ALC Game #24 Pre-Game Show: Playing as Babylon/Hammurabi

GW is worth it if stone ends up nearby. Then you almost have to build it. Also worth it if you want an espionage edge. But if the plan is constant rapid growth, then courthouses will be being built, and you wouldn't be too far behind in espionage. I say GW only if stone is in the capital's BFC.
The Great Wall is such a cheap wonder don't bother hooking up Stone; simply chop it.

Basing your decision to build it on the presence or absence of Stone is a fallacy. Waiting until Stone is hooked up only makes you risk losing it.

The Pyramids, on the other hand...
 
I don't mind Great Wall in most games, but the UU is so good at fending them off, it's just a waste. Plus, the GW + Raging Barbs combo is incredibly cheap, if you didn't already know. Sure, attacking an axeman on open ground is pretty much idiotic with bowmen, but they're awesome city and resource defenders.

Besides, sitting safe and warm in a Great Wall insulated empire while the AI is getting kicked is just cheap. Then again, one civ will build it, anyway. So, I'm stumped. I still think GW is cheap with raging barbs, though.
 
How about playing next game useing Rhye's new Mod, that will be released the 28th:
RFC Random

It will be like a normal game, but the map that will look alot like earth, but still random sqaures. I havent tried it but from the pictures I have seen it looks like the best world-map generator yet.
And it will have some other things from RFC too, like improved techtree and stability.

http://forums.civfanatics.com/forumdisplay.php?f=306

It looks pretty cool, maybe you can check it out on monday if you like it.
 
I'll say 2 things right now.

Warrior 1 NE. If you can't do that, then 1N.
First tech is Pottery unless your Coastal. Then it's fishing, or mining for Gold/Gems/Silver. But if neither of the above apply, go pottery. Nothing says victory like a cottage economy starting in 2500 BC or so.
 
That's just plain wierd. :crazyeye:
Well, I'm not gonna argue with you. You've played CIV a lot more than I have.

THat's not weird. If combat was computed your way, then a 100% bonus would reduce the strength to 0 (and more than 100%... negative strength?)

the way it's computed, multiplying the attacker's strength by (1+50%) or dividing the defender's strength by (1+50%) gives the same attacker's strength/defender's strength ratio (main point of CIV combat), which is not the case with your proposal.
 
I always thought it multiplied the attacker's strength by 50%. As in, a bowman has a strength of 3, but when it attacks a Axeman, it has 4.5 strength.

But then again, I only pay attention to the odds, not the strength vs. strength count. And I suck at warmongering. :crazyeye:
 
That's just plain wierd. :crazyeye:
Well, I'm not gonna argue with you. You've played CIV a lot more than I have.

I cheat...i do tests in world builder to determine the numbers if I am not sure. Maybe not cheating but less prone to error. A lot of the mechanics of the game are beyond me. And since it's a game I try not to do too much work.
 
I always thought it multiplied the attacker's strength by 50%. As in, a bowman has a strength of 3, but when it attacks a Axeman, it has 4.5 strength.

But then again, I only pay attention to the odds, not the strength vs. strength count. And I suck at warmongering. :crazyeye:

The result is the same. 4.5vs5 is the same as 3.0 vs 3.33
 
Re: raging barbs in ALC

I am a fairly frequent Raging Barbarians player. My experience is that archer units do quite well when parked on hills, particularly forested hills. This gives great fogbusting and the barbs will suicide against them about half the time. You then have chariot or axe backup to deal with the penetrating barbs. I prefer chariots for the speed but axes may be more reliable now that there are barbarian spears.

So yeah, I think the bowmen (giving the picket line fogbusters guerilla promotions) would be fun with raging barbs.

My only other comment would be that raging barbarians favors the player. I would not be surprised to see an AI get wiped out by the barbs. Also, a raging barbs game simply plays out a lot differently early, requiring the immediate researching of archery and pumping out of more units than is normally done in the early game. Finally, the raging experience is wildly different depending on the map chosen and your position on the map. If you draw a central position on pangaea, you're playing space invaders with barbarians for about 3000 years.

So my vote is not to do it. I think Sisiutil should try a heavy REX game supported by the organized cheap buildings and the UB, using the UU to deal with barbs.
 
THat's not weird. If combat was computed your way, then a 100% bonus would reduce the strength to 0 (and more than 100%... negative strength?)

Whoops didn't think of that. :lol: I haven't really thought about the combat system in CIV4 but thanks to CivCorpse and others I now understand... Thanks guys. :goodjob:
 
I'm new to the forums and to Civ as well(never played any of the civ games until recently) - and i just wanted to drop by and say thanks for all the hard work with this thread.
It's an immense help to me as a new player to see the different strategies and such played out.
I'm still reading the old alc-threads, so i don't really have anything else constructive to say right now. Perhaps when i finish reading up on the others.
 
I'm new to the forums and to Civ as well(never played any of the civ games until recently) - and i just wanted to drop by and say thanks for all the hard work with this thread.
It's an immense help to me as a new player to see the different strategies and such played out.
I'm still reading the old alc-threads, so i don't really have anything else constructive to say right now. Perhaps when i finish reading up on the others.

welcome to civfanatics!

also, the fact that you have nothing constructive to say is really fine. i mean, its not like anyone else is saying anything useful. at the moment we are just judging a book by its cover.

come on sis, we dont need this discussion. get a move on!
 
I'm new to the forums and to Civ as well(never played any of the civ games until recently) - and i just wanted to drop by and say thanks for all the hard work with this thread.
It's an immense help to me as a new player to see the different strategies and such played out.
I'm still reading the old alc-threads, so i don't really have anything else constructive to say right now. Perhaps when i finish reading up on the others.

Welcome. say hello to Civ and goodbye to your real life. You belong to Sid now. Never ever feel shy about posting a suggestion or question about anything just because you are new. And we really need a little fresh air in here. Just post your comment. I guarentee someone will give you feedback. If it's bad feedback then a "discussion" will ensue. if it's good feedback then a "discussion" will ensue. Roughly 13% of the time, your question will be answered. The other 87% of the time the above mentioned "discussion" will venture off on a some wildly unrelated tangent that will usually be informative. Just not the specific information you were seeking. All discussions will eventually become centered around one of two things. About 5% will end up being how crappy the Ballista elephant is. The remainder will denegrate into an argument about whether SE or CE is better. You MUST pick a side. You don't have to know anything about either one....trust me everyone will give you more information than you want.
The best tip I can give you on Civ4 is that if you see lime green borders, build troops. Monty will attack you. Kill Monty is the motto of all good civ players. When he is dead and buried, DaveMcW will then come along to tell you to build a cottage on his grave. Listen to him, because cottages are better than specialists.
 
Choose religions is more than just flavor. The default setting allows you to know what techs have been researched to found a religion.
Well, so does the "Choose religions" setting. Sort of. When using that setting, a generic "religion" marker appears in the icon of a religion-enabling technology that hasn't been discovered by any of the civilizations yet. See below. Meditation has just been discovered (the AI picked Islam off of it) and the marker is gone, whilst Polytheism is still available and its icon is showing the marker in the bottom right.



However, these markers are not visible on the Technology Advisor screen, so if you'd really want to and squint a bit every now and then, I guess you could remain unaware of the techs that have already been discovered by the AI.

Oh, and SE is obviously better than CE. :)
 
Though it is sometimes difficult to know immediately whether one uses the Oracle to bulb either CoL or Theology to found their religion, with the player ignoring the religious techs at the start.

On the other hand, choose religion gives us information about the players in the game. Issy founds Christianity, Saladin founds Islam and Wan Kong founds Confucianism via the early religious techs, so you know that those guys are in the game before meeting them on the other continent. If both Issy and Sal are in one should be happy: a lot of AI muscle actions!
 
Though it is sometimes difficult to know immediately whether one uses the Oracle to bulb either CoL or Theology to found their religion, with the player ignoring the religious techs at the start.

On the other hand, choose religion gives us information about the players in the game. Issy founds Christianity, Saladin founds Islam and Wan Kong founds Confucianism via the early religious techs, so you know that those guys are in the game before meeting them on the other continent. If both Issy and Sal are in one should be happy: a lot of AI muscle actions!

I find that Choose Religions does not say that much about the players in the game at all. Sure, there are some who found Christianity and might give their colours away (Izzy, Justinian or Charlie - who are pretty much the same in religious zeal) but for the same it's the Mayans or the Incas, or even the Aztecs. Those three also start with Mysticism, but generally pick a religion at random.
 
Well, so does the "Choose religions" setting. Sort of. When using that setting, a generic "religion" marker appears in the icon of a religion-enabling technology that hasn't been discovered by any of the civilizations yet. See below. Meditation has just been discovered (the AI picked Islam off of it) and the marker is gone, whilst Polytheism is still available and its icon is showing the marker in the bottom right.



However, these markers are not visible on the Technology Advisor screen, so if you'd really want to and squint a bit every now and then, I guess you could remain unaware of the techs that have already been discovered by the AI.

Oh, and SE is obviously better than CE. :)

That only appears if you have the prerequisites. If you are trying to choose what religion to take a shot at theo.CoL you can end up heading towards the wrong one
 
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