Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Yesterday I began a game (Exp. 1.1) with the Inca.

English discovered me in the 1460s (history clicks in :)). I have a dozen cities, in todays northern Argentina and south Brasil (beside the Andes, of course).
Area covers all present and future resources and 3 luxuries.

In tech: I am learning Alchemy as at the end of the the 1500s, and have about 5-6 of the techs of the Middle Age.
America is ahead of me only with one tech (they already have Alchemy)!

* * *

I see the strategy, I will move Palace to Argentina near the future mustangs, and set up kind of a new country there.
I hope to find countries in the world for tech-swapping and catching up - so I wait for caravels.
I try to win the contest against Lincoln, and wish to keep peace...
and have that Statue with the crown and flame... :)

(Some mistakes I made, like where to cross the Andes, and maybe Palace-shifting should be done earlier, also change of government.
- anyway, there will be a second try!)
 
-> Yes ask the admin to change your name to Three Clowns :p

-> We're six now for the SG. I won't be a moderator, and you (Soma) won't. So that leaves Vostos, Aeon, Blasphemous and Gunner. One of this four, feel free to open an SG thread.
I'd prefer to make 1 day as the standard period, with another day conceded only if needed.

->Procrastinator, could you make your friend post here some of his knowledge?
 
Rhye, does it at least give you a baseline to work from? That was really my goal with the whole thing. If it succeeds in that, or at least helps you a bit, then it did its purpose.

Haha, I know I am not much of a stat modder, but I gave it a shot ;p

email: eeline AT thehill DOT org
 
And... if no one wants to, well, I can begin a game, first 20 turns?
Scandinavians, emperor, version 1.1?

And can mail save tomorrow morning (Central Europen Time) to where I should. I will keep diary that I can copy into the thread.

How many turns a game has, 400?

Then with 6 players it means that everybody will have ca. 3x20 to play...
 
I am here for another one and a half hour - I just want to know if I should start a game today with those Vikings :)
 
Rhye said:
A major problem is speed.

Another problem: Galleons should probably be a bit earlier, but I can't put them too close to caravels.

You're right on this issue. Is there a way for Naval Tactics to require Mercantileism? That would solve the issue as far as I am concerned.

Finishing up a game in 1.01 before I start 1.1.

Chinese Empire grew very quickly. I have noticed that the AI doesn't always move out its settlers to create new cities. Many times, when taking a capital, I notice the AI has settlers to enslave.

Also the Palace guard makes the ancient era intersting as a war monger.
 
Opening thread now!

EDIT: Does this mean I should start the game and post it up there too? I have a track meet today, so probably not a good idea for me to start so I will just set everything up as best I can ;p
 
I look forward to watching the progress of the SG!
 
Since the .sav files will be posted, feel free to hardcore lurk and dl them ;p

I think that there are only five people in it ATM, but if I missed somebody just shout... err... or post ;p

Re: Ships

Rhye, have you got any new ideas for how to deal with the SoL?
 
Hi everyone, I am a Procrastinator's friend who is just a little bit passionate about sailing and especially the great era of sailing naval combat.

(note after posting: this is very long to I have highlighted relevant bits)

It is hard to start talking about such a broad topic but I will start specifically.

It seems to me that besides all the fiddling you guys are doing with sail in general, a big task you are trying to work out is the English special unit (forgive me if I use poor terminology, I understand what it is to be a fanatic about a game - just not this one :) )

The English super era of ships was in the late 1700s to early 1800s. It is during this time that although they were outnumbered by the combined fleets of the French, Spanish and Dutch (all bowing to the absolute command of Napolean in Europe) that England was able to dominate the sea by knowledge and training. The fact is that the famous English victories such as The Nile, St Vincent and Trafalgar had little to do with the quality of the ships. It was a known fact at the time that French ships were actually made better, with better timber, could sail faster (if handled properly) and very importantly, could sail closer to the wind. In a chase a French ship would catch an English ship.
The difference came in training. The English were known to be able to fire their cannons 2 - 3 times faster than any other nation. You could imagine the big three decker 100 gun Victory blasting a full broadside into your ship in just over every minute. The English dominated the seas and kept the other nation's fleets holed up in harbours where they were unable to train. The dominance became so apparent that historians recall that at the battle of Trafalgar where Lord Nelson actually published his plans in the newspaper for the enemy to read, the French and Spanish KNEW they would lose, and the English KNEW they would win.

The superiority of the English was due to morale (can that be implemented in CIVS) and rate of fire of cannons (possibly more attacks per turn?). The training lended itself to better turning and faster trimming of sails aswell, but I'm not sure that is relevant here.

As for ship classes I feel that a lot of you are on the right track. It is difficult to give certain ships certain titles. A Man-O-War was a generalised title given to fighting ships and even given to the people who fought on them. It wouldn't hurt to make this the English special unit as it was definetly only a title used in England (because the words are English). Galleons and Galleases were Spanish used to pathetic effect in the Armada of 1588. The English used a new light frigate class to outmaneuver the Spanish troop ships and hit them at range. If the English had been boarded they would have been slaughtered - but they weren't. The English lost 100 men and the Spanish lost thousands as their ships foundered. This is what comes from manning ships with troops instead of sailors. During the late 18th C frigates were used for scout duty around a fleet of SoL. Of course they also intercepted small craft, ran mail or fought their own frigate battles. But their main purpose was to create a chain of gun and flag messages that could alert the main body to another fleet or ships leaving a harbour - then bring in the big guns. Something to question is do SoL need escorts? They needed frigates for scouts and resupply, but in battle they were unequalled. Don't compare SoL with the Galleons of the late 1500s. A 3rd rate to 1st rate ship needed time to accelerate or turn, but with a full spread of sail they could fly in the water - their masts were enormous. The stern and bow chasers of a SoL could cripple a smaller craft and one turn of their broadside that could fire with huge effect up to a mile, would make small ships strike their colours instantly (surrender).

Taking prizes was very important in the naval battles of the world. Each nations fleet was made up of captured ships from the other nations over the previous decades. At the battle of Trafalgar a French ship captured by the English fought against an English ship captured by the French. In the Age of Sail I believe it is very important that all ships can capture other ships. But maybe only smaller vessels as the man power was an important factor (a 1st class ship would carry over 900 crew).

I think that is enough, ask me any questions any time and I will try and be brief :crazyeye:

Thanks for letting me post,

Samart
 
Great explanation regarding late Age of Sail.

Could we then give the MoW greater rate of fire for bombard?

Is it possible for naval units to blitz?
 
Three Crowns & Rhye;

Whoops! I should have checked that. So sorry. :)

That's what always happens when I "assume" something. :)

Awesome mod!
 
The Great Apple said:
Some governments require you to have at least 50% of the population to be your people before you can amass culture. At least that how I think it works.

In RoCX these governments are Theocratic Monarchy and Facism (flag in editer is xenophobic)

Aha!! The same thing happened to me last night. I was banging my head against the wall :wallbash: thinking my city culture meter was broken. Thanks.
 
Thought I let you know, what's the state of things. So here's what I got now:

- monolithic installer for 2.66 and xpack 1.1 with full GUI, installs both in a single run
- creates programm group containing links to uninstaller, this thread (maybe replace with mod homepage?)
- displays readme when finished with installation.

To do:
- Update readme regarding installation process, maybe merge readmes for mod and xpack.
- license.

Thoughts, plz? I'll go and take a look at licenses now. Rhye, I need your input on this.
 
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