Thanks Woodelf. I like all the buildings you've been doing lately. I'm sure I'll be using some in the future.woodelf said:Very impressive. I now have a reason to use my Warlords CD. Great work Amra.
If the Three Square Radius mod uses a CvGameCoreDLL.dll file then you could, most likely, have problems with either that mod's features or the Unit Stats mod since it also had a CvGameCoreDLL.dll file.simkodavid said:Hello Amra
Thanks for your answer. In the meantime I'v experimented with "Three Square Radius Cities Mod by Roger Bacon and Strand, Warlords version by Konradius" it's actually (I'm not a programmer) only one file CvGameCoreDLL.dll
which is exactly the same size as yours and also one parameter changed in GlobalDefines.xml which is CAMERA_CITY_ZOOM_IN_DISTANCE so the extra row of city squars will be visible, to my surprise the game with your mode loded correctly and I'v started a new game, am I missing something ? will I encounter problems later ?
I know I'll have problems with Health & Happiness due to very large cities, I'm worried about game errors.
I'm really used to play CIV4 on huge maps with Three City Square Radius because I need less cities.
Thanks
David
@agoodfella
I trust that you figured out the .bat file, otherwise, yes you just click it. All it does is tell the Great Person Mod where to find all the images.
Basically, you need either copper and ironworking to chop down the jungle or Forest that they are in. Once you have that ability, you can "explore" them with either a worker, scout or explorer. When you have explored an Ancient temple, it will give you treasure (gold). The amount of gold will increase later in the game when you research the "Tourism" tech that I added.maxbjr said:Great work on the Mod. One quick question, what do I do with ancient temples. I see I needed copper and ironworking to explore them, but what else do I need. I'm playing the mod for the 1st time and up to 150AD.
There is a generic "Great Person" image that Patricius did in the modpack already (see attached image) but that one is good also.Roamty said:Ket hold on the merge There is a problem
I can get only get one to work at a time there is a bug. I can not get it to, if not a PROPHET but a GREAT GENERAL then show Great General I get only the default I pick. I will be working on it.
AMRA what do you think of this for a no picture popup for GREAT PERSON
Amra said:@agoodfella
I trust that you figured out the .bat file, otherwise, yes you just click it. All it does is tell the Great Person Mod where to find all the images.
@Civmatrix
I'm not sure what the problem with your second computer could be as this modpack version is essentially the same as v1.80, except it's for Warlords. Does Warlords run fine by itself on the computer in question? I know that I have to reskin the Non-shader versions of numerous LH's but that shouldn't cause the modpack not to run, only to display the incorrect LH images.
@everyone
I will be away from this forum for a few days so please do not think I am being rude if I don't answer any posts during that time. I have to go a footballin'
The only SDK mod in my modpack is Teg's UnitStats Mod. I don't know how to merge SDK .dll files so I limited it to one SDK mod. I need to learn that, however, as I would like to add a couple more from TheLopez (Pirates mod, maybe the Sea Monster mod, etc.)Ket said:Reguarding your .DLL file. and the unit stats merge.
What are you using in your mod that needs a custom .DLL
In order to do the merge that simkodavid wants to do he would need to know what SDK mods are in place. Who compiled your DLL for you?