WW2-Global

circumpolar,

Thank you for your comment and the postive words.

"In my German games I have always been able to stage an invasion of the British Isles after defeating continental France, and before attacking Russia." circumpolar

In version 2.1 German transports will be very expensive to build until late 1941.
Hopefully that will solve the problem.

"- City Air defence is much too strong. I suggest eliminate this, and have the player and AI relegate to AA units and fighters" circumpolar

Again AI is the problem. Its not smart enough to produce AA units and fighters
in relevant numbers. Thus the result will probably be that Human players can
reduce AI-control cities to 1 population cities suffering minimum losses.

"Foochow in China is always razed by the Japanese because it starts with 0 culture. Increasing culture to 10 in the editor resulted in no razing at least in my playtest."
circumpolar

This can be solved. (Discussed in an earlier post.)

"The fish in the red sea between Cairo and Suez Canal (rename: Port Said?) should be eliminated in order to prevent Suez Canal from growing unnaturally at the expense of Cairo." circumpolar

OK, I will look over that.

"Take away the bonus food resouces from the desert cities Riyadh in Arabia and Murzuk/Sabbah, Bisciara and In-Salah in the Sahara: In my games these cities turned into some major industrial centers, while in reality they are not much more than desert oasis."

You are right. I intend to remove some of the above mentioned cities.

General comment on suggestions for cities:

Hopefully I will have enough time to rework the economical values of cities
on the new huge map.

"Destroyer flotillas should be eliminated. AI will build only those, except maybe for a few Yamatos." circumpolar

Yes I have already decided that.

General comment on suggestions for units:

Notes have taken.
I will compare your suggestions for changes with my own analyses.

"Auto-production in Britain: Edinburgh should not auto-produce a British Tank brigade, as it becomes obsolete fast, but rather a Worker instead of London, which should auto-produce a Spitfire, to make the Air Battle of Britain more difficult for the Germans." circumpolar

I see problems here.



"Auto-production in Italy: Give them poor Italians some transports from time to time, so that the AI can actually try to reinforce their Libyan possessions without having to walk around all of the Mediterranian getting in everybody's way." circumpolar

That is a good idea!

Thank you and welcome back.

Rocoteh
 
Bob1475,

Thank you for the reports.

"I have restarted 2.0 and mobilized. After not playing for 10 days it is interesting how much of the mod/scenario you forget. I have decided to follow through on a long promised "read.me" file for new players. I will post something in the next week for discussion and for Rocoteh to consider adding to the download." Bob1475

I am looking forward to read that file.

"In any case I am playing Germany SID v. 2.0. It is now week 31 1940. I took Poland early and Copenhagen only after they declared war. Brussels and Amsterdam were taken also. I razed Amsterdam before I was aware of the new "No-raze" rule. I think that makes sense." Bob1475

I have just placed the new house-rules with the other house-rules
on the front page. This is the the first one that not refers to victory-conditions.

"I have noticed this in the past but particularly in this game - the Soviets have a deep love for the three airbases between Lwow and Kiev. Even when in my territory they send 3-5 units each turn to occupy the airbases which allows the Luftwaffe to destroy them. On and on." Bob1475

That is very interesting information. I will have it in mind with regard to version 2.1.

"At this point I have taken Riga, Vilnius, Lubin, Minsk, Lwow, Odessa and Kiev. I was about to take Sevastopol when peace broke out." Bob1475

A very good start!

"Biggest issue for me is tech. I just got Land 1940 and at SID level I am concerned with Allies ability to bring on more powerful Armor before I get there" Bob1475

Yes the tech-race will be very hard on version 2.0 on high levels.

I am looking forward to follow this playtest. It will be interesting to hear how
it compares with version 1.9.

Thank you and welcome back.

Rocoteh

Edit: More comments on reports tomorrow.
 
Germany SID v2.0

It is now week 2 1941. Our war with the Soviets continues interrupted by one week periods of peace until the Soviets come into our territory and then we are back at it. The second half of 1940 was taking Stalingrad,Sevastopol, Kharkov, Kursk, Tula, Smolensk Krasnodar, Grozny and Gurev. The last two opened us up to attacks from the French, Persians and British although so far we are only dealing with older generation tech.

In the last few weeks we have seen improved fighter defense by the Russians so I guess they have a new Air tech but we still march on.

The Norwegians got caught in a war with the Soviets and with the Axis. We took Oslo and Bergen and the Russians took the balance of Norway. Unfortunately our Finnish allies are down to two cities - Helsinki and Sundsvall(which they took from the Swedes). There is now a battle ongoing south of Trondheim. I find it annoying that I cannot build any air or armor units in my former Swedish/Norwegian cities as we have no oil or coal resources. Armor must be shipped across but I suppose that is realistic.

The Japanese have razed two Russian cities but are being pushed back by the British. In fact the Japanese are back to their starting position in China except for the mountain cities. The British have also taken Davao and in fact currently hold Kagoshima! I wonder how the lack of sea trade has affected the Japanese production in the Pacific? In any case Britain is expanding as fast as the Reich so I expect we will see massive battles coming soon.

Unfortunately the Soviets will not hold to any peace agreement. Nonetheless I must take some offensive action to try and split the British forces, probably via Persia.
 
Germany v2.0 Week 48,1939

One city raised so far in the game. Pic attached.

The going is much tougher in this version. I have captured Warsaw, Danzig, Copenhagen, Amsterdam, Brussels, Brest, Bordeaux, Lyon, Bergen, Oslo, Gothenburg, Vastervick, and Stockholm. Paris is surrounded and shouldn't last much longer. After Marseille and Paris fall, I'll have to build up my troop levels before pressing on.

Germany has 44 German Infantry, 18 Tanks, 13 88s, and an airforce totaling 42 planes. Fairly depleted.

Looks like the British switched to Cruiser tanks in this version -- which is much better than MGBs. They have 30 now.

Japan has a large navy still but only 2 marines. They have captured Fakfak, Sarmi, Davao, Panay, Foochow, & Wuhan.
 

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In a Game I am playing as the Germans, Tripoli was razed (I think by the British). It was/is a VP location in my game.
 
Lord_all_Mighty said:
I'd like to know Rocoteh if you'll ever include a complete civilopedia in any of your future updates. I hate having to open up the civ editor when I want to see what a specific wonder/improvement does.

Lord_all_Mighty,

Contrary to my earlier scenarios I am working as "lone wolf" now.
WW2-Global is a huge project....

I hope it will be possible to include a civilopedia in the future, but I can
not promise one, since its not even sure I will continue with scenario-
creation beyond 2005.

Rocoteh
 
Hyperborean said:
Germany - v 1.9 - Sid - Week 20, 1943

It's over! I won a conquest victory after 194 hours, on turn 192 (1 turn takes 1 hour to play in average). Overall it has been a lot of fun, but the last few turns were boring and very anti-climactic. I should have called it a victory after my breakthrough in North America, since neither South America nor Australia proved to be much of a challenge.

Next time I play I'll probably give it a rest after I have taken Novosibirsk, although it was quite fun to invade North America, and I might do it again sometime. But I have spent far too much time on this lately, and I have to get back to work. Don't know when or if I'll have the time to play v 2.0.

One bug I discovered in the last week of the game was that destroyer flotillas have lethal land bombardment. I haven't tested this for myself since I have so few flotillas, but I saw the Japanese destroyer flotillas wipe out several land units.

"All of a sudden I was able to build the Forbidden Palace and a "hidden palace". Is this is a bug? I built the Forbidden Palace in Caracas, and the Hidden Palace in Alma-ata" Hyperborean

Hyperborean,

Thank you for the reports.

No its not a bug. However I will try to find better names for
these improvements.

This was a very interesting playtest to follow. If you find time to
playtest version 2.0, I think you will find that its a heavily improved version
compared to 1.9.

On Destroyer-flotillas: I will remove them in version 2.1.

Welcome back!

Rocoteh
 
Gunner said:
Thanks Hyperborean. That should probably be put somewhere in the first two posts, its not exactly clear.

Gunner,

Yes I agree.

Post 1 have been changed now.

Thank you for your comment and welcome back.

Rocoteh
 
Rocoteh said:
The multiple wonders will work 100% if there are also 10 (or 12)
culture points. Thus there should exist a 100% way to stop city-razing.
I call that a breakthrough!

Rocoteh, thank you, but ...

Let´s listening to the following story:

Hello, my name is Urs Zwingli and I am working in the Swiss Ministery of Information in Bern. We write the Year 1939 and the world is at the brink of disaster. Lots of people are afraid, that their cities are razed down by cruel dictators without any human feelings and a behaviour as if they would have an altered intelligence (AI). In the last days in many cities around the globe, old wonders that gave protection, disappeared and new uniform wonders came up.

In Germany the “German Wonder” appeared in every city. It is a brown paper with the words on it “The razing of our cities is forbidden”. In Russia in every city posters with Stalin popped up, hoping he causes so much fear that every enemy will run away at once (the so called Stalin wonder). And in England Mr. Churchill advertised a new kind of heavy cigar, giving so much smoke that the enemy can´t see the city (the Churchill wonder). All other civs around the globe also have so called “Multiple wonder systems” to protect their cities against razing. I have no idea how it works… I am very sceptical… But the Swiss high tech satellite system “Debug” will reveal the truth. It can spy on all moves on earth, in all cities and all ministries of Defence.

to be continued..
 
Report Urs Zwingli:

Now it happened. German forces invaded the Netherlands and Poland! Romanian Infantry stormed towards Danzig via Berlin (Snap Romanian Infantry). Heavy air bombardment and sea battles happened around Britain. The German fleet sunk all ships of the Netherlands Home Fleet and tried to block the Channel. There they were heavily repelled by the British Homefleet. The British aircraft carriers Eagle and Ark Royal were on suicide tasks, as they did leave unescorted their ports. The HMS Ark Royal was sunk by a single Italian destroyer at Valencia. The HMS Eagle will surely follow in the next turn (Snap HMS Eagle) What happened to the flag that they need escort ? The German Panzerschiff “Deutschland” sunk 3 British Light cruisers and a destroyer near Wicks (Snap Deutschland) before she was sent to the bottom of the sea. The British fleet formed a task force with two transporters, but only one tank regiment on board (Snap British Amphibious Force a and b). With this kind of management the British Empire is bound to decline.

The French Fleet assaulted the Italian fleet in the Mediterranean Sea and caused many casualties to them (Snap France and Italy). It was not the best idea of the Italian admiral, to leave his ships in front of their harbours. Indeed the French caused much more trouble to the Italian fleet than the English Fleet. Than the French Light Cruiser “Emile Bertin” ran into a stack of four Turkish subs near Antalya. The commander of the Turkish sub “R 1” thought he was attacked and fired on the French cruiser. In this situation France declared war on Turkey and sunk “R 1” (Snap France and Turkey). The French captain of the “Emile Bertin” was promoted to elite.

While the Italian fleet formed an amphibious task group near Tunis (one transport carrying 5 motorized Divisions and a cavalery regiment / Snaps Italian Amphibious Force a and b), the Japanese fleet amassed all their carriers near Shanghai (Snap 5 carriers behind Shanghai) for a big air strike against the Chinese city of Foochow. But after the first turn the 5 inhabitants of Foochow are still happy and their city produces still 6 points of culture a turn (SnapPopulation Foochow). Big sea battles did take place around Okinawa and Formosa (Snap Sea Battle Okinawa ). The US Navy made bizarre manoeuvres putting their ships in lines. The Pacific Fleet formed a “battleship line” moving straight towards Tokyo (Snap Battleship line to Tokio) and another line moving to Okinawa / Formosa. The Atlantic Fleet also formed two lines: a big line pointing straight towards Gibraltar and a smaller “northern” line, sailing along the Canadian coast.

to be continued..
 
DarthCycle,

"all the changes introduced in 2.0 in regards to cost and effectiveness of units are great. Good work there. I'm curious to see the long term impact of not being able to conscript infantry. It should make a really big difference against Russia during Barbarossa. I have a feeling I will have to build infantry, something I never did in any prior version." DarthCycle

That is very positive!

"The new higher cost for tank and 88 are better. That will really help to tone down the Germany OOB. Those units are really powerfull" DarthCycle

I am glad to hear that.

"Where's the RAF? When there was an airfield in France, Germany had to deal with a lot of RAF fighters and bombers. Now, I haven't seem many air units from Britain during the French campaign. Maybe we should introduce an airfield in the south of the British isles and see if the AI will leave some air units on it." DarthCycle

Earlier it was to easy to catch RAF units in France on the ground.
I understand your point though and will see what I can do with regard
to version 2.1.

On your house-rules: I think they all sounds interesting.
The reason to why I have not added more house-rules is that I think
most players will only accept 2-3 house rules.
That is in addition to those connected with victory conditions.
However I consider a house-rule that says:

"A human playing Germany may never offer Soviet peace.
However the human player may accept peace if Soviet-AI offer it."

In general I agree with you that peace between Germany and Soviet
was impossible once the war had started. That a human player still should
be allowed to accept peace when offered is due the fact that Soviet-AI starts very unrealistic early wars with Germany.

"Minefield are really powerfull. I have a feeling you introduce them in order to protect specific cities from coastal bombardment. It basically block enemy access to that square. It makes sense that your units are able to cross those square since they know the minefield layout. The thing is, crossing a minefield should take more time compare to a regular sea square. Is there a way we could increase the cost for crossing those squares? I think of cost of 3 movement point would reflect this better."
DarthCycle

Its interesting ideas. I will consider them with regard to version 2.1.

On the Panzer III: I will make a general comment on this issue later.

Thank you and welcome back.

Rocoteh
 
Report Urs Zwingli: Snapshots
 
Report Urs Zwingli: More Snapshots

The US Navy Snapshots are at time "attached in progress".
 
Civinator,

Thank you for the reports anbd screenshoots.

This will really be interesting to follow!
I am very optimistic and will be surprised should there be any razing
of cities protected by the multiple wonder and enough culture.

"The US Navy made bizarre manoeuvres putting their ships in lines. The Pacific Fleet formed a “battleship line” moving straight towards Tokyo (Snap Battleship line to Tokio) and another line moving to Okinawa / Formosa. The Atlantic Fleet also formed two lines: a big line pointing straight towards Gibraltar and a smaller “northern” line, sailing along the Canadian coast."

Yes I agree: AI is really bizarre!

Welcome back with more reports.

Rocoteh
 
Report Urs Zwingli:

Meanwhile the German troops took the city of Amsterdam and did approach to the high cultural city of Brussels. Brussels had a population of 17 and a cultural rating of 13 per turn. The population was lucky. They had the multiple wonder system in town, giving them a Germany wonder. There were no bombing raids on that city. Lots of German land forces assaulted the city of Brussels. Than the incredible happened: The Germans razed the population 17 city of Bruselles under my eyes! Look at the screenshot “The Bruselles Tragedy”. Oh these cruel AI dictators ! The multiple wonders system doesn´t work. All is lost !

All ? No – there is a wise man on that globe, called Rocoteh. His preplaced true wonders can stop the AI razing where the virtual wonders of the multiple wonders system were not accepted.


End of the report Urs Zwingli.
 
Hi Rocoteh,

sorry, but the “multiple wonders system” is no break through. I made the test (and the first round in debug mode with all movement options activated, did last nearly 3 hours) with several different settings of the benefits, the multiple wonder system gives to the cities. Brussels was always razed (difficulty Sid). When I put a true wonder to Bruselles, than that city wasn´t razed. So I think, the “multiple wonders system” is no help for WW2-Global (and for SOE).

But let´s look on the positive side of that discussion. With my tests I can confirm that a “true” wonder stopped city-razing where other methods didn´t work. And the protection of cities against “autorazing” must be improved.

Best regards
Civinator / Blue Lion
 
Civinator said:
Hi Rocoteh,

sorry, but the “multiple wonders system” is no break through. I made the test (and the first round in debug mode with all movement options activated, did last nearly 3 hours) with several different settings of the benefits, the multiple wonder system gives to the cities. Brussels was always razed (difficulty Sid). When I put a true wonder to Bruselles, than that city wasn´t razed. So I think, the “multiple wonders system” is no help for WW2-Global (and for SOE).

But let´s look on the positive side of that discussion. With my tests I can confirm that a “true” wonder stopped city-razing where other methods didn´t work. And the protection of cities against “autorazing” must be improved.

Best regards
Civinator / Blue Lion

Civinator,

Do you really think the hope is out?

I mean since you placed a Germany-wonder in Brussels,
maybe AI does not "see" one of its own wonders in a city it attacks.
Maybe it had worked if you had placed a enemy wonder instead.

What do you think?

Best Regards

Rocoteh
 
Hornblower,

Thank you for the report.

"Unfortunately the Japanese seemed to completely collapse after conquering the Asian continental landmass. They were fought to a standstill on the Indian/Burmese border. They never challenged a single Soviet unit. Their archipelago battles were all eventually lost and the US took the two cities on Kyuushu in the home islands. The US had then island hopped onto the main island when I called it a game."
Hornblower

That is a surprise.

On Canberra and the ANZAC wonder:

OK I will change that.

On Panzer III:

I will discuss it later in a special comment.

On units in general:

Notes have been taken with regard to version 2.1.

On auto-production in Great Britain:

I will look it over.

"V2.1 promises plenty of room to manoeuvre for the giant Karkhov and Kursk tank battles I dream of seeing! I suppose the aircraft range stats will be reworked for that map as well Roc?" Hornblower

Yes, they will be reworked


"Additionally I have found in my travels through the civilopedia that the Japanese Zero (A6M?) is annotated as a Banshee in the title of the pedia despite the text being correct. I have spotted a few other mistitles in the pedia that escape me at the moment but I will let you know when I remember them." Hornblower

Note my earlier comment on this issue today.

Thank you and welcome back.

Rocoteh
 
Very good news concerning razing of cities:

I have just remade the experiment Civinator mention
in an earlier post. (Brussels was razed.)

I made one change though:

The Germany wonder was replaced with the Churchill wonder.
Now AI does not raze Brussels.

There is still hope for the multiple wonder system invented
by Civinator.

Rocoteh
 
Comment on the Panzer III issue,

I have read all the comments on the Panzer III and made a note
for my memory on this question.

Before I release version 2.1 I will check and recheck relevant sources.
Within the game-engine I will then make what is possible to improve
the current situation.

Thank you to Adler17, DarthCycle, Hornblower, IarnGreiper
and Paasky for your comments in this discussion.

Rocoteh
 
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