circumpolar,
Thank you for your comment and the postive words.
"In my German games I have always been able to stage an invasion of the British Isles after defeating continental France, and before attacking Russia." circumpolar
In version 2.1 German transports will be very expensive to build until late 1941.
Hopefully that will solve the problem.
"- City Air defence is much too strong. I suggest eliminate this, and have the player and AI relegate to AA units and fighters" circumpolar
Again AI is the problem. Its not smart enough to produce AA units and fighters
in relevant numbers. Thus the result will probably be that Human players can
reduce AI-control cities to 1 population cities suffering minimum losses.
"Foochow in China is always razed by the Japanese because it starts with 0 culture. Increasing culture to 10 in the editor resulted in no razing at least in my playtest."
circumpolar
This can be solved. (Discussed in an earlier post.)
"The fish in the red sea between Cairo and Suez Canal (rename: Port Said?) should be eliminated in order to prevent Suez Canal from growing unnaturally at the expense of Cairo." circumpolar
OK, I will look over that.
"Take away the bonus food resouces from the desert cities Riyadh in Arabia and Murzuk/Sabbah, Bisciara and In-Salah in the Sahara: In my games these cities turned into some major industrial centers, while in reality they are not much more than desert oasis."
You are right. I intend to remove some of the above mentioned cities.
General comment on suggestions for cities:
Hopefully I will have enough time to rework the economical values of cities
on the new huge map.
"Destroyer flotillas should be eliminated. AI will build only those, except maybe for a few Yamatos." circumpolar
Yes I have already decided that.
General comment on suggestions for units:
Notes have taken.
I will compare your suggestions for changes with my own analyses.
"Auto-production in Britain: Edinburgh should not auto-produce a British Tank brigade, as it becomes obsolete fast, but rather a Worker instead of London, which should auto-produce a Spitfire, to make the Air Battle of Britain more difficult for the Germans." circumpolar
I see problems here.
"Auto-production in Italy: Give them poor Italians some transports from time to time, so that the AI can actually try to reinforce their Libyan possessions without having to walk around all of the Mediterranian getting in everybody's way." circumpolar
That is a good idea!
Thank you and welcome back.
Rocoteh
Thank you for your comment and the postive words.
"In my German games I have always been able to stage an invasion of the British Isles after defeating continental France, and before attacking Russia." circumpolar
In version 2.1 German transports will be very expensive to build until late 1941.
Hopefully that will solve the problem.
"- City Air defence is much too strong. I suggest eliminate this, and have the player and AI relegate to AA units and fighters" circumpolar
Again AI is the problem. Its not smart enough to produce AA units and fighters
in relevant numbers. Thus the result will probably be that Human players can
reduce AI-control cities to 1 population cities suffering minimum losses.
"Foochow in China is always razed by the Japanese because it starts with 0 culture. Increasing culture to 10 in the editor resulted in no razing at least in my playtest."
circumpolar
This can be solved. (Discussed in an earlier post.)
"The fish in the red sea between Cairo and Suez Canal (rename: Port Said?) should be eliminated in order to prevent Suez Canal from growing unnaturally at the expense of Cairo." circumpolar
OK, I will look over that.
"Take away the bonus food resouces from the desert cities Riyadh in Arabia and Murzuk/Sabbah, Bisciara and In-Salah in the Sahara: In my games these cities turned into some major industrial centers, while in reality they are not much more than desert oasis."
You are right. I intend to remove some of the above mentioned cities.
General comment on suggestions for cities:
Hopefully I will have enough time to rework the economical values of cities
on the new huge map.
"Destroyer flotillas should be eliminated. AI will build only those, except maybe for a few Yamatos." circumpolar
Yes I have already decided that.
General comment on suggestions for units:
Notes have taken.
I will compare your suggestions for changes with my own analyses.
"Auto-production in Britain: Edinburgh should not auto-produce a British Tank brigade, as it becomes obsolete fast, but rather a Worker instead of London, which should auto-produce a Spitfire, to make the Air Battle of Britain more difficult for the Germans." circumpolar
I see problems here.
"Auto-production in Italy: Give them poor Italians some transports from time to time, so that the AI can actually try to reinforce their Libyan possessions without having to walk around all of the Mediterranian getting in everybody's way." circumpolar
That is a good idea!
Thank you and welcome back.
Rocoteh