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#41 |
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Chieftain
Join Date: Feb 2011
Location: Finland
Posts: 66
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Longturn (slightly modified freeciv for multiplayer games played turn/day) community lives in http://www.longturn.org/
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#42 | |
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Chieftain
Join Date: Feb 2011
Location: Finland
Posts: 66
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Quote:
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#43 |
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Chieftain
Join Date: Jul 2012
Posts: 8
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@cazfi, I'll send you a private email on that address. I am sure we will find out something for you to do
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#44 |
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Chieftain
Join Date: Feb 2011
Location: Finland
Posts: 66
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Got your mail. I'll try to reply soon, but cannot promise it to happen this night.
Oh, don't expect me to do too much for your project. I'll try to help get you started, but I'm not going to be too active after that (will be following you, though). I've got enough projects already, and of those main freeciv project takes a lot of my time (As http://www.ohloh.net/p/freeciv/contributors/summary puts it: "cazfi generated more than 50% of all commits during the past 12 months.") Meanwhile freeciv 2.4.0-beta1 release is coming, and list of contributors is already updated to match. These are the people (minus those who have contributed to 2.5 development only) for you too to thank for what you get as starting point of your fork: http://freeciv.wikia.com/wiki/People |
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#45 |
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Chieftain
Join Date: Feb 2011
Location: Finland
Posts: 66
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I don't know if you can take any advantage of it, but current random map generation does produce height map. This information then influences what terrain is selected for each tile. Height information just never leaves map generator module.
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#46 |
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King
Join Date: Sep 2006
Location: Perth, the other side of Earth!
Posts: 739
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Does the documentation have flowcharts or UML diagrams to look at?
__________________
Lost Eden Beta - The latest total conversion for Alien Crossfire! ![]() Check out my website and my YouTube channel! |
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#47 |
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Chieftain
Join Date: Jul 2012
Posts: 8
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@Kilkakon, I don't think so. The tools of development - mailing list, source code and bug tracker - are more-or-less sufficient documentation, if you are already familiar with the code. Of course, this means a rather steep learning curve, but although this is a problem in almost every open source project, it is rarely attended to. There are automated tools to show class hierarchy for C++ code (it's called Doxygen), but since freeciv is C, I'm not sure if Doxygen can cut it.
I also want to point out that one of the former devs of freecivAC will add me as a developer of that project on sourceforge, so that I can update the project there. So I will adopt that project name as well, and pick up where they left off. My first task is to get freecivAC to a playable state - which should take quite a while. As soon as I have something worthwhile to share, I'll do it on the forums. In the meantime, I'll mostly do stuff using the freeciv dev tools. |
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#48 |
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King
Join Date: Sep 2006
Location: Perth, the other side of Earth!
Posts: 739
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The point of documentation is to help those who aren't familar with the code get up to speed on it quickly! And yes Doxygen is great, but this program is in C for some reason.
Still, I'm happy to at least take a look every now and then at the project.
__________________
Lost Eden Beta - The latest total conversion for Alien Crossfire! ![]() Check out my website and my YouTube channel! |
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#49 |
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Chieftain
Join Date: Feb 2011
Location: Finland
Posts: 66
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Syntron hosts doxygen documentation on his own server, but as our doxygen related work has so far resulted in only conffile to use doxygen with (no doxygen markup in code), this is of limited usability: http://syntron.homelinux.org/doxygen/freeciv/html/
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#50 |
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King
Join Date: Sep 2006
Location: Perth, the other side of Earth!
Posts: 739
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Did anything come of this?
__________________
Lost Eden Beta - The latest total conversion for Alien Crossfire! ![]() Check out my website and my YouTube channel! |
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#51 |
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Modder and Proud
Join Date: Apr 2009
Posts: 495
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I pinged rcb two weeks ago, asking for occasional progress reports, but no dice so far.
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The most active Alpha Centauri community on the web. |
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#52 |
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Chieftain
Join Date: Sep 2007
Posts: 35
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Hmmm... no updates on the ancient geocities era project page either he was supposedly given the keys to, either.
Who knows. Maybe he took one look at it and saw it was going to be 20 tons of work and the freeciv engine would not do what all he had in mind. Either that or pesky RL.. |
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#53 |
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King
Join Date: Sep 2006
Location: Perth, the other side of Earth!
Posts: 739
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Yeah, it's strange, there was a huge buzz of activity and then nothing. :O
__________________
Lost Eden Beta - The latest total conversion for Alien Crossfire! ![]() Check out my website and my YouTube channel! |
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#54 |
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Chieftain
Join Date: Jul 2012
Posts: 8
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Hi! Sorry, I had to put freecivac on hold, because of unforeseen extra work I'll have to do for my master's thesis (in computer science, but unrelated to games). @Busters Uncle, how did you ping me? I don't recall receiving any mail...
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#55 |
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Modder and Proud
Join Date: Apr 2009
Posts: 495
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It was a PM at AC2. People usually have email notification, so it's as good a way as any, usually.
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The most active Alpha Centauri community on the web. |
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