I have seen in the mod "1492 Global Colonization" a special tag for units that cannot reveal map:
...NoRevealMap...
Would it be possible to add that feature to AoD2/AoFD ?
Exploration by treasure chests is just too easy and completed too fast, typically within 80-100 first turns I can get the whole continent revealed. They further visit villages and get bonusses from tribal chiefs. It's like chain reaction!
I have seen in this thread a proposal of making exploration more difficult, I would support it too. Maybe an option during game setup to add special exploration events, e.g.:
- ships revealing tiles to sink in storms or on reefs, underwater rocks, etc
- scouts dying from illnesses
- hostile native villager responses
- ...
...NoRevealMap...
Would it be possible to add that feature to AoD2/AoFD ?
Exploration by treasure chests is just too easy and completed too fast, typically within 80-100 first turns I can get the whole continent revealed. They further visit villages and get bonusses from tribal chiefs. It's like chain reaction!
I have seen in this thread a proposal of making exploration more difficult, I would support it too. Maybe an option during game setup to add special exploration events, e.g.:
- ships revealing tiles to sink in storms or on reefs, underwater rocks, etc
- scouts dying from illnesses
- hostile native villager responses
- ...