The Capo
godless Heathen
See what I'm talking about, this is with the flag set to 1. Although its exactly the same when it is set to 0.
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_GRANCOL</Type>
<Button>Art/GranColombiaButton.dds.dds</Button>
<Path>Art/Flagdecal_Europa.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>
<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_BRAZIL</Type>
<Button>Art/BrazilButton.dds</Button>
<Path>Art/Flagdecal_Brazil.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>
I think I understood the original logic of the end Next War units with the Mech and Dreadnought being the super strong units with limited number while the Clone Units being the relatively weak units you could mass really quickly. However, I don't really think this was entirely achieved. If you do remove the national limit on the mech and nought I highly suggest making two new promotions that give +25% vs mechs, and +25% vs noughts (probably requiring combat 2 or 3 first) and make it only available to clones and gunpowder to balance out just massing those two units and encouraging some mixing in of the clones and mechanized infantry.
The biological warfare missile however, I always felt needs to be seriously buffed, especially with the so readily available anti-biological warfare promotion in next war.
Who's the leader for Canada?
Alright, I'm kind of stuck on deciding what to do about Cuba's UB. I know what it will be (Casino), but I don't know which building to have it replace and exactly what bonus it should get.
I was thining of giving like a trade route bonus and a culture bonus, then maybe the option 2 artist specialists or something like that. But as far as the buildingclass, what do you guys think?