Stalin_Bulldog
Chieftain
- Joined
- Dec 3, 2005
- Messages
- 74
guild wars, i noticed a number of icons were from there, they look very good in the setting though
Stalin_Bulldog said:guild wars, i noticed a number of icons were from there, they look very good in the setting though
Kael said:The way I handled this in Fall from Heaven is I had the religion specific buildings give a negative happiness if there is a building of an opposed religion in the same city. I don't have it on the temples, I have a lot of religion specific stuff, but I did do this with the specilized buildings (the asylum, basillica, etc).
Fachy said:1) Can you demolish buildings, in case you decide to switch religions?
2) Does the AI understand this process, and can it demolish old religion's buildings, too?
woodelf said:Kael - Are you going to organize the tech tree further? Right now it seems that after 150 turns or so there are 15-20 techs that can be researched at any given time. Any plans to tighten up the prerequisites or is it intentional to not need multiple prereqs for most of the techs? Not a complaint by any means, but it is overwhelming to have so many choices and have no idea (yet) what to research.
Also, I love the music for converting to Leaf Fellowship, or whatever it is.
Is it possible to add little icons near the cities (like the barracks, trade route, ect) for all of the extra military buildings we're making, like the stables, archery range, ect? I'm trying not to make them all in each city, but can't keep track of what has what.
woodelf said:One last thought - Did you enable the replanting of woods? Maybe let only the Tree worshippers replant and then make it so they can't be rechopped? And can there be another type of forest? Ancient forest? Just some random ideas...
mamimo said:Ok, I played only two times in this mod, The first time I build amost all the wonders in my capital & got axe man later & still could beat most of my closest opponent cities. I didn't attacked the second aponent near which proved to be a mistake (still kicked his ass). This was more adjusted then the later game.
The second game I got axe man & eliminated 2 civilazations while I they had around 5-6 cities & I had 2-3, the problem was that they had only wariors against my axe man.
My strategy was like this :
1) scount out scouting, warior in the city & city makes settler.
2) having two cities while the first build one warior & then starts on Pyramids.
3) The second city build worker & other units while waiting for Pyramids in my first city.
4) Then I reseach a bit more untill I can use my resorces & head on to axeman.
You see it's a long jurny to axeman but after I get the pyramids I change my gov to up my capital production by 50%, then I can produce the building faster & units faster.
In the first game it was somewhat more balanced then the second, in both of them I kicked ass of two closest opponents, while I had Axe man they had lots of warior & some archers.
May be it was a fluke & it was fun !
Oh, another thing in the first game I had all of the wonders that should give promotion bonus (& didn't work) if I had them working I would truely could be imvincible.
Another point -> one vanila axeman stood against 4 wariors in a city, attacked once & of promotion 20% strength, attacked second time got promotion 50% against meele, Now axeman only has 1.5 health left however the wariors still can't handle him because of his promotions.
I think the solution is to make axeman more expensive, the thing is that dwarf & elven archer come long time after it & aren't as strong (in my view point) & cost more to build.
mrkingkong said:Hia. Just to say Kael, great work!
Iv been trying to make a fantasy mod for a while, but i lacked the tools and skills (!) to make any new units graphics, and i struggled to get my XML changes to work in the game, so it on hold for a while....Anyways...
Did you say that 0.6 was released, and if it is, is there a link to it?
Sorry if i missed it or misread that 0.6 was released. Looking forward to playing
In the meantime, keep going!
mrkingkong
Your mod should get 11/10 if not for the content (if one don't like fantasy) then for the time & effort.Kael said:BTW, someone rated this mod a 1, any feedback on what you didn't like?
mamimo said:Your mod should get 11/10 if not for the content (if one don't like fantasy) then for the time & effort.