The single building->unit thing is kinda slowing it down, i found the most bearable one was the barracks, but if you were to mix it up with multiple buildings->unit it would make it a little more progressive, and also knock out some of the over specialization
Barbarian scouts, not cool, its a neat concept to add more diversity to the barbs, i.e. giants skeletons and such, but the scouts, and later hunters, are just annoying with worker grabbing and such, 2 move barbs shouldn't show up till later, if ever.
On the discussion concerning ancient forests, is it possible to flag locations as being chopped, so that every tile can only get shields(ahem hammers) for chopping once, but be able to be -/de- forested multiple times, and having ancient forests be a forest that can be planted ontop of a forest making it permenant?
I also can't wait to check out .6
and a sugguestion, highlands with this mod is fun :} go hill giants