Turn 0- I settled on the Marble for an instant +25% to Wonder production and began exploring
Turn 6- In a ruin I find a map revealing Almaty and Monaco, no opponents yet
Turn 9- I discovered Archery in an ancient ruin, huzzah!
Turn 11- I met both Napoleon and Montezuma. Monty is way to the northwest but I can't find Napoleon.
Turn 14- Montezuma asks for my assistance in undermining Napoleon. I figure this is good as fighting Monty is a pain this early
Turn 19- My first worker is out and I've begun making a monument.
Turn 20- Found Vienna... oddly all three CS are in a straight line and evenly spaced.
Turn 24- Work has begun on Stonehenge
Turn 25- I met Gandhi to my north. I also opened the Tradition policy tree
Turn 27- Gandhi wants me as his ally, which he should
Turn 35- Stonehenge is complete, I begin work on
Turn 36- I met Kuala Lampur and Tyre to the east of Gandhi. From the looks of things I'm on the south eastern corner of the continent. I highly suspect Napoleon is in the south west.
Turn 38- I adopt Aristocracy. I now have +78% Production when building wonders in my capital.
Turn 41- Montezuma asks for my cooperation... sure!
Turn 42- Both Monty and Napoleon want to enter my lands. They can... for a price
Turn 50- I found Elizabeth way way to the north, looks like this is going to be a 'fun' game.
Time for a Recap
Tech Path:
Pottery
Calendar
Writing
Mining
Philosophy
(In progress)
Social Policies:
Tradition
Aristocracy
Currently saving for Patronage tree
Turn 56- Elizabeth planted a city next to Montezuma's capital and then decided she didn't like him there and came to me. I figured I'd agree for now, more cities for me to puppet later although why she would make a city 18 tiles from her capital is beyond me. I also finish the Great Library and popped Theology. Work has begun on The Oracle
Turn 73- Having saved up 3 Social policies I open Patronage and grab Aesthetics and Philanthropy. I then Ally with Vienna.
Turn 78- Grabbed Scholasticism to boost research as I intend to befriend all the CS on my continent, and it looks to be more than half.
Turn 79- Allied with Tyre and Kuala Lampur.
Turn 87- Entered my 1st Golden Age.
Turn 93- Started building Pike men to take over my continent.
Turn 100
Time for a Recap
Tech Path:
Philosophy
Theology
(Great Library)
Sailing
Animal Husbandry
Trapping
Civil Service
Education
(In Progress)
Social Policies:
Patronage
Aesthetics
Philanthropy
Scholasticism
Saving for the Rationalism tree
Turn 108- Interesting Turn. I was given my second unit from Tyre, the first was an Archer and this one was a Pike men. That with the two Pike men I made will kick off my conquest of India. I then received a threatening warning from Elizabeth about being too close to her Empire though I was nowhere close. Looking over I saw she had continued to expand south from her oddly placed city next to Monty. She's next on my kill list.
Turn 113- I DOW India and took Mumbai the same turn.
Turn 114- Finished researching Education and used a GS to pop Acoustics. Rationalism, Ho! (Whoever gets this reference gets a cookie)
Turn 120- India eliminated... I lost way more troops than I should have. I rushed and lost 2 Pike men and my Archer. However with India out of the picture and two puppets under my belt, I'll be up and running in no time
Turn 124- Despite mentioning Rationalism, I forgot to adopt it until now along with Secularism and Free Thought.
Turn 133- Humanism adopted. Preparing to put Elizabeth in her place.
Turn 135 to 137- I see Elizabeth's forces moving though my allied CS and decide now is the time to strike. I DOW and take Hastings. I also start work on the Porcelain Tower.
Turn 143- I take York. Elizabeth opted for peace earlier but I declined since she just wanted a cease fire. She needs to learn where she stands. At least Gandhi did, before I ended him.
Turn 150
Time for a Recap
Tech Path:
Education
Acoustics
(Great Scientist)
The Wheel
Mathematics
Optics
Compass
Astronomy
Masonry
Construction
Engineering
(In Progress)
Social Policies:
Rationalism
Secularism
Free Thought
Humanism
War Report
War with Gandhi:
Began: 520AD
Ended: 800AD, Gandhi eliminated. 2 Pike men and 1 Archer died in the service of my empire.
Army
3 Pike men
[2 Expired]
1 Archer
[Expired]
War with Elizabeth
Began: 1400 AD
Ongoing: Hastings captured *stop* York captured *stop* No casualties to report *stop* Currently holding line at York *stop* Enemy has failed to push back the line with three catapults *stop* recent exchange has weakened their front considerably *stop* pushing forward on the morrow *stop* Vienna has taken severe casualties *stop* Will attempt to reinforce given good fortune in the upcoming battles *stop* END TRANSMISSION
Army
General William the Conqueror
3 Pike men
3 Archers
1 Chariot Archer
(En Route to front lines)
1 Catapult
(Garrisoned on second front)
Turn 151- That was a disappointing end to the war. I give that great write up and then she surrenders the next turn offering Nottingham and some gold. I was at least hoping to start marching on London before she caved in. At least she learned not to oppose me but I'll need to be careful. Elizabeth is farther along the military tech line than me.
Turn 152- Adopted Sovereignty. I also found the Ideal Location for my Spaceship Factory city.
Turn 153- I finished the Porcelain Tower, Saving that GS for pushing into the modern era later.
Turn 154- France got Eliminated out of nowhere. I wasn't aware he was being attacked. Only thing I can suspect is there is a 6th Civ on my continent or Montezuma is bigger than I though. Oh Damn!
Turn 157- Found what used to be France in the northwest corner of the continent owned by Montezuma. Great, he's going to be a B!%@# to kill.
Turn 163- Time to finish off Elizabeth and then prepare to wipe Montezuma off the earth. I give you 'The Canterbury Tales'... The Bloody version
Turn 168- Oh no... Long bowmen! Arrows assail me from the shadows! I must rush quickly and crush her now before she gets more.
Turn 172- Well I encountered the invisible unit bug. The AI displaced one of his Long bowmen and it's location was outside of the city but its graphic was inside the city so my Pike men all tried to run around the damn thing. Some good news I finally finished my Caravel.
Turn 185- I finally accept a cease fire from Elizabeth as I can't get close enough to hurt her. I'll pull back for now and burn my GS and Scientific Revolution to get Dynamite for the Artillery and Riflemen along the way.
Turn 191- I found the other continent and met Darius I and Washington. They appear to be at war with each other.
Turn 195- I adopt Scientific Revolution unlock Freedom. Next turn I will pop 2 of my GS and grab Dynamite. Now I just need the money to upgrade all of my units.
Turn 198- Finally encountered Arabia. So now I know who all the Civs are. I now have 3 Riflemen and am prepared to blitz Elizabeth and remove her as a threat once and for all.
Turn 200
Time for a Recap
Tech Path:
Engineering
Bronze Working
Iron Working
Metal Casting
Physics
Machinery
Navigation
Steel
Gunpowder
Chemistry
Fertilizer
(Scientific Revolution)
Metallurgy
(Scientific Revolution)
Rifling
(Great Scientist)
Dynamite
(Great Scientist)
Scientific Theory
(In Progress)
Social Policies:
Sovereignty
Scientific Revolution
Freedom
Demanding Issues:
Money Shortages
Turn 205- Now that I have troops who can live long enough to get close, Elizabeth has been eliminated. Time to bring down Monty and claim sovereignty of this continent once and for all!
Turn 211- I DOW on Montezuma. Lets ROCK!!!
Turn 218- Ok... Rio De Jeneiro in the effort of helping me just annexed Teotihuacan. I suppose it saves me the trouble of maintaining that city myself. They Razed it...
Turn 220- I Capture and Liberate Lyon. I couldn't really afford to manage another puppet at the moment. As it is Napoleon is so far behind the Tech race, he'll never be a threat and I can recapture at any time.
Turn 237- Finally Montezuma is down. Now to go back and crush Napoleons dreams of reestablishing himself... I'm so mean >
With the Major fighting over, I cashed in my 2 Great Generals for Golden Ages.
Turn 239- Napoleon is finished (again) and all that's left to do is crank up my research and crank out ship parts.
Turn 240- Washington really likes horses. I just traded 78 of them for 900 gold... I just counted at most I have 28 and that's including ones from CSs, I guess I wont be using that too much since this is a competition. Odd bug
Turn 242- I finished researching Biology. I have also researched Steam Power and Dynamite putting me squarely ahead. Time to use the 3-4 GS I have laying around.
Turn 250
Time for a Recap
Tech Path:
Scientific Theory
Horseback Riding
Currency
Chivalry
Banking
Printing Press
(Research Agreement)
Economics
Military Science
Steam Power
Biology
Electricity
(Great Scientist)
Radio
(Great Scientist)
Replaceable Parts
Flight
(In Progress)
Social Policies:
Civil Society
Democracy
War Path:
War with Montezuma:
Began: Turn 211
Ended: Turn 237
Army
4 Riflemen
1 Pike men
2 Artillery
Turn 263- Forbidden Palace completed. Now I should finally be able to reach my second Golden age... and I have yet to build the Taj Mahal
Turn 265- Rocketry completed. Work has begun on the Apollo Program. My super Production city is budding but not quite where I wanted it to be. It should be fine in about 30 Turns
Turn 272- Satellite Finished. Once the Apollo program completes I can begin building my first piece of the Spaceship. I took a detour to build the Taj Mahal since my cities are expanding faster than my happiness.
Turn 279- My horses still seem to be 'breeding' I now have over 1000 of them. Will it ever stop?
Turn 281- Holy Crap! Upgrading a Caravel straight to Destroyer gives you not only the +3 Sight from the Caravel, but an additional +2 Sight from the Destroyer for +5 Sight! And if you have The Great Lighthouse or Naval Tradition... whoo boy. I've taken another detour. Seems I forgot to grab Chichen Itza... and so did every other civilization. Once that's on track I have the Taj 1 Turn from completion so things will be going smooth.
Turn 290- Chitchen Itza complete. Darius was also eliminated just a few turns ago. Looks like its just me and Washington now. I hope he doesn't attack me. I'd hate to have to massacre him with my Rocket Artillery and Mechanized Infantry. Hell by the time he gets those Ill have a GDR
Turn 295- I caved and used my 'rabbit breeding' horses for a quick buck (I'm gonna regret this when I see the numbers). I got tired of getting within spitting distance of my 2nd Golden Age and have it slip back due to my enormous population growth. So I got enough money for a Theater to keep me in the green for a few more turns.
Turn 300- Finally I get my 2nd Natural Golden Age.
Anyways, Time for a Recap
Tech Path:
Flight
Radar
Rocketry
Telegraph
(Great Scientist)
Electronics
(Great Scientist)
Railroad
Refrigeration
Plastics
Mass Media
(Great Scientist)
Penicillin
Computers
Robotics
Combustion
Atomic Theory
(In Progress)
Social Policies:
Order
Socialism
Turn 302- Oh yeah, broke 1000
/Turn. Go me
Turn 315- Apollo Project Complete, beginning the long haul of making ship parts. My main production city pulls out 254
/Turn and my Capital does 111
/Turn. Unfortunately I wont finish before 1900 but it wont be long after.
Turn 319- Cockpit complete. ETA to Capital: 2 Turns
Turn 321- Booster(1) complete. Built in Capital.
Turn 323- Engine complete. ETA to Capital: 2 Turns
Turn 326- Booster(2) Complete. Built in Capital.
Turn 327- Stasis Chamber complete. ETA to Capital: 2 Turns
Turn 332 (Year 1912)- Booster(3) complete. Built in Capital. Spaceship Complete.
TO INFINITY AND BEYOOOOOOOOOOOOOOOOOND