Aaron90495
King
I myself am wondering what happened to that American Civil War scenario that was found in G&K...maybe it'll make a reappearance.
The Charter stated the ideal goals of the war: no territorial aggrandizement; no territorial changes made against the wishes of the people; restoration of self-government to those deprived of it; free access to raw materials; reduction of trade restrictions; global cooperation to secure better economic and social conditions for all; freedom from fear and want; freedom of the seas; and abandonment of the use of force, as well as disarmament of aggressor nations
"One World"? If the title is supposed hint at what the expansion focuses on, my guess is something to do with colonization or that time period.
Funny, too, 'cause earlier today I was thinking how interesting it would be if they added a feature that was more than the current puppet mechanic, but less than allies. What I am referring to is the number of states that were controlled by the French and British during the 19th century. I suppose one could argue that they were puppets, but in many cases they wanted the state to be self-sufficient as long as they could use the land for strategic purposes, and operate their military.
How it would play out in the game is say you have a crazy runaway like Washington, and next to him is a weaker Civ like Nebbu. You know Nebbu isn't going to hold out and only feed Washington. So you set-up some sort of mandate system where Nebbu gets a bonus of your science and the ability to "gift" units to him at the cost of GPT. Or something.
The whole idea being 1. To imitate real-life scenarios of world powers using weaker states as an extension of their rule against other super powers (See: Middle East during cold war) and 2. Keeps weaker Civs in the game, as far as still being useful. As it is now, after a Civ gets trashed (especially capital lost) they essentially sit out the rest of the game occasionally denounce, but that is about it.
IMO (speculatory guesses)
-expanded UN
-Earlier choices for diplomacy / religion expanded (AP?)
-International Trade Routes? (One World?)
-Expanded Trade (Bonus Resources, finally tradeable?)
-Expanded Economics (A return of new and improved corporations?)
It is clear that every expansion pack with civ has added different civs and in additional leaders per civ.
I also think like G&K there will be improved AI.
I have major doubts that Firaxis will add multiple leaders, even though that was in CIV.
What's the most expensive and difficult thing to make in CiV? Leader screens. I wouldn't imagine Firaxis wants to devote resources to making 34+ new leader screens.
I completely agree on all other fronts, though.