NwabudikeMorgan
CEO
you cannot capture cities with tanks, that may be your issue, try going in with infantry.
Nice MOD! No, no. Amazing! What to say? Thank you for your efforts!
I have two questions:
1. Is the terrain changeing in winter?
2. Why is it sometimes not possible to conquer a city? I mean i´ve bombed Warsaw to the ground and still i cannot capture it
3. Will the US enter the war after awhile. Well i don´t think so, because they are not on the map But is it possible to do some script which allows this later on?
Thank you!
I finally decided to give this a go, and I have to say it is fantastic. It is a better ww2 experience than my own mod to be quite honest. Nice work Gedemon, and of course also to everyone who helped.
The presentation perks you added in really make it feel like a professional addon. Nice touch with the DoM audio too! That was very unexpected.
In the setup screen, click in the "random leader" section to chose your country-First for whatever reason I didn't seem to get an option on whom to play as. It just seemed to start and I was given Italy. Not a big deal. My guess is it was an error on my part.
Yep, small number of units is intended, reinforcements will be available during play in future version (and then I may raise the units building cost).-I think the low number of units works pretty well based on what I experienced. The HP is very high, and the reinforcement mechanic makes it so unit divisions hold up a long time. Even so, it might be a good idea to start out with a few more divisions. The Italian army seemed a bit too tiny.
the navy AI is a vanilla problem, not much to do I'm afraid-The AI doesn't seem to be using its navy well at all. The French never attacked any of my ships in the Med. It just kept running from me when I attacked them. I think the AI was constantly trying to use them for blockaids instead of using them to fight.
No great general, but I may add Mobile HQ (with some protection around) units to play the role.-Are there great generals? Didn't see any in the 15 turns I played. I know Italy isn't known for them, so that is why I'm wondering about them. It seems like they would fit in very well with what you've got already. Italy had 1 decent general that I used in my mod. Can't recall his name at the moment though.
Thanks, I've forgotten some text keys it seems, will be fixed in next version.A minor bug I caught:
-TXT_KEY_PROMOTION shows up for the starting Italian aircraft on 1 of its attributes/promos. I'm thinking it may be air recon? I noticed the aircraft lacked a decent air recon range too. Maybe this is intended though.
That's a vanilla bug. The submarines are weak unit with strong ranged attack value, they one shoot kill each other when they meet.-1 of my submarine packs attacked a french sub pack and inflicted 74 pts of damage in 1 attack. This seemed like it must have been a bug, since nothing else I'd seen up to this point came anywhere close to that. From what I can tell it is set as a unit with a hard combat ability of 5. Again maybe this is intended. I suppose subs aren't exactly big on taking a lot of damage before going kaput.
See the No City Capture for armor problem, as said, I will remove it in next versionCurrently i´m playing as sovjet union. Polish troops surrounded Berlin! Germany is fighting all the time Danzig and Posnan, but they cannot take the cities although their defense is a zero. Against france everything seems to work correctly. Is this a bug? When i started the game playing as germany, i had the same problem.
Thanks
And if you (and/or others) are willing to make a world scenario to include in this mod, I'll be glad to help the integration. Be warned it may prove to be moderately difficult, but I've tried to make the base mod as open as possible to add more maps in the future.
the navy AI is a vanilla problem, not much to do I'm afraid
Unless someone find some nice flavor/AI formations combination...
<Row Name="AI_OPERATIONAL_CITY_ATTACK_DEPLOY_RANGE">
<Value>5</Value>
</Row>
<Row Name="AI_OPERATIONAL_PILLAGE_ENEMY_DEPLOY_RANGE">
<Value>5</Value>
</Row>
<Row Name="AI_OPERATIONAL_NAVAL_BOMBARDMENT_DEPLOY_RANGE">
<Value>1</Value>
</Row>
No great general, but I may add Mobile HQ (with some protection around) units to play the role.
Thanks, I've forgotten some text keys it seems, will be fixed in next version.
The recon attribute is removed ATM. The unsaid justification (until know) is that I still hope to be able to add a recon mission à la civ4 using Lua. Finger crossed on this one...
That's a vanilla bug. The submarines are weak unit with strong ranged attack value, they one shoot kill each other when they meet.
I've tried to counter that by giving a big penalty on sub against sub, but I've just forgotten that the effect was null in that case
Next step is to try to keep that penalty, and just remove it of the defending sub whn attacked by another one. I hope I could find something more elegant before that.
Another problem I have is to balance attacks on embarked units by Air and Sea units.
In vanilla, a bomber can one shoot an embarked unit (the one with defending capacity) while it take a lot of shoot from a Sea unit (destroyer or battleship).
In current version the subs can one shoot kill any embarked, so I need to re-balance it a little.
That should happen only when a unit is escaping a city, in open field if the 3 plot behind a unit are occupied (by another unit, water, city) then the unit won't retreat but get extra damage (50% of what was inflicted by the attacking unit)One other thing, retreat is good but any unit completely surrounded should not be able to bunny hop into another location.
kept playing v6 as germany, and noticed a big problem: when Paris is captured and France falls, the Vichy and new German cities work great, but all the land i had captured in netherlands/brussels/poland/denmark was returned to the city state i got it from, I kept the cities, but all the tiles were back to "polish"/"danish", etc, so the city had no tiles to work and i had to move units over the tiles to reclaim them for germany. Hope you can fix that without too much hassle.