dunkleosteus
Roman Pleb
Civ V handles luxuries pretty well I think- they make sense from a historical context but I think they may not reflect the true way that real life handles luxuries. In real life, the place that a "luxury" comes from can be as important as what the luxury is. It's not just wine, it's French wine. I think if some changes were made or a mod produced that allowed certain ways to differentiate your luxuries from other luxuries, it could provide a more interesting way to play the game.
Also, I think it's odd that luxuries are often raw materials, as if each Civ can create everything they need from them. There are many luxuries today where it's the craftsmanship, not the material that makes the quality. A fine Italian suit is made of silk, but it's the suit we buy, not the silk. We go for the quality of the tailor. I wonder if there could be a balanced way to have a city "create" a new luxury from an existing one (perhaps with some sort of great person?).
Also, why not complimentary bonuses for having luxuries that match well with each other? Dyes and silk? Those seem like they'd compliment each other pretty well. Gems and gold? Just a side thought.
Also, I think it's odd that luxuries are often raw materials, as if each Civ can create everything they need from them. There are many luxuries today where it's the craftsmanship, not the material that makes the quality. A fine Italian suit is made of silk, but it's the suit we buy, not the silk. We go for the quality of the tailor. I wonder if there could be a balanced way to have a city "create" a new luxury from an existing one (perhaps with some sort of great person?).
Also, why not complimentary bonuses for having luxuries that match well with each other? Dyes and silk? Those seem like they'd compliment each other pretty well. Gems and gold? Just a side thought.