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#81 |
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Prince
Join Date: Feb 2012
Posts: 353
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^
Nice work. If only I had some of the creativity you other guys do...You know, you mentioned some studios using certain units. National Geo using nature units or a Toon civ using the cartoon style units. While some units like those mentioned are already used, I'm certainly not averse to changing those things around to develop the bigger picture. I had to give a few units a reason to be there. But, if there were a more organic foundation for them, it would be better. Mentioning technical aspects: If anyone opens a flc to investigate, remember to uncheck the "merge identical frames into one" box. This Disney 3-D Era leaderhead is made only with a filter vs. the frame by frame work of Pixar. Also, some of these, like Disney, are being shown in reverse to show the true movement. Here are two new studios that will join the Cinemod in its next version. Silent Movies Era Spoiler:
Black and Whites Era Spoiler:
Technicolor Era Spoiler:
3-D Era Spoiler:
If anyone wants a laugh and to see some nice classic animation, watch Disney's The Clock Store. I've included an alternate leaderhead as I'm not sure which will be used. |
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#82 |
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Prince
Join Date: Feb 2012
Posts: 353
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Thanks for checking them out, tom2050. I'm sure when Balthasar puts his mind to that Huntington Beach, it will be one of the best frame-based leaderheads ever.
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#83 |
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nobody
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@ wuhjah : One way you can add unit variety without having to rework too much of tech trees, etc. is to use flavor units. If you had a "duck" unit Warner Bros. would get Daffy, Disney Donald, & Hanna-Barbara has Yakky Doodle.
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... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
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#84 |
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King
Join Date: Jan 2010
Location: Twilight Zone
Posts: 814
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Getting a text_missing_foodtruck, then it CTD's. Any ideas oh Great Producer
?
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Hill? What hill? I don't remember seeing any hill. How the hell can I be over it then? |
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#85 | |
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Prince
Join Date: Feb 2012
Posts: 353
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Quote:
I just checked things out, when looking at the biq outside the scenarios folder, it looked corrupt. Though when I put the biq in the scenarios folder, all seemed well. I played both the random biq and the Cinemod map, building a food truck with no problems. So, are you sure you have both the biqs and the Cinemod folder in the Drive:\CIVIII\Conquests\Scenarios folder? And then playing from the "Civ Content" button on the main screen? ( A common mistake might be putting them into the Drive:\CIVIII\Conquests\Conquests folder or playing through the "Conquests!" button.) If that doesn't work, try the following new text files. (First post here) Well, congratulations for being the first person to ever report having an error. This is certainly one you shouldn't be having, as I've built many a food truck. Something probably got corrupted. Here is the "Text" folder (find it nested inside) for 2.0. I would just copy this into your Cinemod folder overwriting existing files. Load up a save. If that still doesn't work, let me know and I will dig further down. Attachment here.Cinemod 2.0 text files.rar Last edited by wuhjah; Feb 09, 2013 at 03:19 AM. |
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#86 | |
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King
Join Date: Jan 2010
Location: Twilight Zone
Posts: 814
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Quote:
Hmnn, I'd like to thank the Acadamy for giving me this prestigious 1st ever Error Award, without you, the fans, this would have never been possible ![]() Ok, i'll give the attatchment a try, tyvm sir.
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Hill? What hill? I don't remember seeing any hill. How the hell can I be over it then? |
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#87 |
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Prince
Join Date: Feb 2012
Posts: 353
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Let's double check this.
You have a Cinemod folder. Spelled Cinemod not Cinimod. Full version. 2.0 downloaded from Atomic gamer. That folder is now in your CIVIII\Conquests\Scenarios folder - At least that is how it is in XP. You have two biqs, Cinemod 2.0 and Cinemod 2.0R, downloaded from the first post in this thread. These two biqs are also now located in your CIVIII\Conquests\Scenarios folder. If your things check okay with that then try the new text or re-download the biqs from the first page in this thread. I downloaded the 2.0R biq today and am playing it now. I have built many food trucks and have not had any other complication. Good luck and if you still have problems, go ahead and tell us the status. Which biq are you trying and when does it crash. |
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#88 |
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King
Join Date: Jan 2010
Location: Twilight Zone
Posts: 814
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Ok, everything up and running fine after that little patch. Forgot that using win7, I have to chk the XP compatability and run as Admin. Appreciate your help, didn't mean to cause you a panic
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Hill? What hill? I don't remember seeing any hill. How the hell can I be over it then? |
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#89 |
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Student for and of life
Join Date: May 2007
Location: Back to the asylum
Posts: 3,110
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Wow Wuhjah! Just looking at the graphics posted in this thread this mod looks 1st rate! No B-movie here! Well done! This mod looks like it will go down as one of the all time greats in Civ III.
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Why is it I can fail to succeed but I can't seem to fail to fail? |
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#90 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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![]() May be you should change the text in the script-file to another year than 4000 B.C. On the other side: 4000 B.C. - this would explain a lot about United Artists.
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Wise men discover tourism. War becomes obsolete. |
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#91 | |
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Prince
Join Date: Feb 2012
Posts: 353
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Thanks, Gary Childress. I'm glad you like some of the work. I don't think it's all there yet, but have hopes it will be someday. I'm still, kind of, learning as I go.
I actually took quite a bit of time off playing this mod and now, as I'm playing again, I see there is a ton of graphical work still to be done (or redone.) Quote:
*biq file from O.P. has been (temporarily) removed and will return in a short time. |
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#92 |
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Chieftain
Join Date: May 2008
Location: Where I lay my head is home.
Posts: 38
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Will the biqs return anytime soon?
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If you think the problem is bad now, just wait until we've solved it. - unknown |
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#93 |
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Prince
Join Date: Feb 2012
Posts: 353
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Hi Russian Soviet. Thanks for your interest. In short, yes they could be. I suppose I will need a few days to double check some things and verify changes have also been made onto the original Cinemod map biq. (I recently only played the random map biq.)
I hadn't realized how much time had passed. In my own defense, mixed with some play time, my civ time has also been spent on these. Spoiler:
Both works in progress, but essentially are the reason I forgot to get the biqs set. Check back in a few days if you'd like. |
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#94 |
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Chieftain
Join Date: May 2008
Location: Where I lay my head is home.
Posts: 38
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Its quite alright. Just good to see you're still here and able to respond!
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If you think the problem is bad now, just wait until we've solved it. - unknown |
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#95 |
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Prince
Join Date: Feb 2012
Posts: 353
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Post #6 on the first page has been updated with the Cinemod patch biqs.
You can go directly there with this link . Detailed information about what is updated can be found there. Essentially, only corrections have been made and no new content has been added (aside from corrected flc files.) If anyone finds any more problems or errors, feel free to post them up so that they may be fixed. Here is the Black/white Firenze without his hideous lime green shadow. Though, I think I forgot some other unit with the same problem. Several units still fall out of their playing disc during the Silent Movies Era. Those corrections are not included in this patch, but will be fixed in future version. Spoiler:
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