[MODMOD] Age of Further Discovery v0.03 for AoDII v1.12

Hi! Just another mini unnoficial update :)

Thanks to Aymerick who compiled a new DLL for this!

v0.03b (Unnoficial) Changelog:
* Added Coastal Trader Unit
* Added Slave Unit
* Added Maya info to the Colonizopedia
* Treasures can't explore the map
* Gold Miner unit now costs a bit higher than the Silver Miner
* Diligence now requires Lumbermill
* Renamed King of China to Emperor of China
* Fixed some sort order (purchase screen, profession screen)

You just need to overwrite the files over the MOD.

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I like your ideas Aymerick, I remember well that from the old Colonization, I remember too that you can find the Seven Cities of Cibola! It could be added too :p
 

Attachments

  • AgeOfFurtherDiscovery_v0.03b.zip
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Regarding Treasure units revealing maps...

from the original Colonization for those who remember...

Back then, Native Braves who were wandering the map would try and attack undefended treasures (whitout declaring war). You needed to have a scout or a soldier escorting them to make sure they arrive safely to a city!

I have implemented this and I'm also working on other Native stuff from Col1 like city raids when attitude changes...

So what do you think?

Aymerick

Yeah I like this, also i wonder also should other nations be able to attack treasures without going to war and vice-versa? Or is that a step too far?
 
Hi! Just another mini unnoficial update :)

Thanks to Aymerick who compiled a new DLL for this!

v0.03b (Unnoficial) Changelog:
* Added Coastal Trader Unit
* Added Slave Unit
* Added Maya info to the Colonizopedia
* Treasures can't explore the map
* Gold Miner unit now costs a bit higher than the Silver Miner
* Diligence now requires Lumbermill
* Renamed King of China to Emperor of China
* Fixed some sort order (purchase screen, profession screen)


Cool, I like most of your recent changes and also you saw and included my comments/suggestions from the previous page :goodjob:
I want to ask though: why did you change the availability of the civs in the CivilizationInfos.xml and the theme song?

Btw, I checked the treasures and they work fine. Elegant solution
 
Hi! I didn't change it, it's already changed in AOFD and I think is fine. I just missed Portugal from the original one, the others nations historically doesn't have a big colonial empire, and about the theme song, I couldn't resist, just listen to the lyric after the bass intro, it's perfect for the game :)
 
Actually Australia, Russia, China are all playable in AoFD (bplayable=1 and bAIplayable=1)
Only the Pirates not in the vanilla settings

On the other hand, you are right about Portugal, she was the most important in colonization from the add-on civs.
Thus in my version Portugal, England, Spain, Holland, France are playable both for the player and for the AI, the other 4 civs are only playable for the player.
This way you can still choose those civs/leaders if you like them or just want to try, but neither will come up as an enemy ingame.

Anyway, I'm also working on some minor updates for this mod, hope it will be ready soon :)

EDIT: Almoust forgot the theme song: Yeah I noticed your lyrics are quite cool for this mod ;), but I also changed that back to Dale's (original from AoD), I like that one the most from these 3 songs...
 
I'm very excited to see that people are continuing work on this.

Good luck and keep it up!

Yep, I also hope we can still improve this awesome mod! ;)
 
Hi! Just another mini unnoficial update!

v0.03c (Unnoficial) Changelog:
* Added Guarani natives
* Added Tlaxcala natives
* Added Toltec natives
* Added Zapotec natives
* All Civilizations are playable now, but not for the AI
* Slaves doesn't appears anymore at the docks (they aren't free to travel by their own!)
* Changed roads colour for a darker brown, easier to see them now
* Fixes in the Colonizopedia (Most of the buildings updated)

You just need to overwrite the files over the MOD.

--------------------------------------------------------------

http://www.filefront.com/16775435/AgeOfFurtherDiscovery_v0.03c.zip/
 
found a bug, at least it's a bug before the updates (haven't installed .3b and .3c)

if you are building a privateer and you don't have enough weapons to complete and you choose to buy the remainder it causes a CTD.
 
Hi! Just another mini unnoficial update!

v0.03c (Unnoficial) Changelog:
* Added Guarani natives
* Added Tlaxcala natives
* Added Toltec natives
* Added Zapotec natives
* All Civilizations are playable now, but not for the AI
* Slaves doesn't appears anymore at the docks (they aren't free to travel by their own!)
* Changed roads colour for a darker brown, easier to see them now
* Fixes in the Colonizopedia (Most of the buildings updated)

You just need to overwrite the files over the MOD.

--------------------------------------------------------------

http://www.filefront.com/16775435/AgeOfFurtherDiscovery_v0.03c.zip/

Awesome!! Glad you liked my idea about the playability of the civs
Altough you beat me with adding the Toltecs, they were on my to-be-added list too :)

My only concern is, that this mod is (partly) based on BLUmod - so graphics are very important. If we add more civs to the game, we have to care about the quality too. Previously all the native civs had unique graphics for their units...
I'm not against adding a few new native civs, but I think 3 new from the mesoamerican region is much. We should definitely keep the Toltecs and maybe the Zapotecs, but I would drop the Tlaxcala. I'm not sure on the Guarani yet.
I also dislike that 2 of your new civs have the same leader. I would change that too
 
It crashed while loading the fonts. It CTD'd.
 
Yes, I liked your approach about the playability of the civs :)

About the new natives I added you're right, it's funny I added them from another mod and I didn't noticed at that moment about the two civs with the same leaders, I will make another miniupdate fixing this. About the Guaranis, they are from South America (Paraguay) I think that they are ok. About the Civs I tought the same as you that's why I didn't add any except the natives that add some little variety while you're playing, maybe we can join forces what kind of changes are you planing? :)
I want to finish to update the Colonizopedia now, I dislike see it not updated :lol:


Awesome!! Glad you liked my idea about the playability of the civs
Altough you beat me with adding the Toltecs, they were on my to-be-added list too :)

My only concern is, that this mod is (partly) based on BLUmod - so graphics are very important. If we add more civs to the game, we have to care about the quality too. Previously all the native civs had unique graphics for their units...
I'm not against adding a few new native civs, but I think 3 new from the mesoamerican region is much. We should definitely keep the Toltecs and maybe the Zapotecs, but I would drop the Tlaxcala. I'm not sure on the Guarani yet.
I also dislike that 2 of your new civs have the same leader. I would change that too
 
Just another mini unnoficial update!

v0.03d (Unnoficial) Changelog:
* Removed Tlaxcala natives
* Changed Zapotec leaderhead
* More fixes in the Colonizopedia (Finally all buildings updated)

http://www.filefront.com/16787705/AgeOfFurtherDiscovery_v0.03d.zip

You just need to overwrite the files over the MOD, if you installed v0.03c, I recommend that you reinstall again AODII+AOFD 0.3 and later this update to avoid problems.

I think that this is going to be my last update for now, I just wanted to give it a more finished look, so from now maybe Aymerick or whoever, just need to add a new feature and don't waste time fixing this kind of things :)

If something more comes that I see I can do (my knowledge is limited) I will try.

Hope everybody likes the update!
 
Yes, I liked your approach about the playability of the civs :)

About the new natives I added you're right, it's funny I added them from another mod and I didn't noticed at that moment about the two civs with the same leaders, I will make another miniupdate fixing this. About the Guaranis, they are from South America (Paraguay) I think that they are ok. About the Civs I tought the same as you that's why I didn't add any except the natives that add some little variety while you're playing, maybe we can join forces what kind of changes are you planing? :)
I want to finish to update the Colonizopedia now, I dislike see it not updated :lol:

Actually I thought we already joined forces :D
I checked the Guaranis, and they are ok. I'm now working on updating some of the leaderheads
Of the natives, I would definitely like to see the Inuits, and maybe one another northern tribe.
We lack of tribes from the Canadian area
Right now I'm testing the Inuits from another mods, but I'm not perfectly statisfied with those versions...
 
Just another mini unnoficial update!

v0.03d (Unnoficial) Changelog:
* Removed Tlaxcala natives
* Changed Zapotec leaderhead
* More fixes in the Colonizopedia (Finally all buildings updated)

http://www.filefront.com/16787705/AgeOfFurtherDiscovery_v0.03d.zip

You just need to overwrite the files over the MOD, if you installed v0.03c, I recommend that you reinstall again AODII+AOFD 0.3 and later this update to avoid problems.

I think that this is going to be my last update for now, I just wanted to give it a more finished look, so from now maybe Aymerick or whoever, just need to add a new feature and don't waste time fixing this kind of things :)

If something more comes that I see I can do (my knowledge is limited) I will try.

Hope everybody likes the update!

Wow, it seems you have more time than me :) Or just work much faster ;)
I will check this new update soon
If you further update the colonizopedia, don't forget to add correct entry to the Maya leader. Right now (v0.03c) it's still Montezuma's...
 
Is there any interest here in making an Americas map with accurate natives/colonies placement?

There was Ozzy's Americas, but I found that one too large to establish a realistically large empire (like New France, New Spain and Brazil).

I made an attempt at creating a smaller, more manageable map that would encourage interaction between the colonies and natives (including wars) but I reached some sort of CTD problem that I couldn't overcome.

If any of you think you may be capable of finding the problem, I think that map (with some edits, I'm grateful for a hand and feedback), would make another good addition to reinvigorating AoDII now that you guys have got the ball rolling. I hate having Aztecs or Incas in the Arctic or the Portugese colonizing Canada and I'm sure many of you agree with me!

You can find my original post here, including the file: http://forums.civfanatics.com/showthread.php?t=357965

I've attached a screenshot. If anyone willing to lend a hand determines that the map is somehow unsalvageable, I'm prepared to start from scratch with some guidance. However, I would need help as I don't want to end up with the same issue of a CTD that I can't explain or remove.

Thanks to anyone that looks into this.
 

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  • Americas Small.jpg
    Americas Small.jpg
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Is there any interest here in making an Americas map with accurate natives/colonies placement?

I made a map like this for BLUModMod for AODII which is at this post (BLUModMod was one of the constituent mods for AOFD). It could probably be made to work with AOFD with not too much effort.
 
Hi Deliverator,

Indeed, the map you linked to is more or less what I'm talking about but with a few important exceptions.

What I was hoping to create is an accurate map very much like that but on a somewhat smaller scale. If you look at the screenshot I uploaded, the map is a fair bit smaller. The hope here is to encourage more development of individual cities and necessitate more interaction/conflict. This is also important in preventing one civilization (such as Portugal) from being isolated with an entire continent to colonize (since Brazil/South America is so huge and Spain starts in Mexico). A smaller map allows more contact and action between them and the other civilizations in my opinion.

Also, in the map I worked on, rather than having each player colonize their first city in whichever plot they wished, I created the first city on the map for each of the European colonies. This way they would naturally settle in surrounding areas. This leads to the Spanish in Mexico, the Portuguese in Brazil, the Dutch in New Netherlands (modern day New York) and so on.

Have you worked on a smaller map than the one that you showed me? If you're experienced, do you mind looking at the one I uploaded to determine what may be causing the CTD? (I believe it happens very soon after starting to play).

Thanks for the quick reply.
 
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