be happier
-The finisher could use the extra help by being a really free great person. It would help Liberty in the long run with no great impact for fast strategies involving liberty.
-
I'm still unsure about gold. A wider empire will make more through city connections and with how easy Machu Pichu is to get with Liberty the tree doesn't seem to really require a better gold input. However, the early game gold is a bit sad for every tree besides tradition. Like Aqueducts a possible change is to make early game maintenance a bit easier on the player. Reducing the maintenance cost of Monuments and Shrines. This should help all trees. Yes even tradition but the relative upgrade this create should feel stronger for Liberty/Piety/Honor than Tradition that was already having a good amount of money. If Tradition ends up swimming in money Monarchy could go to a 1GPT per 3pop instead which should bring that tree approximately at the same spot it currently is (with reduced maintenance). Again thematically shrine and monuments don't require much maintenance
To sum up, proposed changes I'm very confident about:
- General
- Aqueduct now cost 70 (down from 100). Gold cost is unchanged
- Policies Liberty
- Meritocracy now reduces unhappiness by 10% (up from 5%).
- Representation now also reduces the build time of Colosseum by half.
- Finisher now gives a truly free great person.
Additional proposal I'd wish people input:
- Monuments and Shrines no longer cost maintenance.
- +2 from either Opener, Republic or Collective Rule.
Please discuss those changes and your input.
Sorry if people think it's a very slow process. I'm taking my time testing and really weighting in the different options and letting people share their experience to see if I'm missing a clear data so thanks for everyone participating so far. I've also only recently finished Dark SOuls 2 which was putting Civ5 on the side this past week
________________________________________________________________________
I'm currently moving on to think about Piety. I will reread what this thread already has said about Piety. I deliberatly wanted to avoid talking about it because I wanted to only think about Liberty.
To me one of the biggest need of the tree is a faster faith boost to make at least creating a religion early a more sure thing. A bonus of 1 or 2 FPT in the capital should do the trick.
Another issue raised by many is that the tree lacks culture bonuses making it a very very poor opening tree. A culture bonus from shrine (and maybe temple) would do the trick. I'm also toying with the idea to make that tree give better culture than the 3 other. This would easily be the case if both shrines and temples were giving +1 culture as we would be looking at a +2 per city in medieval era. This would allow the Piety tree to mix itself easier with one of the other to compensate in needed areas, growth or expansion(production bonuses).
Another consideration I've been wondering is if it would be a better idea to make Stonehenge the Piety Wonder. This would make that tree's wonder earlier and at a time it is greatly needed for it's additional FPT. But I'd like people opinion on that.
More on this later at a later time.