UA: Units gifted to
City States generate
Influence per turn with that city state and upon adopting an Ideology all gifted units provide +1
Tourism in the
Capital. Spies are twice as effective when rigging elections and can spawn rebels when in cities of civs denouncing you.
UB: Replaces Constabulary. Starts off with a -15% enemy spy stealing rate, but every UB in the empire increases defense against enemy spies by 5%. +5%
land unit production for every Pledge of Protection you have (max of 20%). +1 Spy when built in the
Capital. +2
Tourism after adopting an ideology.
UU: Replaces Great War Infantry. Cheaper and weaker. No terrain movement penalty and can enter any civ or city states borders. +15%
Combat bonus when outside of your territory and an additional +15% if in the borders of a civ or city state you are not at war with.