Houman
TR Team Leader
- Joined
- Jan 24, 2002
- Messages
- 1,083
* This mod requires Civilization IV: Warlords 2.08
Please visit the Website for more Information about Units, Civics and much more:
http://www.civ4.houmie.com
Warlords: Total Realism 2.1.1
Download the 2.1.1a version here:
During the installation please do NOT select & install the Mercenary Component, or you will keep loosing in the first round! The buggy mercenary mod component will be removed in next version.
-----------
Warlords: Total Realism 2.2
We are sorry about the delay. But what takes long becomes better. Like an expensive wine. We are working very hard in order to make the next release the most amazing release we ever had so far. Don't be fooled by just a 0.1 increase in our release.
Just few teasers, next to almost complete reskinning of units, massive additions or replacements of units, new game concepts, new AI concepts, SPEED improvements on World map, general speed improvements, resource factories is only a preview for you. Release is unclear, because I dont want to break my promise. Its done when its done. But very likely it will be before 17th August.
Beyond The Sword: Total Realism 3.0
After the 2.2 there won't be any further major releases for Warlords. Maybe only 1 patch if its required. After that we move on to BtS Version TR 3.0.
And like always Patience is a virtue!
G'day
Houman
-----------
Warlords Total Realism 2.1.1 - 31.3.2007
- Updated scale for Zoroastrian monastery
- National value names now reflect they are such (to avoid player confusion).
- Better texture for Brandenburg gate.
- "Turks" civilization is now "Turkish Empire" (so as to blend with all the others "* Empire")
- updated pedia tag for quinquireme
- solved problem with palisades/walls and well/aqueduct
- Update: Agricultural trait and Ramsesse leader.
- Fixed bug with Flaming Arrow and Greek Fire promos.
- Cog texture fix
- player now can enter city screen from advisor
- support for info text over PLE buttons
- solved housecarl problem (CTD)
- All cottages/hamlets/villages/towns now display correctly
- New classical/medieval city graphics for South America
- Slightly improved Russian cities
- Native archer now has a textured arrow
- Some updates to doctrine names (for better working pedia)
- Updated Ramesses II leader
- updated pandemia system:
- base rate set to 0
- chance depend also on city size
- adjusted other values from terrain/tech/buildings etc..
- New texture for Celestial Guard to hopefully make it look like Chinese Palace Guard, not an armed peasant.
- Updated Zulu Impi: this UU was really too weak...
- A small text update - Punic Archer turned into Libyan, as Punic people should look semitic. Carthage did employ Libyans in their armies./nA better texture for Punic Spearman (also removed civcolor, as the unit is for Carthage only).
- Removed civcolor from citizen hoplite (obviously Greek-only; the color didn't blend in too well).
- commented pandemic log messages/n
- National Value changes:
- Equality gains additionally +15% GPp (as those from lower classes find it easier to distinguish themselves)
- Wealth gets double bonus for total +10% gold (was too low)
- Lowered modern/industrial revolter strength to 12
- Changed number of national units
- Lowered cost for pandemic colony
Warlords Total Realism 2.1 Changes
-----------
I would like also to thank a lot more people. If I have forgotten to mention you in the credits below please forgive me (and send a PM)
Warlords: Total Realism Gold Team:
Houman “Houmie” – Team Leader
Peter “Mexico” – SDK Developer
Yann “Hian the Frog” – Designer, Developer
Andreas “Charly77” – 2D/3D Artist
Walter Hawkwood - Designer, Developer, Skinner
Anaztazioch - Beta Tester, Designer
Thanks and credit to all these modders:
TheLopez, asioasioasio, Rabbit White, Snafusmith, MaxRiga, The Conquests, Never mind, C.Roland, Ploeperpengel, Notarzt, Chalid, sharick, Chamaedrys, esnaz, ArdRaeiss
ComG, baal_isidro, seZereth, Hunter, LittleRedPoint, heroes182, Expositus, Von Zeppelin, Robo Magic Man, nautil, tlucky4life, RogerBacon, Mumin, krowtrobot, Zuul, Aranor, Hell's Angel, villo, Tremo, Snaitf, 12monkeys, Frontbrecher, Bhruic, SupremeOverlord, Cafegio, AlazkanAssassin, Stone-D, Thalassicus, Optimizer, Master Lexx, Mylon, Patricius, naf4ever, abbamouse, Sevo, Willowmound, TheFourGuardian, Arne and all others which can be forgotten
Version 2.1.1a
Download
During the installation please do NOT select & install the Mercenary Component, or you will keep loosing in the first round! The buggy mercenary mod component will be removed in next version.