Thanks Jobiwan, that was so fast I can't believe it! I let you know when I get the units installed and be sure they should be in next patch.
Er now... did I forgot Debug on...? My bad.
I have done some thinking between two rushes on how to simulate the barbarian invasions:
All core barbarian cities are on marshes; all Roman units can spot invisible units
1. Sassanid Empire (if we need to make them stronger)
- Reducing the cost of their late unit, the cataphract-equivalent
2. Scythia
- Attila's Horse is still generated by wonder by 350AC, is of Hidden Nationality (HN) and Invisible (INV), they HP are increased even more to the equivalent of a 3-units army (12-15 HP), and they can enslave Huns from defeated enemies. As such, only one of this unit can wreak havoc in Roman territory on its own, adding progressively an army to escort it, and without being at war with Rome.
- Hun are buildable, equally of HN and INV
3. Germania
- Incursores (and their great new graphics!) are now only wonder generated aby 400AC nd similar to Attila's Horse with massive HP, HN and INV. They enslave marauders.
- Marauders are buildable, cheap, also spawned by a wonder in each city (Incursio Magna), INV but without HN
--> For the Germanics, this should help having a minor invasion (led only by a few incursores, which conquered city can't be taken back by the Roman without a war) and massive invasion (War bwteen Germanics and Romans) with all the massed marauders attacking in one time.
@Blietzkrieg: yes, HN should only be given to all these unit late in the game, when Rome is huge at the AI territory greatly reduced. Likely, slow-down shouldn't be an issue by then. I am really going to focus on this issue since it seems other problems are getting fixed at last. A book hu... any chance we could have a sneak preview
?
About Arabia becoming a sea, well, the map will really look odd after that. Also, that desert can populated by 'real' civ barbarians which greatly help at keeping camels dying and control Egypt's army size. If you give a try, let me of the results (especially on game speed).
@Randy: Pictii will be reinforced as well since loosing their INV advantage. I rather won't add a resource to strengthen their economy, maybe just reduce the cost of the Pictii unit, or give them a unit-spawning wonder? Might add HP to their unit as well.
@Coltrane: I tried to make the barb more powerful, with reduced cost and better stat. Since you shouldn't be at war with them before having consular legions at hand, it should be ok. Besides, Rome really feared these guys until Caesar's campaign. So now, YOU WILL FEAR THEM lol. This could be another argument to give these early legio their D4. Otherwise, I just added BOMB2 to these legio, so they should be better of than before vs. civilized opponents (phalanx were stenghten a bit, but lost their HP bonus).
Ok, I look forward on your comments on this version and hope we can get to something like a v1.0 after next patch
!