Uploading now.
I've called it 1.1, because there are lots of changes, and it deserves that title.
- England now Exp/Sea; Rome now Mil/Ind
- Expansionist civs now can build cheaper medieval and modern settlers
- Balloons now cannot be loaded
- Fixed USMC abilities
- Galleys and Dromons now can carry 1 unit
- Fixed Axeman orders
- Axeman, Oromo Horseman, Zeppelin, Bomber, Frigate, Destroyer, Dreadnought and Carrier now can upgrade
- Fixed Urban Militia-Partisan-Shifta-Guerilla upgrade path
- Fixed double Portuguese rifleman
- Rifleman now has only the defensive role flag, and it is available to Ottomans, too.
- Urban Militia, Partisan and Guerilla don't require support, but suffer -2 hit points penalty. Shifta suffers only -1
- Urban Militia costs 50; Partisan and Shifta cost 75; Guerilla costs 100
- Frigate now has defense 4
- Gallivat now has attack 4, defense 3
- Fixed Ironclad-Dreadnought-Battleship upgrade path
- Reduced Ironclad, Carrier, Submarine, Destroyer, Battleship, AEGIS Cruiser, Nuclear Sub., Cruiser, Modern Destroyer and Modern Carrier cost
- Reduced all the nuclear weapons cost
- Crossbowmen can no longer be drafted
- Ansar Warrior now costs 80
- European Ironclad now rotates before attack
- Fixed Gallivat and War Chariot enslavement result
- Increased Cog ocean movement points
- Changed Gallivat movement points
- Changed USMC stats
- Monument now produces 3 culture per turn
- Fixed the Monastery: now produces 3 happy faces
- The Terracotta Army now have a frequency of 7 turns
- Magellan's Voyage now increases by up to 3 points naval movement
- Reduced Magellan's Voyage and The Statue of Liberty cost
- Democracy now required for era advancement
- Enlightenment no longer allows draft, MPP and embargoes
- Reduced Mesoamerican Cults cost
- Increased Chivalry, Education, Banking, Metallurgy, Firearms, Military Tradition, Flintlock and Naval Tactics cost
- Terrain domination victory condition reduced to 30%
- Tuned Chinese (+), Japanese (+), Iroquois (+), American (+), Roman (+), Greek (-), Arabian (-), Egyptian (-), Portuguese (+), Babylonian (-) and Viking (+) strength
- Flood plains tiles now crippled later (with Invention)
- Moved a goody hut in Eastern Europe location
- Removed one barbarian chariot
- Moved Mustangs' locations
- Fixed Civilopedia entries (Religious Traits, Draft, Mantenance, Fortress, Barricade, Iron Working, Construction, Trench Warfare, Scout, A-Bomb, Phoenician Bireme, Gallivat, Privateer, Shifta, The Slave Trade, The India Trading Company, The Statue of Liberty, Hanging Gardens, Art of War, The Great Wall, The Oracle, Forbidden Palace, Secret Police HQ, Mustangs)
- Bonus for seafaring civs is now mentioned
- Replaced "are building" with "are starting to work on" in the Cultural advisor report
- Fixed CW Elephant Archer, Slinger and CossackSpakh sounds
- Fixed Junk attack animation
- Fixed Tu-95 (heavy bomber) bombing animation
- New Terracotta Army wonder splash