The Oz-Man
Enter: The VAIKE!
State of the World at 300 AD:
I'm thinking Calendar next to get some happiness in here and possibly make a run at the Mausoleum. We've got some plantation resources already in our land that we can use, and we have marble, of course. We're still sort of in a rough patch, but we can build Wealth now, and any new city we build is going to benefit from the trade route income.
Here's the Netherlands:
Old Zululand:
And New Zululand:
The Great Lighthouse is going to net us one of two things: either we'll get a wonder that will help the scads of coastal cities we're going to build (and have built), or we'll get some failgold at a time when we could really use the cash.
Here's the financial adviser:
Still kind of rough, but better. In hindsight, I think going Currency first might have been a stronger move, but as I said, Isabella teched Literature this round, so the Great Library wasn't as sure a thing as I'd thought.
Foreign relations, a.k.a The Great Brahman Love-Fest of 300 AD:
Chuck's going to have to go, I think.
And tech trades:
The good news: Currency is a monopoly right now! The bad news: so is everything else! I'm hoping to get CoL from Izzy once somebody else techs it or we get up to Friendly. She's obviously not going to trade us Theology until she finishes doing What Isabella Does Best(TM) and building the Apostolic Palace. The good news? Since she's Hindu and we're Hindu and we have more cities and more land, we shouldn't have much trouble taking up residency. Pope Shaka, anyone?
So that's where we stand. I sort of crashed us in the middle, but as you can see, I think we're still on the cutting edge. We've got a strong core now that's only going to get stronger. Calendar next will get us more happy, but we're going to want CoL for Caste System sooner rather than later. Then I'm thinking we run scientists, get some military techs, and take Chuck down later on. I'd really like the Great Wall sooner rather than later, but we can scarcely afford what we already have.
Here are some things I'm mulling over.
* Is it finally time to switch over to Organized Religion? I was hoping to save the Anarchy for when we get CoL online and can switch over to Caste System. I'm hoping to run Theocracy down the road for extra XPs and diplomacy bonuses with our wingnut friends from across the mountain, so keep that in mind as well.
* How does iron affect the dotmapping? We definitely won't found as many cities next round (we doubled in size this round!), but Not Really Filler Anymore Plainstown definitely deserves a look. I also think getting those gems for more smiley face would be nice, plus that town will be a commerce monster that will easily pay for itself and then some.
* Do you think we've mollified Monty for now? He's at Pleased and Chuck is his worst enemy. I suspect the next round will feature our Aztec buddy bashing his head against those Protective archers for a little while, but who knows?
* What should I do with all of those riverside grassland tiles in Ulundi (which are, yes, now mostly uncovered)? My gut says that keeping Ulundi as a strong production city means building watermills there, but it feels like we should do SOMETHING with them before Machinery, especially as we'll have a means (one way or another) of upping our happy cap shortly.
* Have I screwed everything up? Is the game now totally lost? Like I said, I think I sacrificed a few productive rounds to make our core particularly strong. We could build Wealth in a few places for a while and crank up the slider, at which point I think we're really going to start rolling. But if I just buggered it all up, let me know.
Save is attached. Thanks!
I'm thinking Calendar next to get some happiness in here and possibly make a run at the Mausoleum. We've got some plantation resources already in our land that we can use, and we have marble, of course. We're still sort of in a rough patch, but we can build Wealth now, and any new city we build is going to benefit from the trade route income.
Here's the Netherlands:
Old Zululand:
And New Zululand:
The Great Lighthouse is going to net us one of two things: either we'll get a wonder that will help the scads of coastal cities we're going to build (and have built), or we'll get some failgold at a time when we could really use the cash.
Here's the financial adviser:
Still kind of rough, but better. In hindsight, I think going Currency first might have been a stronger move, but as I said, Isabella teched Literature this round, so the Great Library wasn't as sure a thing as I'd thought.
Foreign relations, a.k.a The Great Brahman Love-Fest of 300 AD:
Chuck's going to have to go, I think.
And tech trades:
The good news: Currency is a monopoly right now! The bad news: so is everything else! I'm hoping to get CoL from Izzy once somebody else techs it or we get up to Friendly. She's obviously not going to trade us Theology until she finishes doing What Isabella Does Best(TM) and building the Apostolic Palace. The good news? Since she's Hindu and we're Hindu and we have more cities and more land, we shouldn't have much trouble taking up residency. Pope Shaka, anyone?
So that's where we stand. I sort of crashed us in the middle, but as you can see, I think we're still on the cutting edge. We've got a strong core now that's only going to get stronger. Calendar next will get us more happy, but we're going to want CoL for Caste System sooner rather than later. Then I'm thinking we run scientists, get some military techs, and take Chuck down later on. I'd really like the Great Wall sooner rather than later, but we can scarcely afford what we already have.
Here are some things I'm mulling over.
* Is it finally time to switch over to Organized Religion? I was hoping to save the Anarchy for when we get CoL online and can switch over to Caste System. I'm hoping to run Theocracy down the road for extra XPs and diplomacy bonuses with our wingnut friends from across the mountain, so keep that in mind as well.
* How does iron affect the dotmapping? We definitely won't found as many cities next round (we doubled in size this round!), but Not Really Filler Anymore Plainstown definitely deserves a look. I also think getting those gems for more smiley face would be nice, plus that town will be a commerce monster that will easily pay for itself and then some.
* Do you think we've mollified Monty for now? He's at Pleased and Chuck is his worst enemy. I suspect the next round will feature our Aztec buddy bashing his head against those Protective archers for a little while, but who knows?
* What should I do with all of those riverside grassland tiles in Ulundi (which are, yes, now mostly uncovered)? My gut says that keeping Ulundi as a strong production city means building watermills there, but it feels like we should do SOMETHING with them before Machinery, especially as we'll have a means (one way or another) of upping our happy cap shortly.
* Have I screwed everything up? Is the game now totally lost? Like I said, I think I sacrificed a few productive rounds to make our core particularly strong. We could build Wealth in a few places for a while and crank up the slider, at which point I think we're really going to start rolling. But if I just buggered it all up, let me know.
Save is attached. Thanks!