Game: Civ5 GOTM 100
Date submitted: 2014-12-24 16:42:31
Reference number: 32094
Your name: Acken
Game status: Time Victory
Game date: 1700AD
Turns played: 250
Base score: 3212
Final score: 3212
Time played: 7:50:00
Submitted save: TSG100_win.Civ5Save
Renamed file: Acken_C510001.Civ5Save
As a side note I consider that GotM to be quite a challenge (compared to the usual), people that usually don't play Deity should not feel bad for failing that one. While the start is very strong the surroundings are unattractive, you're squeezed between two piety AI negating your religion. And then there is a time limit of only 250 turns, on Deity this basically means that this translate to a domination victory with a 250turns limit.
I wrote opener and ending both in a .txt as I was playing it so I'll just put it entirely there.
Techs: Pottery, Mining, Writing, AH, Sailing, Calendar, Philosophy, Masonry
Turn0:
I go west with warrior and reveal additional salts. After some consideration I decide to settle west to get those 2 salts and less snow.
I lose one ivory and a deer but maybe a good city can emerge there.
We immediately start on a monument, this is small continent and deity. North looks tundra/snow too. So I doubt I can get more than a couple ruin. I'll make one single scout after for maybe a worker steal on a CS.
I get Archery in a ruin and find Askia. Warrior will patrol there to grab a possible worker.
After Pottery I start on a Shrine and then a Granary.
Turn17:
An opportunity finally presents itself after a good number of turns, and a good one at that. I try to capture both (plains worker then the one on the hill). With some luck the AI will mess its pathfinding and not get the free worker. The thing is that the AI has a tendency to always put an archer like this in garrison as soon as it perceives danger. And the warrior being blocked by the archer there is a chance the AI will screw this up.
And luckily for me this is exactly what happens and I bring these 2 slaves home.
Our capital is a monster so I open tradition. After Mining I go directly for writing. Only the south spot seems like a good city. I have two possible spot in the east but they are kinda weak. So I'll go 2 city NC.
At size 3 I start on a settler.
Turn21:
I grab a cahokian worker and immediately make peace so that I can bring it back
I meet Ramsess and Liz
Turn25:
I see a good worker steal opportunity steal from Liz, may lose the scout. The Ai really cant move and shoot... so I don't lose my scout, he lives with 15hp.
Turn31:
Peace with Liz and a 240G sell of my salt in the peace treaty
Capital builds a granary next and then Library
Turn35:
Porto is founded, I make a mistake here I start on a granary for 4 turns but I should just buy it. I switch to a library.
Capital makes an archer and then cargo
Turn44:
Earth mother Pantheon
Turn56:
I'm a little late due to the detour with Sailing so I make a settler for 4 turns.
Turn70:
NC built Braga founded east
Turn72:
Religion founded, not much left I go for tithe and religious community. Anyway I'm between 2 piety civs so only my capital will really use it.
The next turn elizabeth is completely wiped by egypt, with Askia not wanting peace I'm left with very little trade options...
Turn82:
Oracle built, finished Tradition, will open Exploration later on.
Someone reaches Renaissance at turn 90 O_O
Turn95:
Finish the national epic, I give a shot for a 9 turns Chiche Itza
Turn100:
Finish Hanging gardens in Porto, it seems that nobody went tradition. Askia Looks agressive.
Turn104:
Askia Dows and I finish Chichen Itza
Turn106:
Golden Age
Turn110:
I meet Pocatello and he already has Navigation O_O (met him with his privateer). Maybe I'll steal it from him.
Turn126:
Reach Navigation
Turn133:
Tombouctou falls and Secularism researched
Turn149:
Gao falls (1 wonder), Egypt capital is too tough to take so I go west towards shoshone and the other two.
Turn158:
Moson Kahni falls (7wonders) (I'll have to recapture it on turn 162) I'll settle for peace with him since I could get 2500gold.
I also reach scientific theory around turn 160
Turn168:
Reached modern era, choose Autocracy as the warmongering is far from over
Turn170:
Edinburgh falls 3 wonders, but the war is long and the city recaptured 3 times.
Turn186:
Win world fair with 1500 vs 500 for the second...
Turn198:
I capture Wittenberg because there is fountain of youth there
Turn206:
I reach Electronics but get Dowed by both Ramsess and Pocatello and I lose Moson Kahni for now, I'll get it back turn 223
Later on Boudicca will also DoW so I'm in a massive war.
Turn214:
Stockholm falls (7 wonders)
Turn229:
Thebes falls (1 wonder)
Turn234:
Te-Moak falls (5 wonders)
Turn239:
Rabat falls (1 wonder)
Turn243
Marrakesh falls (1 wonder) only Truro from celts and a Shoshone city are left with a wonder each
Turn244:
Truro falls (1wonder)
Turn250:
Score win with 3212 and 37 wonders