Okay here's a more accurate civ list for the next version:
Sorry, yes, Arian made the new wonder movies so please credit him and his great movies. (Was too concerned with trying to fix the problem and forgot to credit you). He's been a fantastic help in fleshing out this and my wonder mods.
Regards to multiplayer. There are still a few OOS that pop up from time to time, though I've played a few full games so it shouldn't be too common and rejoining once a game should fix this. If you can tell me the situation (or if for some reason you play with the debug thing on) I'll be able to iron out all the problems quicker. If I release a revolution version It would be separate as there is no way to really make that multilayer compatible (well there is, sort of but it's not really the revolution experience that people would want) and would keep both the main download and the rev download available.
In general I would recommend Medium to High graphics as many custom units and buttons have display problems (do to how they were made by the various authors) at low, nothing serious and there's ways to fix the small buttons, etc.
~Deon
I'm sorry it wasn't working. Two questions :are you playing under English, as if not that currently causes the missing interface, and are you using Civ Complete? As for the non default path install interface problem? Do you know a thread that points out a solution to this so I can incorporate it. As you can see I always consider this a work in progress and work to iron out bugs. I'm going to try to search for a solution and also go through my python as I don't think I call anything outside of the standard assets/art/ etc file tree that the game should have wherever it was installed.
Yeah, I'm sure this mod does get buried under the big mods. I made it mainly because in other big mods I saw lots of repeat things. Say they had a bunch of new wonders but later wonders just ended up having the same bonus as previous ones. So I try with python to give my new wonders new abilites, make sure all new civs I add have unique bonuses, next version has some new python based traits. Currently, there's the lawyer, andromeda strain, great doctor and statesman that have some cool python based abilites. Next version the civlopedia is fixed so it should be easier to actually see what everything i've added does.
~civ fanatic2000
Another question, during that game did you fool around in the civlopedia. i know i say only the unit section is bugged but in 2.85 there were some lingering bugs in other sections that could cause CTD. Thankfully, I've finally ironed out all the civlopedia bugs in the next version and its fully workable. A CTD right after building Petra is wierd. That national wonder doesn't use any python nor does it call for any special xml - it's actually, file wise, a relatively simple wonder. i'm going to try today building it as the papal states in every era to see if something comes up. Since, even if it's a missing art file it should still show up as a red blob rather than CTD. Missing movie files and sounds usually CTD
~Vrenir
thanks for the suggestions. i'm going to try to make use of all the new colonization leaderheads in some capacity in the next version. unfortunately, my leaderhead modding skills are very subpar and some of the suggestions (like giving someone someone else's hat) i'm not able to do yet. i might resort to placing them as is at the moment, to correct the graphics in a future version but i'll be sure to keep those great suggestions in mind for future versions. I don't like to have more than 4 leaders per civ though
~Everyone
The next version is coming out relatively soon and a lot of bugs are fixed it in. I've been posting previews. If it's not working 100% at the moment hopefully it will for some of you with the next version.