OK, time to resurrect this thread for some revisions to the Transhuman Era.
It was pointed out that not all Mecha units require the
Mech Assembly Plant to build. I'm okay with adding this to the units that don't currently require it, but that leads to two things that I don't want: first, I want to avoid
hidden prerequisites, so that would mean sticking
Powered Exoskeleton on every Mecha unit that didn't already have PEx in its prerequisite chain, and second, I don't like to see too many prerequisites on anything (building, unit, or other) because it looks sloppy and fake and artificially inflates a tech's trick count.
So, I am going to restructure part of the tech tree as follows:
- Powered Exoskeleton will become a prerequisite for Military Robotics. This covers the Mech Assembly Plant on the Walker Droid.
- Military Robotics will become a prerequisite for Advanced Computers. This covers the Mech Assembly Plant on the Assault Droid.
The other Mecha units already have Advanced Computers in their prerequisite chain, so they will be satisfied as well.
This also means that Military Robotics and Advanced Computers each get pushed up one level on the tech tree, as does everything that depends on Advanced Computers, which is most of the later Transhuman Era. Only the medical and biological techs are exempt. I've recalibrated the costs for the Transhuman Eras techs to keep the final total as close to the original as possible. The total cost of the entire era is going to drop by a quarter of a percent. You won't see any other changes, but it does make the Transhuman Era a little deeper and a little harder to beeline to a later tech.