Caveman2Cosmos

strategyonly

C2C Supreme Commander
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Caveman 2 Cosmos
:old: :) :gold: :culture: :espionage: :hammers: :science: :commerce: :religion: :food: :health: :strength: :borg:
Version 43
15 Jan 2023





Compatible across versions. Continue playing your current game of C2C - just save our current game and load it in the new version. You will be asked "Should the modifiers be recalculated?". Just say yes, wait awhile and then continue your game with all the new features.

734+ Technologies



NEW tech tree including Space Era . . . .
https://forums.civfanatics.com/threads/tech-tree-statistics-and-ingame-tech-tree.625036/

And so begins 100,000 years of history..

Caveman2Cosmos is a CivFanatics.com community mod that add new features, gameplay, and content to the Civilization 4 experience. It is the most expansive Civilization 4: BTS mod to date with almost daily updates since November 2010. It is the spiritual successor the The Civilization 4 mod Rise of Mankind and its addon A New Dawn, and combines the work of over 100+ CivFanatics.com past and present modders to create a mod to "rule them all". It is currently being developed by StrategyOnly Productions with a modding team made up of prominent members of CivFanatics.com.


Caveman2Cosmos introduces a massive amount of new content with massive customization to Civilization 4 : Beyond the Sword. From the the discovery of controlled fire in the Prehistoric Era to the spaceships of the Galactic Era this community mod is perfect for the player who craves very deep strategy but is still enjoyable to the more casual player. Be warned, with this much content this mod may take almost 100 hours or more to win a single game. This mod is evolving on a weekly basis and new features are added all the time!


Good news, the new "Graphics paging" option saves about 30% of RAM memory usage (with bigger maps, more RAM saving), and it should remove virtually all MAF errors. It replaces the Viewports system. This system can be activated in BUG Options screen. It should be auto-activated by default. There should NOT be any crashes (besides MAFs) also recently there has been some crashes to desktop, but that's all you have to do is use autosave and use FIRST entry there and then everything should be fine (just glitches is all), i have looked and looked trying to make it as stable as possible, but if there is pls report and we will try to figure it out and let me know, thx. (See post # 6, para 8)


We listen to all player ideas and suggestions, and our goal is to continue our tradition of making the best possible megamod for Civilization 4. We believe in the power of community and our forum is our own little civilization with hundreds of thousands of valuable posts from players all around the world. This mod is updated almost daily and we encourage the use of SVN to get the latest "pre-release". We would like to say thanks to all the players who have supported us over the years.


Caveman2Cosmos Theme

Link to video.

Please read post # 6 before asking some questions, thx.


Minimum System Requirements
4+ GB of RAM Recommended
1024 x 768 Resolution
256 MB Graphics Card (2GB Highly Recommended)
For Civ4: Beyond The Sword 3.19



 
Last edited:
NEW CHANGES for v39

https://forums.civfanatics.com/threads/v39-changelog.647927/


FEATURES:

Feature list:
*Subdue Animals only for Recon units. (by Dancing Hoskuld)

*Militia mod, you must have the Civic Charity for it to work. (By The_J)
*Espionage mod, using melee units get :science: and mounted get :gold: (you need Flanking first before the gold will showup for Mounted units)

*Slave mod, i really like this one, multipurpose use. Capture Slaves description:

*Great Person Mod, when a GP is grant a Pop-Up screen appears, looks great. (by Orion)

*Animal Placement, really nice if you have civics that have to have certain animals within its reach.


Main features

Features

* 10 Era's
* 734 + Techs in tech tree
* 1200+ Units total
* 2700 + Buildings
* 155 + Leaders
* Bonus types: 408 (includes cultures)
* 130+ HEROES
* 107 New Random events
* 184+ Wonders
* 102 National wonders
* 132 Civic options
* 108 Improvements for terrain
* 33 Unit categories, modern units are superior to ancient units
* 74 Resources
* 7 New Projects
* 6 New Route types
* 4 New Citizen types
* 8 New Religions
* 3 New Civic categories
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 1 New Gamespeed: Snail 3000 turns
* 1 New terrain type: Marsh
* AI Autoplay
* Better BTS AI 0.84b
* Corporation specific buildings
* Civic specific buildings
* Dynamic Civ Names
* Enhanced Interface (BUG 4.3 mod)
* Ethnically Diverse Units
* Cultural Citystyles 0.95
* Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
* Fight in the future era with futuristic units
* Influence Driven War
* Inquisition, destroy religions
* Modified Civics
* Modified Religions (each religion is more unique)
* More game alerts, extra information about cities and diplomacy options
* New promotions (for air units too)
* New unit flags for Civilizations
* Revolutions
* Ranged Bombardment
* Sevopedia
* Super Spies (promotions for spies)
* Supports maximum of 50 players
* Tech conquest, conquering enemy cities boosts your research
* Tech diffusion, civs can't fall too far behind in tech race
* Unit order enhancements, icons show each units current task
* Unofficial Patch 1.40
* Upgradeable buildings
* User configurable options (see: BUG options and Rise of Mankind Config.ini)

+ much more, see RoM Concepts pedia pages in-game ;)


Mods combined fully or partially

* BtS: Next War
* BtS: Charlemagne (just the new units)
* BtS: Final Frontier (just some unit graphics)
* Cultural Citystyles 0.95
* Ethnically Diverse units
* The Lost Wonders of Civilization v1.3
* Greenmod 2.10
* Caravan mod
* Modern Warfare
* Nautil's air units mod
* Sevopedia 2.3.1
* Specialist Stacker
* BtSFlagMod
* Enhanced Tech Conquest
* Longer techbar in techscreen
* OrionVeteran's Inquisition 2.00d
* wide City bar
* JKP1187's Event mod
* Raw Commerce
* Civ4lerts
* zCivics
* 50 Civ DLL
* UN Forces
* Asphalt Roads
* BUG 4.3
* BULL 1.1
* RevolutionDCM 2.7
* Super Spies 1.3
* Better BTS AI 0.84b
* Unofficial patch 1.40
* Influence Driven War 1.1
* Static Leaderheads
* Advanced Combat Odds 1.0
* Plenty of Routes
* Examine City at Conquest
* Global Warming mod
* Antilogic's Events Pack
* Vincentz' Warlords II modules
* Vincentz' Industry modules
* Vincentz' Jungle Camp module

Current Build Version: 1.76.5


New Features:


Known Bugs: None at this time



Great Persons now show up like this:

 
Last edited:



Religions:


ANDEAN: A prominent theme in Inca mythology is the duality of the Cosmos. The realms were separated into the upper and lower realms. Hanan Paca, the upper world, consisted of the deities of the sun, moon, stars, rainbow, and lightning while Ukhu and Hurin Pacas were the realms of Pachamama, the earth mother, and the ancestors and heroes of the Inca. Cay Paca, the realm of the outer earth, where humans resided was viewed as a intermediary realm between Hanan Paca and Ukhu Paca. The realms were represented by the condor (upper world), puma (outer earth) and snake (inner earth).

ASATRU: Asatru is a term used to describe the religious traditions which were common amongst the Germanic tribes living in Nordic countries prior to and during the Christianization of Northern Europe. Norse paganism is therefore a subset of Germanic paganism, which was practiced in the lands inhabited by the Germanic tribes across most of Northern and Central Europe in the Viking Age. Our knowledge of Norse paganism is mostly drawn from the results of archaeological field work, etymology and early written materials.

DRUID: Druidism doesn't work as usual religions does ,it has a big difference , the druids. A druid is much more than a normal missionary , it has 2 strenght (can only defend , but has 100% on hills and woods) and heal 1 promotion , also , building druids is the only way to get the druidism buildings , as far as a druid is the only one able to build/discover the nature secrets ( it works like a great prophet ) , and , of course , druids spread druidism.

Mesopotamic religion is a global name given to Sumerian , Assyrian and Babilonic mythology. It was a polytheistic religion , with antropomorphics gods representing forces or beeings of the world , like much later greeks will do. In their believes they stablish that gods made human kind to serve them as servants , but , when man became to many , gods have to release them.

Ngaiism: has no buildings, as the real religion never did , so them are replaced by the god's blesses , departing from a root one , Ngai bless , the creator god.
Ngai was once a human who owned all the cattle in the world. When the sky and earth split he sent all the cattle down from the sky along a long bark rope. The Maasai people received all these cattle. When a jealous group of hunters did not receive any cattle they cut the bark from the sky. This created a gap between the heavens and earth, which stopped the flow of the cattle to the Maasai. This leaves the Maasai with the belief that cattle are a direct link to Ngai and that he intended that all cattle were for the Maasai.

SCIENTOLOGY: Scientology is a body of beliefs and related practices created by L. Ron Hubbard in 1952. Scientology teaches that people are immortal spiritual beings who have forgotten their true nature. Scientology promotes spiritual rehabilitation through a type of counseling referred to as "auditing".Study materials and auditing courses are made available to members in return for specified donations. Scientology includes the belief that souls ("thetans") reincarnate and have lived on other planets before living on Earth. Former members say that portions of Hubbard's writings on this remote extraterrestrial past are included in confidential Upper Levels and are not revealed until thousands of dollars have been paid to the Church of Scientology.

Tengriism: It is likely that Tengriism was the religion of the Huns, Eurasian Avars, early Hungarians, and of the early Bulgars who brought it to Europe. It is still actively practised in Sakha, Buryatia, Tuva, and Mongolia, in parallel with Tibetan Buddhism and Burkhanism.

Egypt Mythology: The ancient Egyptian religion was not really a religion at all in the way that we would think of it, but an overlapping set of cults and rituals that together shared a common worldview. There was no unifying theology or set of canonical writings to the Egyptian religion. Instead, the religion was based upon a series of ritual interactions between the gods and their followers, the Egyptian priests, which had developed over a long period of time. This religion was very old, and dates back to at least 3000BC but possibly even earlier.

VooDoo: Voodoo is spelled several ways: vodun, vaudin, voudoun, vodou, and vaudoux. It is an ancient religion practiced by 80 million people worldwide and is growing in numbers. With voodoo’s countless deities, demonic possessions, animal sacrifices (human sacrifices in the Petro -- black magic form of voodoo); voodoo practitioners cannot understand why their religion is so misunderstood.
Voodoo belief recognizes one Supreme Being who created the universe, but who is too far away for a personal relationship with its worshippers. Therefore, the cult followers serve the loa or lesser deities to gain guidance for their lives. The loa are the spirits of ancestors, animals, natural forces, and the spirits of good and evil.

Zoroastrianism: ] Zoroastrianism was founded by Zarathushtra (Zoroaster) in Persia which followed an aboriginal polytheistic religion at the time. He preached what may have been the first monotheism with a single supreme god, Ahura Mazda. Zoroastrians belief in the dualism of good and evil as either a cosmic one between Ahura Mazda and an evil spirit of violence and death, Angra Mainyu, or as an ethical dualism within the human consciousness.

Hellenism: The Hellenic religion, also referred to as Greek mythology, comprises an enormous body of stories about gods, goddesses, and heroes. These stories date back many centuries,
preserved in pre-literate Greece through oral tradition. The Hellenic religion was polytheistic in nature, with innumerable local nature deities in addition to the major Olympian gods and goddesses.

Shamanism: is a range of traditional beliefs and practices concerned with communication with the spirit world. A practitioner of shamanism is known as a shaman. There are many variations of shamanism throughout the world; following are beliefs that are shared by all forms of shamanism.

Shinto: is the native religion of Japan and was once its state religion. It is a type of polytheism, and involves the worship of kami, or spirits. Some kami are local and can be regarded as the spiritual being/spirit or genius of a particular place, but others represent major natural objects and processes: for example, Amaterasu, the Sun goddess, or Mount Fuji. Shinto is an animistic belief system. The word Shinto, from the original Chinese Shendao, combines two kanji: "shin", meaning gods or spirits; and "to", meaning a philosophical way or path. As such, Shinto is commonly translated as "The Way of the Gods."

The Yorùbá religion comprises religious beliefs and practices of the Yoruba people of old before the Yoruba community encountered Islam, Christianity and other faiths. It originated from Africa (chiefly in Nigeria and Benin Republic), and in the New World, where it has influenced or given birth to several Afro-American religions such as Lucumí in Cuba and Umbanda and Candomblé in Brazil in addition to the transplantation of the homeland religions. Though specific numbers are unknown, it is possibly the largest African-born religion in the world.
 
Please read through this FAQ before posting questions on the Modpack's forum. It is very possible that someone else has already asked your question and the answer is included below.

I have taken alot of this info from Amra's mod:

Make sure you are running this under English only, otherwise i cant do much about it.


1.) I have Civ4 Complete and/or Vista and I've installed your modpack but when I play a game I can see the map & my units but not any interface or command buttons. Why is this & how do you fix it?
This is a problem that can happen with modpacks that include the BUG Mod and Civ4 Complete installations. Basically, Civ4 Complete places its registry entries in a different location than the normal Civ4 installation & thus causes problems with the BUG Mod.

The fix involves editing your Windows registry as described in the following link (Post#12):

http://forums.civfanatics.com/showthread.php?p=6367044&highlight=complete#post6367044


2.) Is this modpack, and are the included new civs "Modular"? If not, then why not?
No, the contents are not modular but I have not turned on modularity in the modpack's ini file and have not included a "Modules" folder so that you can theoretically add other modular files to it. You should be able to do that yourself.

I chose to build my modpack this way because BtS modular loading is not really modular and (I think) has some problems with it. For instance, if I had made all my civs modular as CIV Gold has done and you wanted to remove one or more civs you would need to still edit various xml files and not just delete the civ's module folder.

As an example, let's say you wanted to remove the Cuba civ. The modular way would involve editing the DiplomacyInfos file (which is not modular) in several places to remove the diplomacy text for Cuba's leaders and then editing the CivilizationInfos file to remove Cuba as a derivative civ of Spain. Both these steps would be necessary in order to prevent errors when starting the mod after removing a civ.

The alternative as I have set up my modpack is just to follow the instructions below in question#4, only editing one xml file and not having to delete any files.

Another downside to using modular loading is the way new civs and leaders are shown in the Custom Game screen. With modular loading all the new content is listed randomly in any drop down menu such as the Civilization selection menu. In my modpack, the new civs and leaders are seamlessly integrated with the original Firaxis content in an organized fashion.

On the flip side, I realize that there are benefits to modular loading such as the possibility of easier debugging.

3.) Why did you include the abc civilization and not the xyz civilization?
I have only a few extra civs in the mod right now, but again will be adding about 30 more soon. I wanted to include some civs that are fun and different. This is a game, after all.

4.) I don't want the abc civilization in my game. Is there an easy way to remove it?
Yes. Simply edit the "CIV4CivilizationInfos.xml" file located in [MODPACK]\Assets\XML\Civilizations\ with Notepad, find the civ in question and change the values for "bPlayable" and "bAIPlayable" from "1" to "0"


5.) Why don't some of the new leaders look more like their real life counterparts?
I am not a professional 3D artist (or programmer for that matter) and am limited by my talent (or lack thereof) and the retail 3D models available. Basically, I've done the best I can. I can only take what CFC has available to this forum.


6.) How can I change the name of a Leader or Civ that is displayed in game (ie: "Vittorio" to "Vittorio Emanuele II")?
With Notepad, open the "NWA_CIV4GameText_Civs.xml" file located in "[MODPACK]\Assets\XML\Text" folder and search (CTRL-F) for the name, as it is now, that you want to change. For instance, search for "Vittorio" and you should go right to the "TXT_KEY_LEADER" entry. From there, change the 5 entries for English, French, German, Italian, and Spanish to whatever you would like displayed in game and on the menus.


7.) What is the difference between this and CIV Gold?
I have included at a minimum of at least 10 units, whereas Civ Gold has one or two for each civ. CIV Gold adds many quality civs (more than double my modpack) but does not currently have any interface, gameplay, or SDK changes included. I have used various civs and LH's from them and vice versa so chances are that many of the civs will be similar. CIV Gold is well worth checking out whenever you get an opportunity.


8.) I am getting an error message or CTD (crash to desktop) when playing. What do I do?
I have tried to test this modpack as best as I can but I am only one person and not a team with a QA Dept so I apologize if this modpack causes any errors in Civ4. Anyway, if possible PM me or post on my forum the last savegame that you have prior to the crash.


9.) Sometimes when I play I will come across two civs next to each other that have border colors very similar to the point where they blend together. Why is that and is there any way to fix it?
Not without creating problems with other civs. I have tried my best to ensure that each civ has a different primary color but unfortunately, when you have alot of civs, it is bound to happen.


10.) Some of the new leaders in my game don't look as nice as the preview images, why is that?
You most likely have a computer with limited graphics capability that can only display the "nonshader" versions of the new leaders. I have tried to make both the shader and nonshader versions of a leaderhead as similar as possible but invariably the nonshader version is just never as nice as the higher quality shader version, sorry.


11.) I see something that I created (Unit, Building, LH, etc) in your modpack but you didn't give me any credit. Are you a no good, dirty rotten scoundrel, or worse?
Now, now, let's try to refrain from any name calling. I have tried to keep very meticulous track of the credits for my modpack, but I am only human and may have missed someone or two. If I missed your name then please let me know and I will include you in the credit list when I post any patch or update. In the meantime, thank you for your hard work. It is appreciated.


12.) Can I use leaderheads, units, buildings, civs or other elements from your modpack in my own mod to be posted online?
Of course. Please try to credit the proper person (see question #14) by looking through the Readme file. You will need a utility called PakBuild to extract the art files. This can be found in the utilities section of Civfanatics.com or by googling.


13.) Has this modpack been translated into languages other than English?
No. I only speak English and do not have the knowledge or time to complete such a massive undertaking. It should still work on alternate language installations though, as I have included XML entries for other languages. These new entries are just in English.

14.) No Interface problem with Civ4 Complete?
If you have Civ4 Complete you need to open the RoM folder and look at: RoM readme, it somewhat explains what to do incase of missing interface.

15.) Some of the Civ4 Alerts are turned off?
Yes i turned some off for personal usage, but you can go thru the list of things you want or dont want at: Next War Advanced Config

16. Q. I cant use my inquisitors.. Bug or how I am supposed to remove religions? I move my inquisitor in a city with 3 religions (want remove to the 2 other) But I cant get any option to remove anything.
A. You should have Theocracy civic active and your state religion must be present in the city where you try to remove the other religions.

17. Q. Maybe I missed out on something, but what does your graphic card memory or even system memory have to do with the actual size of the save game?
A. The more units, buildings, improvements the saved game file has, the more memory your computer needs to show them all and the bigger the saved game file gets - it's direct relation between those two things. Eventually you might run into situation where too many things are visible in the screen and your graphic card runs out of memory and causes crash. This issue has been in all games that uses Gamebryo engine (for example Morrowind and Oblivion suffered from MAFs as well) due to some memory leak bugs.



Also try this if no interface/buttons with vista:

If in Vista you need to click on it. Go to properties and then there is an option in there called run as Administrator. Click it and your problems should go away with the interface.
Also you need to actually disable UAC (User Access Control) - that applies for basically every patch you install to any game.

Also: No Interface is normally caused by a Python syntax error. Turn on all the logging options in your Civilization IV.ini file, then start the game and load a save. Now look in the Logs directory of the My Games\Beyond the Sword folder. You should have a file there called PythonErr.log; open that up and you will see the details of the error.


CRASHES:

Random crashes and repeatable ones.

Not much to do about the random crashes but have your Civ Config set to autosave every turn, and go on from there.

Repeatable crashes are the ones that stop the game completely and will NOT auto save from that point on, those are the ones that will be focused on.

Make sure you have your Maximum Compatibility savedgame available and your logs, and post them in this forum.
 
C2C FAQs (Frequently Asked Questions)​



This is a one-stop thread for all of the most frequently asked questions related to C2C. This thread is designed to reduce the repetitive threads on the forums asking the same questions and discussing the same topics.

Q: Help, I can't install/extract the mod.

A: First, make sure that you have an up to date extraction utility. I personally recommend the most recent version of 7-zip. If that still doesn't allow extraction, your download is most likely corrupted, and you'll need to redownload. If you are having issue with the SVN version, please read the first post of the SVN thread (linked at the bottom of this post.)


Q: OMG, this mod has so much stuff, what exactly is in it?

A: Well, we do have lots of stuff. The mod is based off of AND 1.76, but with a new DLL containing many new features and performance enhancements. Content-wise, we have everything AND had, plus a lot more. Highlights include the Crime System, the Culture System, and the Prehistoric Era, including the Subdued Animals system. This is by no means exhaustive though, and we are adding new stuff every day.


Q: Wow, how can all of that possibly be balanced?

A: Well, it is an ongoing effort to keep things in a state resembling balance. We try our hardest to fix balance issues, and your input is appreciated. (See the links below.)


Q: I have found something unbalanced/I think that there is too much gold/I think there is too little gold. What should I do?

A: Post all of your balance issues on the C2C Balance Thread, where they can be discussed and addressed.


Q: Can I minimize the scoreboard, with so many civs it blocks my view?

A: Yes, you can. Click your civ's name on the list, and the scoreboard will be minimized. Click your civ's name again to maximize the board again.

Q: I've been noticing all sorts of graphics errors with units and terrain (units changing models, terrain being black or pink). What should I do?

A: These sorts of things are known to happen when the game graphics are set on 'low'. Try setting them on Medium and see if it stops, if it doesn't then post about it in the bugs/crashes thread.

Q: Can I change a game option in the middle of the game?

A: Yes you can. However, be very careful about doing this, as you can mess stuff up real good if you don't do it right. To do it see this post for instructions. Using the latest SVN (or V30 when it is released) you can also do it via the Worldbuilder.

Q: I had a crash! What should I do?

A: Post a report on the crash on the v# (whatever number we are on) Bugs/Crashes thread, with details as to what was happening at the time of the crash. Make sure you attach a minidump (found in the same folder as the BtS exe), and a savegame if the crash is repeatable. Post them in a zip file so that the forum will accept them.


Q: I saw the AI doing something stupid/unoptimal/otherwise bad, what should I do?

A: First, make sure your BBAI logging is set to 3 in the BUG options. Then, post a savegame exhibing the behavior as well as the BBAI log, found in the Documents/My Games/Beyond the Sword/Logs folder.



Q: I can't find any logs, how do I get my logging to work?

A: In the Civ 4 INI file, located in Documents/My Games/Beyond the Sword, there are some logging options. Make sure they look like this.
Code:
; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 0 

; Enable message logging
MessageLog = 1
You only need to have RandLogs on if you are playing Multiplayer, otherwise just leave that off (thx Cyrusfan)


Q: How large are the map sizes?


A: Here is a list (measured in tiles);
Duel: 40 x 24
Tiny: 52 x 32
Small: 64 x 40
Standard: 84 x 52
Large: 104 x 64
Huge: 128 x 80
Giant: 160 x 100
Gigantic: 200 x 120
Enormous: 240 x 160
Immense: 300 x 200


Q: What is this I've been hearing about Multi-Maps? Does this mean I'll be able to play on earth and in space at the same time? How will you do this without exceeding memory limits?

A: Multi-Maps are going to be the crowning feature of C2C. They aren't in yet, but are under development. It does mean that you will be able to play on the Earth, Moon, Mars, Solar System, and Galactic maps all in the same game.

We are going to add a Viewports feature to fix the memory issues in large part.



Q: Viewports? What are those?

A: Version 25 now has viewports! A Viewport is a part of the map that the game engine sees, while the dll sees the entire map. This is done to reduce memory usage, which the game engine is horrible at. Using Viewports, you should never experience another MAF, as long as your machine is at least somewhat recent. To enable Viewports, go to Assets/XML/ParallelMaps_GlobalDefines.xml, and change the following define from 0 to 1. If you are using v26 or later, the Viewport options are now controlled in the General tab of the BUG options.

SVN Users: Viewports are no longer necessary! Koshling has fixed the root cause of highly excessive graphic memory usage, so you can now play even the largest maps without using Viewports. This will be generally available in V33 of the mod.


Q: When will you release Multi-Maps?

A: When they're done.

Also, before posting please look at some of the following threads, they have useful discussions/information for new players and posters.

Player's How To Documentation: A good resource for setting up C2C.
C2C Balance Thread: Please post all balance issues here, it makes things easier to track.
Viewports Thread: This thread explains Viewports in more detail, as well as giving setup info for them.
Singleplayer Bugs/Crashes thread: This is where you post all of your issues using C2C, NOT in the SVN thread.
C2C: SVN Discussion: This thread tells how to set up the SVN version of C2C (the modders/playtest version). It has the latest and greatest features, but can be at times quite buggy.

WORKAROUNDS:

For those having a freeze or a non-repeatable CTD:

Try this workaround once:

ONE turn before the CTD, go into worldbuilder and save the game in there. Then go into My Documents/My Games/Beyond the Sword/Saves/WorldBuilder/__(what ever you named it ) and then place it in the PrivateMaps (Same area as the Assets folder), then see what happens.:mischief:

What ever happens then is what is causing the error, it might help, maybe not.:rolleyes:
 
FREEZES

Freeze comes off AFTER we release V_ _. So whenever that happens start putting in whatever you see fit. Until then just tweaks and fixes. I don't mind a reasonably liberal interpretation of 'fix' but the question you need to ask yourself fundamentally is 'am I introducing any stability risk by doing this?' So by way of examples:

Low risk vs reward (fine to push before V)_ _):
  • Small tweaks to values in existing XML (like Eldrin's civic balancing so long as it doesn't make huge and radical changes)
  • New units or buildings that are not themsleves depended on by other stuff, and only use existing items as dependencies (so existing promotions etc.)
  • Python or C++ fixes to things that are currently causing definate severe issues (such as CTDs)

Medium (borderline acceptable):
  • Fixes to non-critical bugs (like the way the tech score doesn't show up maybe)
  • New cultural units/buildings that use existing mechanisms

High risk (don't do it until after V_ _ is released):
  • Major new asset category stuff (like new civics, or radical changes moving civics between categories)
  • Entirely new promotions
  • New building chains
  • Entirely new mechanisms in the DLL or Python
  • Substantial enhancement to existing mechanisms
 
If your name does not appear in these credits, pls advise me and i will gladly put them here, because without your input, there would be no Civ4 modding: so THX.

CREDITS:


Spoiler :

Dancing Hoskuld/Hydro/Thunderbrd/God-Emperor/alberts2/NotSoGood/EldrinFal/Koshling/ori/AiAndy/zappara/ls612
Zerver/bernie14/danrell/GeoModder/AlazkanAssassin/GarretSidzaka/OrionVeteran/johny smith/EmperorFool/Andrew_Jay/Duel/CivGoldTeam/Chugginator/civmansam/Kael/Supa/ArneoKerdarun/Zuul/MeteorPunch/Rabbit,White/Chalid/bmarnz/Aranor/Wyz_sub10/snafusmith/C.Roland
/woodelf/Sword_Of_Geddon/Robo Magic Man/TheBladeRoden/krowtrobot/seZereth/PSYX/
J_Period/Ploeperpengel/Chamaedrys/nautil/Hadrean/sepamu92/sharick/ggganz/Italicus/ArdRaeiss/
Hell's Angel/McGlocklinMA/DWolf/mirtan/Cafegio/korvgubben/The Conquests/Chiyu/hrochland/Khai/
Swarog/Walter Hawkwood/Fëanor/Nickolai/Axel/Mozza/bmarnz/Bakuel/Gedemon/Grave/Zebra 9/
bhiita/GeneralMatt/Houman/Edgecrusher/timboobaa/Polycrates/FuzzyWuzzyBunny/asioasioasio/
siam/magicmoon44/jojoweb/lamppost4/Sevo/Quueg/meatwad4289/Dale/avain/dutchking/Psychic_Llamas/frenchman/PW90/GigaNerd/Dr. Funkshadow/GIR/winddelay/Amra/esnaz/
Roamty/Vehem//Refar/Ekmek/Wolfshanze/Sto/cool3a2/Arian(movies)/modifieda4/The_J/jdog5000/
JustATourist/frenchman/Ket/keldath/The Capo/MadmanOfALeader/Afforess/Vincentz
/tsentom1/Aaranda/Jooyo/Jeelen/Hashishim/generalstaff/Os79/Killtech/FireClaw/
Antmanbrooks/JosEPh_II/Civ_Fuehrer/WimpyTheWarrior/Praetyre/VineFynn/SaibotLieh/Cephalo/
LunarMongoose/Sephi/Terkhen/ Karadoc/Quill18/Blue Boy/Aevum/MrAzure(posters)/Vokarya/
Geo-modder/Darrinus/Phungus420/glider1/platyping/




Suggested PC requirements:
2.6 GHz (64 bit) but 32 will do (But do the 3 GB switch)
4 GB memory but three will do
10 GB free space but 60 is better
2 GB graphics card, but 256 might work
Lots of free time to spare, will take way over 100 hours to win.
 
For those who stumbled across this thread.

This mod is quite simply superb.

It deserves a lot more attention.
It it the ultimate extension of a ideal community mod + some amazing incorporation and imagination and very active.

It is built on a lot of mods, which included work and ideas of thousands of people.
It was built on the best extension of the best extension of the best extension.
RevolutionDCM (the core)
ROM included the above
AND (the original) improved on the above.
C2C has improved on that!
and has pioneered work with terrains and adding resources.
Many ideas can be toggled on/off.
I believe that C2C explores the future of what civilization could be at it's best.

Please join in the conversation, most of the discussion is in the project threads.
http://forums.civfanatics.com/forumdisplay.php?f=449

The Mod team is excellent and open to input, ideas, and participation.
Please support it because it could go in some fascinating directions, because it already has.
I encourage all mod makers to participate in its discussion, even if they have their own pet projects. You could explore ideas for improving your projects.
I encourage those who participated in the earlier mods: Dale, jdog5000, Glider1, Afforess, Zappara and all the others to at least comment and talk ideas. Even if you don't mod anymore, it is a good place to visit and share thoughts.

I encourage anybody who has played Civ IV to give one of it's stable versions a chance.
It is updated very often.
If you can't tell I love where this mod is heading!

Please share your love for this mod here, so that new people can see it.
What do you think about C2C?

It could define the very future of the Civilization series as it is becoming the Ultimate exploration and extension of what Civ can become!
It is certainly as ambitious as Civ 6!
 
Everyone who comes here and Loves REVDCM, ROM, and/or AND, you should definitely check out C2C; it is the new community mod that continues those ideas.
Everyone else, don't miss out. Have some time during the holidays, check out one of the stable new versions and I promise you will enjoy it. (they update it it very frequently and fix their bugs)

Since they created their project forum their ideas/discussions thread moved so new people don't see all the work that was done there.
Here is the original and still active thread that was moved to the project forum
http://forums.civfanatics.com/showthread.php?t=377892

Also check out the project forum.:
http://forums.civfanatics.com/forumdisplay.php?f=449
and join in the conversation.
Everything from prehistoric times, alternate timelines, steampunk, cyberpunk, post-apocalyptic, and galactic exploration is being explored as ideas.

This is one heck of a mod that is getting a lot of love and attention.

Please Tell them what you think. And those who already love C2C, post your love here so that others can see it!

Merry Christmas Everyone!
 
thanks guys for this great mod. i like to play from stones to lasers. for me is clear, more is more. hope you guys will be have the power to work long on this mod. with every version it will be better and better.

did you knows when version 20 is ready and have you plans for make ghengis map converted for cavemen to cosmos new resouces and lands?
 
thanks guys for this great mod. i like to play from stones to lasers. for me is clear, more is more. hope you guys will be have the power to work long on this mod. with every version it will be better and better.

did you knows when version 20 is ready and have you plans for make ghengis map converted for cavemen to cosmos new resouces and lands?
According to plan version 20 will be out in around a week.
 
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