- Joined
- May 21, 2007
- Messages
- 1,083
It would seem almost impossible to mess this up too badly. The decision should just be one between a single hammer or food, but:
Ways to mess up an Academy's location
- Planting somewhere that requires 3+ turns moving. Every turn you don't settle (and work) that Academy costs ~15beakers and ~2gold. Settle close to home. Same turn is best. (Rare exception: it is ok to walk to your NC/Obs city if your GSci spawns elsewhere - just walk quickly).
- Planting on a resource when you are working unimproved tiles. I've seen this multiple times in LPs. Don't do that. Plant to save those (clearly unavailable) worker turns.
- Planting on a hill because your city is "low production". That would be backwards ...
- Planting (anywhere) after turn 150. This is almost certainly too late. Bulb that Thomas Edison. Edit: "After entering the Industrial Era" is probably a better rule of thumb than "after t150".
Ways to mess up an Academy's location
- Planting somewhere that requires 3+ turns moving. Every turn you don't settle (and work) that Academy costs ~15beakers and ~2gold. Settle close to home. Same turn is best. (Rare exception: it is ok to walk to your NC/Obs city if your GSci spawns elsewhere - just walk quickly).
- Planting on a resource when you are working unimproved tiles. I've seen this multiple times in LPs. Don't do that. Plant to save those (clearly unavailable) worker turns.
- Planting on a hill because your city is "low production". That would be backwards ...
- Planting (anywhere) after turn 150. This is almost certainly too late. Bulb that Thomas Edison. Edit: "After entering the Industrial Era" is probably a better rule of thumb than "after t150".