Quick Answers / 'Newbie' Questions

One of my enemies is down to just 1 city, but I can't find it. How can I go about finding it on the map?

If you can't find it on revealed map, chances are high that it is single-tile-island city. If you can't find that city with "locate city" function, make peace with that civilization and enstablish an embassy (ctrl+d or small d sign near minimap IIRC) E button near minimap). Enstablishing an embassy with one nation, will reveal their capital location.
 
Also, if you'd had an Embassy before you went to war, you'd see the city tile for their capital every time it moved--useful if the city is under the fog.

"Establish Embassy" is the E button next to the minimap; D starts diplomacy.
 
It seems that whenever I don't choose the next item to produce, the governors are always choosing something I don't want, for every city. Currently, they seem to mostly be choosing Mobile SAM units, which I don't really want, as none of my enemies have airplanes yet, so I think they're pretty useless.

Is there some way to designate a default to be produced without having to go to every city and create a list?
 
It seems that whenever I don't choose the next item to produce, the governors are always choosing something I don't want, for every city. Currently, they seem to mostly be choosing Mobile SAM units, which I don't really want, as none of my enemies have airplanes yet, so I think they're pretty useless.

Is there some way to designate a default to be produced without having to go to every city and create a list?

Yes, there is. You need to contact the governor, and then go to the tab where you can tell the governor to produce certain categories "Never/Sometimes/Often" in "This City/Continental Cities/All Cities"

It is normally used if you have the governor set to manage production. Which you shouldn't do.

But even without the governor on it will have some effect on what the governor offers as the item to be produced next. And setting some categories (offensice land units, great wonders etc.) to "Never" and "All Cities" while setting others (Workers, Settlers, etc) to "Often" and "All Cities" should help to make the governor guess right more often. Play around with the settings.

Of course there are also settings in the Preferences as to whether or not you are notified each time when something completes, or where you can tell the game to keep on building the units you built last.
 
Yes, there is. You need to contact the governor, and then go to the tab where you can tell the governor to produce certain categories "Never/Sometimes/Often" in "This City/Continental Cities/All Cities"

It is normally used if you have the governor set to manage production. Which you shouldn't do.

But even without the governor on it will have some effect on what the governor offers as the item to be produced next. And setting some categories (offensice land units, great wonders etc.) to "Never" and "All Cities" while setting others (Workers, Settlers, etc) to "Often" and "All Cities" should help to make the governor guess right more often. Play around with the settings.

Of course there are also settings in the Preferences as to whether or not you are notified each time when something completes, or where you can tell the game to keep on building the units you built last.

Thanks for the help
 
It seems that whenever I don't choose the next item to produce, the governors are always choosing something I don't want, for every city. Currently, they seem to mostly be choosing Mobile SAM units, which I don't really want, as none of my enemies have airplanes yet, so I think they're pretty useless.

Is there some way to designate a default to be produced without having to go to every city and create a list?

I have the preferences set so that the governors contact me every time a unit is finished so that I can make sure that they are building what I want.
 
The upper branch almost always leads to a faster tech pace. The AIs prefer techs like Feudalism, Invention, and Gunpowder. The military techs make sense if you want to bash the AIs, but if you want to win diplomatically, launch the spaceship, win by 20k or 100k without the ToA, the upper branch makes more sense.

I've tried both ways & made it work; in this game, the AI's seemed to split evenly & take both branches. I never found a monopoly tech to leverage against the leaders & simply fell further behind over time, even though I stayed on the bottom branch the whole way. The simple truth is that I'm not used to Emperor yet.

In this case, I wanted to get my Beserks & bash a bit, but opportunities were fleeting. I've turned the game into an experimental lab & when finally finished, will post some saves, ask some questions, report some conclusions elsewhere.

kk
 
Probably posting a fairly early save, late AA or something, could clear things up.

A seafaring civ is one of the best for taking a tech lead early; starting with Alphabet and fast curraghs to meet everyone early is a huge advantage. On Emperor you'll have a good shot at the Republic slingshot also.
I would go often for the lower tech branch as well if I was Scandinavia or France, for my unique unit.
Maybe there's something in your empire management not right: not enough workers and roads, not maxing food by good use of graneries, buildings at the wrong places, that kind of stuff.
 
have started a game and it's turning out a bit odd or at least somthing I haven't come across. Regent game on continents map 7 AI's picked at random. I am the ottomans.

Started off well, expanding and not bumping into anyone till a Russian scout shows up, when my wandering warriors and curragh find no one else I get worried thinking I am on a small island. It turns out we are on a big island with just the two of us, we seam to have at least four sources of Iron and we have both grabed some. I have dyes and furs she doesn't seam to have any luxuries. My Curagh's havn't spotted any obvious sea route but will search now with galley's.

I am narrowly ahead of Russia in culture, arms and usually two towns more then her, with still plenty of space to settle, Oh and a few techs up.

Any advice on long terms aims after the obvious. Find other civ's, kill russia and settle whole landmass. I suspect the game could get very boring.

At this point I would usualy be hemed in a bit and had a few early wars. With only two Lux's is it worth while building market places?
 
With two luxes, no.

Being the builder I am, I would probably build them if I had nothing else to build for when I do have more than two luxes.
 
Any advice on long terms aims after the obvious. Find other civ's, kill russia and settle whole landmass. I suspect the game could get very boring.

At this point I would usualy be hemed in a bit and had a few early wars. With only two Lux's is it worth while building market places?

What's your VC? If conquest/domination, then spam out settlers, build up forces, smack down Cathy. If cultural, build cultural stuff out the wazoo. Etc. As for markets, I would probably anticipate getting some more luxes & might build a few in my core cities-to-be, but would probably hold off a little longer, especially if I thought I could kick off a GA in the not-too-distant future.

Clearly, though, you need to find out where everyone else is hiding, so spamming out suicide galleys seems in order, even over settlers. How do you stand currently wrt the Republic/Monarchy slingshot, btw?

kk
 
got slingshot, but that pop up that flashs up ocasionaly says I am the 5th most backward civ so I suspect with the greater trading options avaible on the other crowded landmass they have pulled ahead since then.

There is still probably about a third of my landmass unfilled and I am on 12 towns and Russia has at least 10 so you get an idea how big the landmass is. This is on a standard map
 
got slingshot, but that pop up that flashs up ocasionaly says I am the 5th most backward civ so I suspect with the greater trading options avaible on the other crowded landmass they have pulled ahead since then.

There is still probably about a third of my landmass unfilled and I am on 12 towns and Russia has at least 10 so you get an idea how big the landmass is. This is on a standard map

I'd probably revolt now, if you haven't done so already. I'd wait to finish any settlers/workers, if they were within 2-4 turns of completion, but otherwise I'd go right away. My preference is to avoid starting a war until the land area is settled, as well, but that shouldn't be too long in coming, so I'd start preparing, assuming that I was going for conquest/domination.

kk
 
Hi All!
I conquered or razed every city I can find of the Dutch, but know they have a galley off the coast. There's still some units of theirs causing me trouble on the mainland.
I know the "lone settler" can keep an AI civ alive in the game, but does it provide unit support?
Anyone know?
 
Hi everyone, I've just started playing civ3 again after a few years gap. Never really got too in depth with it before but I've been reading some of the guides on this site and am gradually improving but have a few questions I can't seem to find the answers to.

1) I want to participate in GOTM but am really confused as to what I should be downloading, I have the original civ3 CD, all it says on it is Civilization III, which I have patched to 1.29f - I'm confused do I need C3PTW or C3C or am I missing something?

2) Is there anywhere I can download saved games from some good players that are part way through, say 1000BC, 500AD, 1000AD etc to get an idea of how people are managing their cities, how many workers etc, obviously this will change depending on the situation but I can at least get an idea.

3) I'm a bit confused as to what specialist scientists actually do, obviously to do with research but I don't know exactly how they work to know how to effectively use them, e.g. is it worth having 1 or 2 per city or have 1 city dedicated to them? Same question for Tax collectors.

Any help greatly appreciated.
 
Not sure about the Gotm. I think they have a vanilla Gotm and a version for C3C, but that may not be true any longer.

It may be hard to find any games for vanilla, but I expect there are some SG's that would have saves. I am not sure if they will be Mac or PC or how they do that. I recall that they had both on some games.

When you read about specialist, just understand that vanilla is not the same as C3C. In conquest a scientist gets 3 beakers and a taxman gets gold. This make using them much better.

That said, you normally do not want to use them in places that have relative low corruption and improvements, read banks/markets/lib types. If a scientist get 1 beaker in a 100% corrupt town, that is 1 more than you otherwise get from him working.

If it is a town with low corruption and it has a lib, that citizen is better off working as long as it nets a beaker that could get multiplied. Same for gold. Now you have to also consider happiness as it may be you need to make some specialist to balance that out.
 
...2) Is there anywhere I can download saved games from some good players that are part way through, say 1000BC, 500AD, 1000AD etc to get an idea of how people are managing their cities, how many workers etc, obviously this will change depending on the situation but I can at least get an idea...
Yes. Go to the HOF (Hall OF Fame) pages (http://hof.civfanatics.net/civ3) and click on the Players' names. You will be able to download top players' games at different points in the game, such as 1000BC, 10AD, 1000AD and 2050AD.

If you use the utility program CRpViewer from the CIVReplay suite, you will also be able to view a simple replay of these games.

...I'm confused do I need C3PTW or C3C or am I missing something?...
I would strongly suggest getting Civ 3 Conquests (C3C) or Civ 3 Complete........they're practically giving it away these days! For a couple of reasons:

1. Many of the games in HOF were played either using Vanilla, PTW or C3C....AND, as time went on, the most recent version of Civ 3, Conquests, was played with more skill than the earlier vanilla versons.
2. You might need it to play GOTM. (Not 100% sure.) :)
 
Hi All!
I conquered or razed every city I can find of the Dutch, but know they have a galley off the coast. There's still some units of theirs causing me trouble on the mainland.
I know the "lone settler" can keep an AI civ alive in the game, but does it provide unit support?
Anyone know?

AFAIK if they have no cities there's no support to pay. Same applies for humans.
 
1) I want to participate in GOTM but am really confused as to what I should be downloading, I have the original civ3 CD, all it says on it is Civilization III, which I have patched to 1.29f - I'm confused do I need C3PTW or C3C or am I missing something?

You need PTW for GOTMs and Conquests for COTMs. But I guess they are available really cheap if you look around.
 
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