[BtS] DIPLOMACY: a mod for Diplogames!

Well I seperated a bunch of the buttons and flags I made for Thomas War here:

http://forums.civfanatics.com/downloads.php?do=file&id=11087

I might have renamed them in files for the link above (as in Thomas' War I often had flagdecal_eruope1, flagdecal_europe2) so I can't exactly remember what it was named in the Thomas' War files. In the download Brazil is named Flagdecal_Brazil.dds.

This XML should work:

Code:
		<CivilizationArtInfo>
			<Type>ART_DEF_CIVILIZATION_GRANCOL</Type>
			<Button>Art/GranColombiaButton.dds.dds</Button>
			<Path>Art/Flagdecal_Europa.dds</Path>
			<bWhiteFlag>0</bWhiteFlag>
		</CivilizationArtInfo>

		<CivilizationArtInfo>
			<Type>ART_DEF_CIVILIZATION_BRAZIL</Type>
			<Button>Art/BrazilButton.dds</Button>
			<Path>Art/Flagdecal_Brazil.dds</Path>
			<bWhiteFlag>0</bWhiteFlag>
		</CivilizationArtInfo>
 
Thanks for the compliment.

I intend on expanding the game by adding next war and a few new leaders, when I do that I will be adding some new leaderheads that I've made to the game. But before I do that I wanted to finish up the Americas module-pack I'm making as well as the second module pack. So after that I'll update the mod, but any suggestions would be nice as well.

These are the leaders I am adding to the game:

-Cardinal Richelieu
-Gemal Ataturk
-Atotzli
-Sejong
-Konrad Adenauer
-Ogedei Khan


And these are the leaders that are getting new LHs:

-Solomon
-Amenhotep III
-Charles V
-maybe others


So like I said, if you had any other ideas or suggestions for me I am more than happy to try and implement them. I may also add another feature or two but I haven't put much thought into it just yet.
 
I am waiting on a few files to finish up the Americas module pack. Namely a few new LHs and some unit graphics to give certain countries flavored units (they will all have their own unique looking units when I'm finished). So while I'm waiting on that I am going to work on the Next War expansion of my mod. What I think I am going to do is remove the limit on certain units that are considered "national" units in the Next War expansion and increase the cost of these units. I might make some other changes as well, so if you have any ideas please post here and we can discuss them. Thank you.
 
I think I understood the original logic of the end Next War units with the Mech and Dreadnought being the super strong units with limited number while the Clone Units being the relatively weak units you could mass really quickly. However, I don't really think this was entirely achieved. If you do remove the national limit on the mech and nought I highly suggest making two new promotions that give +25% vs mechs, and +25% vs noughts (probably requiring combat 2 or 3 first) and make it only available to clones and gunpowder to balance out just massing those two units and encouraging some mixing in of the clones and mechanized infantry.

The biological warfare missile however, I always felt needs to be seriously buffed, especially with the so readily available anti-biological warfare promotion in next war.
 
I think I understood the original logic of the end Next War units with the Mech and Dreadnought being the super strong units with limited number while the Clone Units being the relatively weak units you could mass really quickly. However, I don't really think this was entirely achieved. If you do remove the national limit on the mech and nought I highly suggest making two new promotions that give +25% vs mechs, and +25% vs noughts (probably requiring combat 2 or 3 first) and make it only available to clones and gunpowder to balance out just massing those two units and encouraging some mixing in of the clones and mechanized infantry.

The biological warfare missile however, I always felt needs to be seriously buffed, especially with the so readily available anti-biological warfare promotion in next war.

That's a great idea! I think I'll do that. I am not entirely familiar with the Next War expansion itself, but I suppose I'll have to take a look at it to get a better idea of what I have to do. But what I wanted to do was add any units that are "missing"; so I'd want like a futuristic Marine type unit, Tank (I think they already have this), battleship, artillery etc. There was even talk of having some type of ultimate weapon. Some type of nuke-type weapon, but better, that costs the same as a wonder. I want to stick to keeping the game close to its original concept though (like my mod is now), compared to Next War Advanced for instance, which has a lot of changes. But I LOVE the idea of Mech promotions!

But that is still in planning stages, I am still working on my Americas module pack, and right after that I am gonig to try and get Module Pack II out (which shouldn't take as long because I've already got units and everything planned out). And speaking of my Americas module...
 
...I am NEARLY finished! I am basically done with Argentina, Gran Colombia, Canada and Mexico (they just need some minor loose ends tied up, and another round of playtesting), and I am VERY CLOSE to being done with Brazil. I can start on Cuba sometime this week.

I'd like to thank Bernie14 in advance for his Argentine and Brazilian units too! Actually Bernie already finished the Industrial Argentina units (which is pretty amazing considering I only decided to make Argentina a couple of weeks ago). I attempted to edit/reskin the medieval units I had for them to give them more of an Argentine color-scheme (and so they looked different than Mexico and Gran Colombia's units, but here's a preview of the units I reskinned and Bernie's (left and right respectively). The Musketman is not working properly ATM, but it should be fixed soon. The leaders are Jose de San Martin and Juan Peron by the way...
 
There's a good decal for Iran HERE in case you're interested.
 
That scheme would be excellent. Be sure to use an unique shade of green so as not to ensure "color bleeding" near borders.
 
Alright, I'm kind of stuck on deciding what to do about Cuba's UB. I know what it will be (Casino), but I don't know which building to have it replace and exactly what bonus it should get.

I was thining of giving like a trade route bonus and a culture bonus, then maybe the option 2 artist specialists or something like that. But as far as the buildingclass, what do you guys think?
 
Who's the leader for Canada?
 
Who's the leader for Canada?

I might as well tell you the leaders for each civ, offhand I don't remember the traits I gave them but I tended to follow the trait combos from other moduels/mods I've seen them in.

Canada - Trudeau and MacKenzie King

Mexico - Father Hidalgo and Santa Anna (though if Ekemek ever makes the Pancho Villa LH I'll add him)

Brazil - Dom Pedro II

Gran Colombia - Simon Bolivar and Hugo Chavez (I know Chavez isn't necessarily historically accurate, but its a great leaderhead and Venezuela is part of GC)

Cuba - Fidel Castro and Jose Marti

Argentina - Jose de San Martin and Juan Peron

I decided on the majority of these leaders because I thougth the LHs available looked good, obviously there are other leaders out there that I could add (like MacDonald and Jean for Canada, or Lazaro Cardenas for Mexico) but I didn't think those LHs looked good (and by good I mean accurate) and I didn't want to give them too many leaders. If you want to know specific traits ask and I'll look them up. But I intend on releasing this once Bernie finishes the Brazilian units.
 
Alright, I'm kind of stuck on deciding what to do about Cuba's UB. I know what it will be (Casino), but I don't know which building to have it replace and exactly what bonus it should get.

I was thining of giving like a trade route bonus and a culture bonus, then maybe the option 2 artist specialists or something like that. But as far as the buildingclass, what do you guys think?

I've always been a fan of lining up UB's with a nation's actual time period, so a modern civ's UB should replace a modern building. The thing is after a while you realize you just end up replacing the broadcast tower a lot - which coincidentally could work for the casino. If you don't mind the time reference then I'd say the bank.

I think the bonus I gave my Thomas' War Brazil UB might work. In that I gave happiness for the gold slider (like the theater does with the culture). +1 Happy per 10% Gold can be really strong late game (but then again if you're replacing a late game building the UB should be stronger, just look at the amount of bonuses the American Super Market gives in comparison to earlier UBs).
 
I am nearly finished with the Americas Module Pack. Cuba is done, finished it today!

The only things I have left to do is to fix the Dom Pedro II LH (I am using Ekmek's but giving him a new uniform), go through and make sure all of the text files are correct, and then once Bernie14 is finished with the Brazilian units it should be ready to be released. Although what I am going to do is post a synopsis of the UUs and UBs in case I made them too strnog, or too weak.

Speaking of Bernie14, he made some really good Cuban flavored units and I have used all of them in this mod! Below are the Medieval, Renaissance/Industrial, and Modern flavored units for Cuba. I used Russian units for the tanks and airplanes as most of Cuba's military technology is Russian (specifically Soviet). Bernie14 made the Crossbowman, Pikeman, Knight, Cuirassier, Cavalry (UU Mambise), Rifleman, Musketman, Machine Gunner, Infantry and Marine pictured below. I have also used his Cuban Axeman and Archer (not pictured), the rest of the ancient units will be the same ones I used for Gran Colombia. Since my mod uses a different flag for America, and I prefer the bicolor flags to the "real" flags (to keep everything uniform) I used America's flag and changed the colors. I hope you like it...
 
Eversince I downloaded your fantastic mod, my game freezes everytime when showing the Great lighthouse video (after constructing it).

Is there anyway to fix this - I aplogise if im being stupid in advance.

I run the game on Vista, game works fine without your mod but i love it too much not to use it:cool:
 
Hmm, that's a first time complaint. Um, I tried a couple of games and that didn't happen for me. So I am not exactly sure what is happening there. If I were you in the meantime I'd turn off the videos. Which would switch off wonder-videos, found-religion cutscenes and those things that pop up when you build a religious shrine. That should be a good temorary fix. I realize my mod is pretty BIG (graphics-wise) so that may be the issue especially on Vista (I also run Vista so I can empathize with your plight). But for now just turn off the videos in the graphic options until I figure out a solution for you. That way you wont' have to worry about it on any new games and I promise I'll look into it for you.

But let me ask YOU a few questions. Any other issues/problems/bugs? What do you think I should change or improve upon? (such as Leader trait combos, graphics, UBs and UUs for Israel and Iroquois), have you tried the module pack yet? Are you planning on trying out the Americas module pack? If so what are any suggestions you have for me?
 
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