Civilization 5 Rants Thread

Why I hate Civ5:
1)It's a badly optimized game with a bad AI and "dead"(Looks like a painting.Look at Civ4.Everything is alive - trees,farms,mines,rivers, etc...) graphics that req. a high-end PC to run smoothly.
2)Civ5 is not finished.No end-game replays,no oil paintings for projects,no end-game movies,no hotseat and PBEM.
3)Balance and bugs.Slow production,wonders are not game-changing(only few of them are good),building and unit maintenance is too high.And a lot of bugs.
4)Civilopedia is ruined.That's a bad sign...sniff...
5)Overpriced crappy DLC.Another bad sign."We sold you this unfinished game and we want more of your money.We know that you want that content.And we know that you want it to be free.But we are greedy.PAY FOR IT!MUHAHAHAHA!"(c)2K
 
Why I hate Civ5:
1)It's a badly optimized game with a bad AI and "dead"(Looks like a painting.Look at Civ4.Everything is alive - trees,farms,mines,rivers, etc...) graphics that req. a high-end PC to run smoothly.

I actually hated how everything in Civ4 looked so cartoony, in regards to graphics I felt it was one of the worst in the series.

Imo Civ 3 > Civ 5 > Civ 2 > Civ 4 > Civ 1

You are definately right about the AI though, it is the least competant civ AI to date and to make matters worse it lags in the late game. It's just ridiculous how little effort Firaxis puts into the AI of this game, considering it is so incredibly important.
 
Gameplay:
1) Poor AI or better non-existant AI.
2) Poor Naval Combat or better non-existant Naval Combat.
3) Poor Aerial Combat or better non-existant Aerial Combat.
4) Bad diplomacy, Best Friend this turn your enemy next turn.
5) Base Tile Production ouput - unbanlanced.
6) Resource Tile Production ouput - unbanlanced.
7) Immortal Units ( Just go for honnor and start battling, you will end with better warriors that can win against Swordsman, then start upgrade this elite units ... )
8) Dumbed / Ilogical Techtree - GDR - Robotics not needed etc..)
9) Dumbed / Ilogical cities - Is best to have 3 cities with 5 pop than 1 with 15 pop.
10) Gold... gimme my GOOOOOOOOOOOOOOOOLD
11) Culture - City culture expanding it will go for the plains instead of that strategic / luxury resource.
12) GP - Overpowered GS and GE, crappy GM with unbanlanced tile improvements

Performance:
My computer: Quad-Core Extreme 3GHz + 2 * XFX Nvidia 9600 GT SLI + 8 GB DDR3 etc...
1) Huge Map + Pangea + Marathon + King + 12 Civs + 24 City States -
1.1 - LATE GAME: 5 minutes between turns
1.2 - Conquer a city - 30-60 seconds to change ownership.
1.3 - Move +50 units - 15 minutes
1.4 - Issue orders for 30 workers - 15 minutes
1.5 - Try to end game + 48 HOURS and probably is not enough
1.6 - Game CRASHES some times after a few hours of being loaded.

I still play the game... but i tend to loose interest when the performance issues start to occur.
 
Seriously, I don't play Civ 5 for 3 months, come back to find a good looking mod that hopefully fixes some of the serious problems and the first things that happen are as follows;

  • Civ 5 crashes on the opening movie.
  • Civ 5 takes forever to quit out of the stupid opening movie on second attempt to load.
  • I delete some Mongol scenario I had on there, but it doesn't actually delete?
  • I spend an hour of my time trying to download CCMAT, only for the stupid downloader to not actually offer to install what promises to be a good mod.

I hate Civ 5 with a passion, this piece of crap deserves no more of my time.

Sorry to rant pointlessly but I had to get that off my chest.

Moderator Action: merged into rants thread
 
I feel civ 5 has a lot of broken features. like no multiplayer lobby, no worldbuilder?? and its really hard to find information during the game about your statistics, since u have to rely on random popups. and the civopedia has vague, inaccurate information.

This opportunity for a sequel was wasted, and the burden of regret will never leave... . :cry:
 
I expected high things from Civ 5.

The PC Tech required
- Can make use of 8 threads - check (I have a core i7 = 4 cores + Hyperthreading)
- Good graphics card required - check (ATI HD 4870 - runs Civ 5 seemlessly)

The new concepts
- I UPT - will make combat more like I the wargames I was used to playing in my teens (30+ years ago)
- City States - great for using them for smallish countries (like Switzerland, etc.)

I couldn't really play my favorite mod "Road to War" (RtW) for Civ 4 on the computer I had, but once I got a new one (that could even play Civ 5 smoothly), it made the game come all alive. I see trees moving, rivers flowing, waves crashing on the beaches, and with RtW, even terrain changing with the seasons.

As Civ 4 can play well on Win 7 x64, and there are still hundreds of mods still to try out, if I even get tired of own developed version RtW.

Back to Civ 5. I was so hyped about getting my own version, I even got the Collectors edition with it's little statuettes and art book, but was so disappointed that it did not include a manual. I enquired about getting a colour printout of the PDF that it came with and it was cost prohibitive. This was really start of my decline in dislike of the game and according to many on here they were finding other things I had not even thought of.

After reading and viewing many of the development articles, many of the developers had come from Civ:Rev as opposed to Civ 4. I had bought Civ 4:Colonisation in the anticipation it would be like Civ 4 was but more updated. I was wrong, it was more micro-managment.

So I am back in Civ 4 for the foreseeable future and will be playing it for years to come. Like others have found with Civ 3 and even Civ 2, you can still get many years of enjoyment out of an out-dated series. Civ 4 will be like this.

However, I am hopeful Civ 5 will come good and the Civ devs will continue to read the comments here (as 2Kgames is representative on the boards), it will eventually develop into a worthy successor to Civ 4 and in the meantime we still have our Civ 4 / Civ 3 / Civ 2.
 
except for the new combat rules (which by far is the best civ tweak on all 4 editions) the new edition is a complete let down. expected developers to keep some of the tried and tested features from IV and improve on them. Here are some of the nags!

1. Religion is gone - it made the game more realistic and diplomacy more complex. Should have retained it!

2. Revolutions was a brilliant mod but nothing of it - ideal to keep expansion in check - realistic and functional - should have become a permanent feature in any vanilla with options to customize

3. naval transports are gone - land units can take to water easily with the techs in place - once again killed the realism and no feeling of build up for invasion!

4. bonus resources are gone to waste - they just decorate the map!

5. diplomacy is still very weak - the biggest nag is there is no transparency in foreign relations - there should be different ways to build influences with other civilizations just like with city states so you have friends, foes and allies amongst other civs

Moderator Action: Moved to Rants thread. - Methos
 
My Civ5 rant is simple: why do I even bother coming here?
 
hi i clicked on the thread labelled "rants thread" just to complain about being forced to waste my time reading it. hey wait...
 
I stopped playing with the new patch, I can't stand the AI going on full ICS strategy. The thought of grinding through all those cities, raze most of them and replace them with well placed cities, perfectly knowing that the AI will keep settling new cities on every 2 desert tiles I leave unclaimed is not bearable

/end-rant, see you with the next patch
 
I honestly don't know what the devs were thinking when they were making this game, I know AI has never been the franchise's strong suit but with all of the attention they essentially put into making a spread sheet look prettier they could have atleast made it play well. Graphically speaking I would have been very happy with civ 4 put on a hex grid because I'm not playing this game because of how it looks, I'm playing it because I like 4x gameplay and even that has been 'streamlined' (read: dumbed down). There just isn't enough micromanagment anymore.

They seriously needed to spend another year on the AI making the diplomacy better in praticular. The diplomacy screen should have a map in it that can be used to claim lands as your own so the AI knows they will be drawing your ire for settling there and visa versa. There should be more complex trade treaties like food imports and exports by quanities, the option of allowing populations to immigrate and emmigrate (with pros / cons like attracting specialists / vulnerability to demographic warfare) options for isolationism (thats all I ever want to do with the Ai in this game) and the AI needs a better understanding of what a 'fair trade' is. It also needs to learn how to not screw itself in the long term for a short term gain, not just in trade but in interactions with eachother and the player. I know they could have done this if they wanted to put the time and effort into it but they didn't, instead they put it into enhancing aspects of the game they have nothing to do with the core concept of the 4x experences.

PS: What makes me the most butthurt over this is that I genuinly like the addition of hexs, one unit per tile and social policies so I feel the game failed to be what it could have.

PPS: One person mentions accessability and I'll rage hard, this type of game should not be made with the lowest common denominator in mind.

Moderator Action: Merged into Rants thread.
 
Welcome to the forums. I completely agree with you, now wait for people raging "omg yet another complaint thread", "put it into rants thread", and obviously "oh you have no idea how hard it is to make AI, these guys are amazing you should be rooting for their efforts", finished with "the game's still young, just wait for the patches i'll be ol'right".

I for one stopped playing Civ5 more than two months ago and I don't miss it one bit, and after last "omg how huuge" patch I'm not even hoping that this game will be playable in forseeable future.

Last line of defence by apologists is "oh if you don't like it and aren't playing it then what the hell are you doing on forums?" :rolleyes: To answer that - I'm one of that obnoxious "vocal minority" (yet another line to mitigate the fact that Civ5 is a slap in the face of fans, made at the least possible effort only for quick profit) that rains on your parade every time you go to someone else "congratulations, you're beating Deity in Civ5, you're a very good civ player".

Civ5 is just a joke, Civ3 was making more sense and was more immersive than this GDR, Eldorado infested absurd.

P.S. Accessibillity? Dozen clicks through diplo screen to check what's available and to make a trade, and city governors auto swapping every tile by default every time you load the game until you'll padlock them to the hell and back? Please, don't even get me started on production queue and other bits.
 
"oh you have no idea how hard it is to make AI, these guys are amazing you should be rooting for their efforts"

Lies, I've seen extremely impressive AI in applications other than gaming. It isn't hard as much as time consuming to make good AI, something devs who need to meet corporate timelines would rather spend on other things like making the game an easy sell dispite good AI being critical to the actual game play.
 
I haven't played Civ 5 for months now. I might as well uninstall it and uninstall Steam as well (a bonus). I really only play Civ 4 RtW these days. I might wait for a few years and expansions to be released give it a try. In the meantime I'll unsubscribe from the Civ 5 discussion forums and place my focus on Civ 4 for the foreseeable future.

Of the Series of games I have played;
Bold = Favorites
... = did not play in the series

... Sim City 2000, Sim City 3000, Sim City 4, ...
... Caesar III, Pharoah, Zeus, ...
Age of Empires, Age of Empires II, Star Wars Galactic Battlegrounds (used AoE II engine), ...
Close Combat I, Close Combat II, Close Combat III, Close Combat IV, ...
Shogun:Total War, Medieval:Total War, Rome:Total War, Medieval II:Total War, Empire:Total War, Napoleon:Total War
... Civilization II, Civilization III, Civilization IV, Civilization IV:Colonization, Civilization V

Given my own experience with other Strategy Series, I have to now admit that Civ 5 like other series before it can lose their "mojo" and this more than anything means I am right in uninstalling it.

Good Bye Civ 5 and long live Civ 4 ...
 
Hi. The more I play, the more I am convinced that it wasn't testing enough. Not only the slowness in loading there are thousands? of things wrong. Among things is when rebasing an aircraft how many times does it need to to go through the actions. Other actions- too many to name - give no idea if the action taken actually works. Then there is the bit where a message says, " Unit is out of moves" while on the other side of the screen a message says, " A unit needs orders". One can't do anything! Except to wait? The game is full of waiting! Perhaps the idea was to save money on testing to get the feedback from this forum?
Having had a grumble, is there a way to stabilise the screen? Just the slightest touch on the mouse gets the screen going berserk! :confused:
Cheers....D.

Moderator Action: Merged into the Rants thread.
 
When the game seems to lock up or move to slow at times, I hit the 'W' key (Wait) and this seems to speed it up. I typically do this after combat as my unit will sit there for 4-5 seconds before giving focus to the next thing...
 
I hardly think my moans about CivV is copycat as I have formed my opinions on my own. But looking around this forum I can see why. It's full of remarks about the negative aspect. I have been playing Civilization since the first one way back in 1990 and this is the worst! Not so much the game concepts and the graphics but the actions. Like, how many times do I have to click my mouse to do things as moving a unit a short way? How do I move a fighter or bomber? I use the recommended way but its all hit and miss - not intended as a pun! CivIV is good but because I am religious I took exception and thought CivV would be good. But it has turned out that it was not tested enough. All these problems pointed out here in this forum could have been ironed out. Keep Civilizations going - theyr'e still the best. Dave. :)
 
Following aspects I don't like in this order

1. Dumping the whole game down and streamline it, now it's like just one other wargame
2. Poor diplomacy, all leaders behave like schizophrenics like Hitler is just a boyscout compared with them.
3. Global happiness, this is totally lousy system.
4. 1upt does not fit properly in the game and AI can't handle it.
5. Missing espionage, religion and other things.
6. Tech Tree is the stupidest in the whole civ serie.
7. Social Policies, earlier policies still remain after I have changed it.
8. Only one resource for unit and where is elephant resource?
 
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