Spoilers When Playing With Random Map Size and Civs

SkyDog

Chieftain
Joined
Oct 25, 2005
Messages
70
Location
Charleston, SC (frmr Tucker, GA)
I like to play with a random map, random map size, and a random number of civs, discovering the world (and adjusting my strategy) as I go. I don't want to know how big the world is or how many opponents I'm facing until I've discovered them all. However, two things in particular are acting as spoilers.

1. The lists like "People Who Like To Smile The Most" give away how many civs are in the game.
2. The discovery of natural wonders lists how many there are to go.

Is there any way to turn these "spoilers" off that I'm missing?

(Apologies in advance if this has been covered here. I tried searching and couldn't find anything.)
 
I don't want to know how big the world is

You cannot "hide" World Size since it scales a lot of visible, important game parameters :

Code:
<Type>WORLDSIZE_HUGE</Type>
<Description>TXT_KEY_WORLD_HUGE</Description>
<Help>TXT_KEY_WORLD_HUGE_HELP</Help>
<DefaultPlayers>12</DefaultPlayers>
<DefaultMinorCivs>24</DefaultMinorCivs>
<GridWidth>128</GridWidth>
<GridHeight>80</GridHeight>
[B]<MaxActiveReligions>7</MaxActiveReligions>[/B]
<FogTilesPerBarbarianCamp>35</FogTilesPerBarbarianCamp>
<NumNaturalWonders>7</NumNaturalWonders>
<UnitNameModifier>0</UnitNameModifier>
<TargetNumCities>6</TargetNumCities>
<NumFreeBuildingResources>7</NumFreeBuildingResources>
<BuildingClassPrereqModifier>100</BuildingClassPrereqModifier>
<MaxConscriptModifier>75</MaxConscriptModifier>
<TerrainGrainChange>1</TerrainGrainChange>
<FeatureGrainChange>1</FeatureGrainChange>
[B]<ResearchPercent>130</ResearchPercent>
<NumCitiesUnhappinessPercent>60</NumCitiesUnhappinessPercent>
<NumCitiesPolicyCostMod>5</NumCitiesPolicyCostMod>
<NumCitiesTechCostMod>2.5</NumCitiesTechCostMod>[/B]
<AdvancedStartPointsMod>120</AdvancedStartPointsMod>
<EstimatedNumCities>132</EstimatedNumCities>
<IconAtlas>WORLDSIZE_ATLAS</IconAtlas>
<PortraitIndex>5</PortraitIndex>

Looking at science costs or additional science costs per city or unhappiness per city automatically reveals map size.
 
I totally agree with the OP here. I also like to have totally randomised worlds and I don`t want to know how much of anything there is. I thought I was the only one. the only solution is to look away from such spoilers when they pop up.

If I knew there were more I may have appealed more to Firaxis about it.
 
You cannot "hide" World Size since it scales a lot of visible, important game parameters :

Code:
<Type>WORLDSIZE_HUGE</Type>
<Description>TXT_KEY_WORLD_HUGE</Description>
<Help>TXT_KEY_WORLD_HUGE_HELP</Help>
<DefaultPlayers>12</DefaultPlayers>
<DefaultMinorCivs>24</DefaultMinorCivs>
<GridWidth>128</GridWidth>
<GridHeight>80</GridHeight>
[B]<MaxActiveReligions>7</MaxActiveReligions>[/B]
<FogTilesPerBarbarianCamp>35</FogTilesPerBarbarianCamp>
<NumNaturalWonders>7</NumNaturalWonders>
<UnitNameModifier>0</UnitNameModifier>
<TargetNumCities>6</TargetNumCities>
<NumFreeBuildingResources>7</NumFreeBuildingResources>
<BuildingClassPrereqModifier>100</BuildingClassPrereqModifier>
<MaxConscriptModifier>75</MaxConscriptModifier>
<TerrainGrainChange>1</TerrainGrainChange>
<FeatureGrainChange>1</FeatureGrainChange>
[B]<ResearchPercent>130</ResearchPercent>
<NumCitiesUnhappinessPercent>60</NumCitiesUnhappinessPercent>
<NumCitiesPolicyCostMod>5</NumCitiesPolicyCostMod>
<NumCitiesTechCostMod>2.5</NumCitiesTechCostMod>[/B]
<AdvancedStartPointsMod>120</AdvancedStartPointsMod>
<EstimatedNumCities>132</EstimatedNumCities>
<IconAtlas>WORLDSIZE_ATLAS</IconAtlas>
<PortraitIndex>5</PortraitIndex>

Looking at science costs or additional science costs per city or unhappiness per city automatically reveals map size.
Well gee, thanks for telling me that. Now there's another spoiler that previously I wouldn't have noticed. *sigh*
 
the only solution is to look away from such spoilers when they pop up.
Yeah, I've tried that, but in my latest game, there were only two players. Hard not to notice the list being that short even when I look away. Knowing how many countries there are really changes strategy.
 
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