MagisterCultuum
Great Sage
Yes. Which is one of many reasons why I really don't think the Elohim should have the trait.
I still think the whole assimilation idea based solely on the original builder of a city is a bad one. Basing it on the city's dominant Culture would be much better.
I understand and agree thematically, but it sounds potentially annoying gameplay wise. I prefer Kael's current implimentation.
I also don't see why its not thematic to give Elohim this ability. Granted, it lets them warmonger, but if you (the generic "you", as in the player) are concerned about it... just don't warmonger!
I've played the Elohim, and I get declared war on. In order to get the AI to stop the war, I generally have to go knock out a few cities. Tolerant seems to fit quite well, once the cities are captured, the Elohim tolerate the conquered people.
Might not work that well with the Sheaim, etc, but... just don't build them
Well the bad thing about the tolerant trait is that you (probably) won't be able to build the Elohim buildings and units in those cities.
Well, 0.33 in not yet released so i will wait until i have played it before giving my final opinion, but at first glance i agree with MC that this implementation of the Tolerant trait is not fit for Elohim.
The tolerant trait is simply a lot better for warmongering than Aggressive or even Charismatic and it is applied to the most known Peacemonger civ of Erebus. So at least from a gameplay point of view it doesn't seem really fit with them.
I also think that this implementation will be really overpowered if this trait doesn't get some nerf, you could potentially get all the advantages that other civs get!
About flavour, it also contradicts Elohim which objective is to preserve Erebus, so i'm sure that they wouldn't tolerate some of the Sheaim toys, or even Infernal ones