vetiarvind
Prince
Hi Gents,
This thread is meant to discuss ideas regarding improving automation.
I have seen some recurring themes being played out over a few releases, so it looks like there is a unanimous need for improving how supply chains are automated in the game.
Here is an idea by agnat86 which I believe has been discussed a while back between Nightinggale and myself.
This seems like a promising addition for point to point networks. Perhaps import feeder could also use this eventually. For now, some issues arise from a max. value in the trade: what will the trade units do with the excess goods they are carrying? Will we have to do another "cycle" with the excess items where no futher loading will take place for the yields we are carrying over? Will the decision to export be made in the exporting city? i.e we will only load an item if there is space to unload in an importing city? I am by no means an expert on how the trade is implemented, but I believe these questions must be thought off before we work on an upgrade.
This thread is meant to discuss ideas regarding improving automation.
I have seen some recurring themes being played out over a few releases, so it looks like there is a unanimous need for improving how supply chains are automated in the game.
Here is an idea by agnat86 which I believe has been discussed a while back between Nightinggale and myself.
One solution for this problem (overflows occur while automating trade routes) might be to use the boxes where you currently can insert a number for the minimum value, and use the number inserted there for both a minimum and a maximum storage quantity, meaning that export cannot reduce the stored goods below the given value, while import cannot increase the stored goods above that value.
This seems like a promising addition for point to point networks. Perhaps import feeder could also use this eventually. For now, some issues arise from a max. value in the trade: what will the trade units do with the excess goods they are carrying? Will we have to do another "cycle" with the excess items where no futher loading will take place for the yields we are carrying over? Will the decision to export be made in the exporting city? i.e we will only load an item if there is space to unload in an importing city? I am by no means an expert on how the trade is implemented, but I believe these questions must be thought off before we work on an upgrade.