Fujisan
Warlord
- Joined
- Sep 9, 2003
- Messages
- 130
As most of you probably know, in the G&K expansion units from military city states spawned in your own territory instead of the city state territory as was in vanilla.
Actually, I don't like this change. Why spawning a unit in the city state territory is bad?
The only drawback I can see is that if you need this unit in your territory it may take some time for him to travel.
However there a lot of good points when a unis is spawned in the city state territory.
In large or huge maps I often used (past tense, unfortunately) the following nice strategy at the early stages of the game.
My suggestion is to make it at least optional. What do you think?
Actually, I don't like this change. Why spawning a unit in the city state territory is bad?
The only drawback I can see is that if you need this unit in your territory it may take some time for him to travel.
However there a lot of good points when a unis is spawned in the city state territory.
- It is natural. No teleportation.
- Easier exploring the far territories.
- Dealing with barbarians (getting experience or pillaging barbarian camps) that are far from your empire.
- Help the city state if it is under attack.
- Attack or pillage your enemy from the back with the element of surprise.
In large or huge maps I often used (past tense, unfortunately) the following nice strategy at the early stages of the game.
- Ally with a far military city state.
- Get a unit from them.
- Travel the unit to your empire exploring the map and fighting with barbarians.
- At the final you get the fully experienced (30 xp) unit together with gold from barbarian camps, ancient ruins, and may be new explored area or new diplomatic contacts.
- Profit.
My suggestion is to make it at least optional. What do you think?