World War II in the Pacific

Good scenario. (but little bit too heavy for my computer)
I first played as Japan. There is nice stacks of troops to move, huhu that took some hours to made that first move, my crappy old computer is living its final moments I guess... I was able to take some 10 cities in first turn, mostly Islands, but two from china as well.... I didn´t play further, ´cause it was too slow, too much units too many fronts.

Then I realizd that its in Marathon speed...I don´t like that slow.
I made a change and I´m now playing as China in Normal speed...well problem is that in normal speed one gets so many Great generals and specialist much faster. I have already gained 3 GG and I´m in 3rd week of april 1942. I am prepearing to attack Peking and further Thailand.... In normal speed Japan can make 1 unit per turn almost in every city, so I am faceing a huge military...but still AI couldn´t do what I did as Japan...It still hasn´t took a control of Philippines nor took any of my cities, Japans powe graph has gone already lower than Roosevelts...

So I think you have balanced scenario only for Marathon huge map...
Why it can´t be standard size normal speed?

It was rather easy to change some rules, but how could I change the world size. Do I need to delete plot by plot, or is it possible at all?

Thank you anyway
 
Heeringas, how did you get it to work on normal speed? Becuase I playd the game for 5-10 turns as the commonwealth and then stopped because it would take 20 turns to train units, which is anoyying becuase it would take ages to get an army back once it gets axed by the Japanese. But being able to change the speed would make the mod more enjoyable. (But it still is very good)

Also, Gaius Octavius, could you change the world size, maybe by getting rid of the soviet union and shortening the map at the top a bit. This would help fir slow computers like mine.

This is a very good mod, Im just seeing if it is possible to change these things. Thankyou
 
It is possible to change the map size, however it will require manually deleting all plot entries above a certain latitude.

The reason it is set for Marathon instead of Normal has to do with the game length. 45 months at 4 turns per month = 180 turns +/- one or two for September 1945. There were too many problems early in testing with civs getting the Manhattan Project in 1943, a runaway AI with 1,000 units, kamikazes, and so on. If you have a slow computer, imagine how much worse it would be if there were 1,000 more units to deal with. In the end, it was easier than resetting all the XML files.

I'm actually surprised people are having trouble with the Commonwealth. In a recent game, I found they were overpowered; the British invaded mainland Asia with something like 160 ANZAC infantry, not to mention tanks and artillery. Since it's a team research effort, you probably should lower the research slider and just rush units as needed, or borrow from America (historical).
 
v 1993,
I opened worldbuilder save (from public maps folder)with the Notepad.

In the first lines there are some rules and restricitions about the scenario.
I can´t now exactly remember what lines I deleted or changed...but, first was the line about game speed, which sais _MARATHON, I changed it to _NORMAL
then I deleted three lines that locks the possibility to change game speed and victory conditions and saved the file.
With Notepad you can also change your starting civics and techs you know, treasury and so on...be careful with changes, don´t change anything that needs changes in other place as well...for example if you just change world size, but don´t delete "extra" plots, the game will crash...

Gaius Octavius, Thanks for the great scenario anyway (it´s my problem to have old comp:)
 
Ok, thanks for the replies. I will try and lower the research slider in the game I am doing right now. Thanks for telling me what to do Herringas I might do that later. Thanks for making the scenario Gaius Octavius.
 
Gaius,

I think I had gotten too used to playing the 1939 scenario and its derivatives. In them both artillery and major ships can bombard military units as well as just city defenses (the latter part works fine in your scenario). In those 1939 scenarios it's only possibly to lift or receive one unit to or from a city per turn. I can't remember if that's true in the "real" Civ IV because I only play scenarios now. Anyway, I do like those two features of the 1939/1933/1944 scenarios. Another nice thing in the 1939 scenarios is that air units get upgrades, even for defending. Like yours, they can also eliminate units. Oh, and I did have a problem getting a work boat to work at Pearl for some bizarre reason - no problem elsewhere.

I like your scenario very much. I have now played all four sides on a high level and find the balance to be pretty good. Yes, there is the general problem that the strategic an military AI of CIV is seriously deficient, but that isn't your fault. The AI is far too passive in virtually every setting in CIV and it's terrible about exposing valuable units as if it doesn't understand how important attrition is. Although the game is intended to be played by the Americans I think the best balance and challenge was playing the Chinese.

Congratulations on a very enjoyable scenario.
 
In a little more than a week, Beyond the Sword is going to come out and we modders can start to undertake the task of updating our scenarios. While I don't expect to update this one any time soon, because I plan to wait for the first patch to be released before I do that, now is the time to start thinking about new improvements and additions. Corporations and Espionage will change this scenario quite a bit.

There is one remaining loose end: the Warlords version that is currently available has a lot of "empty features" at present, like the Airborne technology from Civ 3 that enabled paratroopers. Since they aren't in Warlords, the tech doesn't do much right now.

These features will all be fully implemented in BtS, but it will be hard to port some of them back into Warlords. (Okay, it may not actually be that hard, depending on what it is, but I'm just lazy. :)) I may, therefore, remove the Warlords version from the database once I update it to BtS. That is, unless people are satisfied with the present version such that I can let it be.

I have also started working on a unit renamer so that each ship in the scenario will have a custom name, e.g. the Missouri and Iowa would be battleships for America and the Nagato and Yamato for the Japanese.

If you have any ideas, please post.
 
Amazing Scenario! I must say I was expecting to see Japanese planes attacking U.S. Ships at Pearl Harbor though, at any rate very well done! Big Fun Scenario.
I searched this thread for pbem entries and found none. Is it Possible to Play this Mod as a "PBEM" or MP game provided, if it is possible is anyone interested?
 
It should work on multiplayer, although I can't make any guarantees... Someone said it feels reasonably balanced for all players, though, which is good.

Yes, it is too bad about the Pearl Harbor issue--air units can't damage ships in port in Warlords. :eek: But just wait for BtS... ;)
 
This scenario looks seriously fun! I don't know how I'll find time to play it but I know I will :mischief:
 
It should work on multiplayer, although I can't make any guarantees... Someone said it feels reasonably balanced for all players, though, which is good.

Yes, it is too bad about the Pearl Harbor issue--air units can't damage ships in port in Warlords. :eek: But just wait for BtS... ;)

So any word on this one (if its different in BtS)?
 
All right, we're still waiting for the latest BtS patch (3.13) to come out, but after that happens I will begin to look into starting the updated version with all its glorious new features. ;)

I offer you all a question, however: several people suggested that I think about a global WWII scenario based on a combination of the Civ 2 and 3 ones. So which would you rather see first--an updated version of this Pacific conquest for BtS, or a new WWII Global scenario?
 
Well, to be honest, I was a little dissatisfied (very little) with the Warlords mod. It lacked the few final touches that I felt it needed to live up to a real Civ 4 "conversion," like paratroopers, true kamikazes, atomic bombs, etc. It also needed some cosmetic stuff done (the tech quotes/icons). All of which is why I'm looking forward to a BtS version. :D

I should say that at the moment I plan to do both global and Pacific scenarios, so it's really a question of which one to do first. You guys never saw the ones I made for Civ 3, so I'm eager to get back in that "mode." The Pacific is of course easier since I have the Warlords base to work with, but the global one is more ambitious. :drool:

Plus, I still have the C3C Rise of Rome to convert... :crazyeye:
 
No more comments than this? :lol: I thought that people would surely be interested in something for BtS... This is, after all, currently the top most-downloaded scenario in its DB category! :D
 
is there a BTS version to be expected? I really loved this scen on warlords and with the new additions it would be even better!
 
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