Ooohh! So pretty. The settler's place looks pretty good, but I haven't yet learned what the BFC equivalent in hex is.
Same with social policies. I don't even know what the choices are yet. I'd say pick whichever Sid says to, if Sid still gives you hints. If he doesn't, pick whichever fits with Nobunaga best.
SOCIAL POLICIES 101 - IN THE BEGINNING
Now, there are ten social policies in the game. These include:
Ancient Age - Tradition, Liberty, Honor
Classical Age - Piety
Medieval Age- Patronage, Commerce
Renaissance Age - Rationalism, Freedom
Industrial Age - Autocracy, Order
However, I'm going to focus on the first three for now.
TRADITION
Adopting Tradition immediately provides a +1 food bonus in the capital.
Tradition, like all social policies, includes five additional upgrades:
Aristocracy - +33% production when building Wonders
Oligarchy - +33% combat strength for military units fighting within the empire’s borders
Legalism - -33% unhappiness from population in the Capital
Landed Elite – Growth rate in the capital increased by +33%. (Requires Aristocracy and Oligarchy)
Monarchy – Gold cost of buying land reduced by 50%. (Requires Oligarchy)
Now, as you can see, Tradition tends to benefit the capital. As it happens, Tradition is the path you want to follow if you want to keep your empire small. I found it especially useful in my 3-city cultural victory with Gandhi.
LIBERTY
Adopting Liberty immediately increases Settler construction by +50%.
Liberty’s upgrades:
Collective Rule – Newly founded cities start with half the food necessary to grow to size 2.
Citizenship – Worker construction rate increased by 25%.
Republic - +1 production in every city. (Requires Collective Rule)
Representation - +1 culture in every city. (Requires Citizenship)
Meritocracy - +1 happiness for each city connected to the capital. (Requires Citizenship)
As is almost obvious, Liberty is the path you want to take if you want to expand. Considering the first bonus, it’s especially useful for peaceful expansion. However, I’d find Representation useful in any situation.
HONOR
Adopting Honor gives your men +25% strength against Barbarians, and you will be notified if a barbarian encampment spawns in territory you’ve already revealed.
Honor’s Upgrades:
Warrior Code – A great general appears outside the capital.
Discipline - +15% strength for military units that have another unit in an adjacent tile.
Military Tradition – Military units gain double experience from combat. (Requires Warrior Code)
Military Caste – Each city with a garrison reduces empire unhappiness by 1. (Requires Discipline)
Professional Army – Gold cost of upgrading units reduced by 50%. (Requires Military Caste)
As you can see, this policy is all about the army. Actually, I find the initial upgrade useful in any case, but this is the policy for you if you like war. With Honor, you’ll be liking war even more.
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ALSO
Here's the result of moving the Warrior onto the gold hill!
That's deer in the north. If we moved 1 NW, we'd get it in the BHFH, but not in the BFH. I'm not sure if 3 tiles out is worth it. However, you decide.
EDIT: Note that I call the two-hex radius the BFH (Big Fat Hexagon), but I call the three-hex radius the BHFH (Big Huge Fat Hexagon). It's good to differentiate between two and three.