Im posting here as this might be the only place to get reasonable feedback.
A would like to share with You with my project. Its still at concept stage, where i fear it will stay - as i dont have the time needed to finish it (baby daughter is a blackhole of time
).
The Election ModMod for RoM2.7
The main and only element of this projct is to simulate the changes of all civs leaders on their civics basis. There is ascension and hairitage for kings, and elections for president, as well as self-placement for dictators.
The basis the leaders change would look like this (just a hint):
- King: After a random quantity of turns (10-20?) You get a list of 2-3 heirs (Your current leader with the suffix "the #rd/nd", ad 1-2 other leaders) - its only Your choice which "kin" will be of favor
- President: After a certain time (8turns?) - there are elections - 4 candidates (one of them is Your current leader (one time reelection)), the population votes:
[You have 15% of votes] + [every population point generates a vote based on the city's (from which this population point comes from) unhappy reason which finds a solution in a leaders trait] + [random 20%]
- dictatorship: You just get a random leader /or choose from a pool of aggresive/militaristic types.
Ans so on... i have more notes on that but just wanted some feedback for the base idea.
I can give away all notes made to this point, with no credit - just would like to see it working (or not working ;{ )
What say You?