This is something still only imagined as I haven't spent more than a week studying python but...
This summer I plan to create a challenge option for fall from heaven inspired by the high to low challenge option in base FFH.
The Challenge would go as follows:
1. Choose your civilization. Play 150 turns (eventually I'll have to figure out how to adjust this number for various game speeds, for now just assume epic speed).
2. After 150 turns, player will be randomly assigned to lead a new civilization. This will last for 100 turns.
3. After 100 (maybe 150? I'll need to test it to see how long it takes to give you a stake in each civ's success without stretching the game out too long) turns, this process will repeat until the player has gone through 4 to 5 different civilizations.
4. At the end of the final 100 turn cycle (turn 550 or 650), the player will resume control of their original civilization and can then seek any victory condition.
The challenge:
If at any time the player's original civilization or their current host civilization is destroyed, the player losses the game.
Why this challenge?
I thought I would make a challenge that was more novice player friendly when compared to some of the other challenges while still being a unique gaming experience. It would also allow players to experience what various civilizations have to offer in a single gaming session, making it an excellent learning experience. Last it makes you think in a new strategic way, particularly with options like aggressive AI, in which you may be forced to keep your original civilization alive despite your original civilization trying to kill you.
This summer I plan to create a challenge option for fall from heaven inspired by the high to low challenge option in base FFH.
The Challenge would go as follows:
1. Choose your civilization. Play 150 turns (eventually I'll have to figure out how to adjust this number for various game speeds, for now just assume epic speed).
2. After 150 turns, player will be randomly assigned to lead a new civilization. This will last for 100 turns.
3. After 100 (maybe 150? I'll need to test it to see how long it takes to give you a stake in each civ's success without stretching the game out too long) turns, this process will repeat until the player has gone through 4 to 5 different civilizations.
4. At the end of the final 100 turn cycle (turn 550 or 650), the player will resume control of their original civilization and can then seek any victory condition.
The challenge:
If at any time the player's original civilization or their current host civilization is destroyed, the player losses the game.
Why this challenge?
I thought I would make a challenge that was more novice player friendly when compared to some of the other challenges while still being a unique gaming experience. It would also allow players to experience what various civilizations have to offer in a single gaming session, making it an excellent learning experience. Last it makes you think in a new strategic way, particularly with options like aggressive AI, in which you may be forced to keep your original civilization alive despite your original civilization trying to kill you.