Any chance you can create a modcomp for settler for the religion only w/o the promotions? i feel like if it was just a modcomp added to the game (city founded always gets religon from father city) it would be a lot smoother and realistic, as that is what happens in real life.
Another idea for a modcomp would be for each civ to have its own resource. Each civ would have a resource that when the game starts, that resource is placed on the nearest plot possible to the starting place. (Mali, Inca --> gold, Japan --> Fish, Russia-->Uranium, Arabia --> Oil, France--> Wine, etc etc) This creates obvious problems as obviously once in a while a civ won't be near a possible plot, but I dont see th at being a large problem as it will happen to every civ once in a while, just luck of the draw, plus one resource won't hurt/help to much
The promotions look to silly to me. The other modcomp just did it without promotions, I will just try to adjust that one to make it work.Just use the one I done and adjust.
Create one promotion for each religion and you are done.
Already did a resource starting mod with imperialist trait
platyping said:Spoiler :
## Customization ####
## Colors ##
self.color = "<color=80,200,250,0>" ## Section Header
self.color2 = "<color=100,220,100,0>" ## Category Names
self.color3 = "<color=255,220,30,0>" ## Individual Items
## Icons ##
self.sTechIcon = "[ICON_RESEARCH] "
self.sUnitIcon = "[ICON_STRENGTH] "
self.sBuildingIcon = "[ICON_PRODUCTION] "
self.sWonderIcon = "[ICON_CULTURE] "
self.sBonusIcon = "[ICON_HAPPY] "
self.sTerrainIcon = "[ICON_FOOD] "
self.sFeatureIcon = "[ICON_DEFENSE] "
self.sSpecialistIcon = "[ICON_GREATPEOPLE] "
self.sPromotionIcon = "[ICON_STAR] "
self.sUnitCombatIcon = "[ICON_SILVER_STAR] "
self.sCivIcon = "[ICON_MAP] "
self.sLeaderIcon = "[ICON_MAP] "
self.sReligionIcon = "[ICON_RELIGION] "
self.sCorporationIcon = "[ICON_GOLD] "
self.sCivicIcon = "[ICON_ESPIONAGE] "
self.sProjectIcon = "[ICON_POWER] "
self.sHelpIcon = "[ICON_BULLET] "
#################
BeginPlayer
Team=0
LeaderType=LEADER_BRIAN_BORU
LeaderName=Brian Boru
[U]CivDesc=Irish Earldoms[/U]
CivShortDesc=Ireland
CivAdjective=Irish
FlagDecal=Art/Interface/TeamColor/msc_flag_ireland.dds
WhiteFlag=1
The British Isles: a tangled web of old rivalries, with a measure of outside threats as well. Scotland, Eire, England, Gwynedd - whoever you choose, you will have enough knives pointed at your back. Due to the fact that Mappa Mundi this scenario is based upon was made in England, this is the most detailed and upscaled region of the map. A fun self-imposed challenge for the Irish player is to try retracing the voyage of St. Brendan and find the Garden of Eden (yes, it is possible if you have carracks and are sufficiently determined!)
Civ description may change based on language chosen.
I suggest just use the leader type version.
<TEXT>
<Tag>TXT_DOM_GENERIC_BRIAN_BORU</Tag>
<English>The sun rises on the year 4000 BC. (...)</English>
</TEXT>
<TEXT>
<Tag>TXT_DOM_SCENARIO1_BRIAN_BORU</Tag>
<English>A tangled web of old rivalries (...)</English>
</TEXT>