First, on this Valentine's Day, congratulations to superslug ("The Chief") on the fine job he has been doing since taking over the Hall Of Fame. Your enthusiasm, Player help, Rules discussion and decision-making are to be commended!
Now, down to business!
Some suggestions/comments/questions/opinions:
1. KEEPING RULES CURRENT.
Players, Rookies and Veterans alike, look to the Green/Orange/Red Rules at the #3 Post of this thread. As time passes, Rules are added or modified here in the bowels of the Thread. It would be useful to know that the Rules are CURRENT....that it's not necessary to read the whole thread to find out the latest Rule Set.
2. BANNED RULES IN RED SECTION.
A Player might ask herself: "Is that DISALLOWED in the HOF?"......"I know, I'll look under the Red Rules section in the HOF Rules thread"...."It's not there, therefore it must be okay!"
However in Rule 17G (for Green) it says in part: "....You may not add workers and/or settlers to rioting cities." If this were also stated in the Red Rules, a Player would be sure to see it as a Banned Tactic.
3. EFFICIENCY.
It would be good to have the "changeable" (viz. Red/Orange/Green) "HOF Rules", stand-alone, in the FIRST thread (Sticky) of the sub-forum.....for Fast Access to the latest Rule Set.
Also, when discussing a Rule such as the "Double Negative gpt", perhaps we could refer to it as, for example, "Rule 10R" in repeated references, for convenience and clarity.
So......number the Rules.
4. DOUBLE NEGATIVE GPT.
Suggested wording in Red Rules:
"Whereas Single Negative GPT is permitted (See Rule 16G), Double Negative gpt differs in that an AI is involved in a Trade deal AND the Player gains gpt PLUS science/happiness BETWEEN turns. (Effectively earning TWICE.)
What is allowed is trading with an AI in ANY way, provided a "Gpt Deal" does not continue "between turns" while ALSO maintaining a Negative Gpt".
For example, Rule 11G: Upfront gpt followed by Declaration Of War to get the gpt back...this would be okay as ALL activity could take place THIS turn.
5. RULE 12G: POP-RUSHING.
This Rule states that you can Pop-Rush citizens to finish Buildings/Units.
The issue that isn't addressed, and MAY be a Red Rule, is whether it is allowable to add a Worker or Settler to a City in order to Pop-Rush?
So, as it stands at the moment is it okay to do that?
In later Civ 3 patches, FIRAXIS increased the penalty for Pop-Rushing. (viz. Something along the lines of: "For each citizen sacrificed, 1 Happy Citizen becomes Unhappy for 20 turns.")
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So that's my V-Day "Gift" to the HOF!
The above thoughts are not intended to be a "Valentine's Day Massacre"...........just some ideas and ways of improving the HOF........it's already, IMO, a "World-Class Institution" and integral part of the CivFanatics' site.