Thank you for the detailed report
From my test games, I agree to most of your points.
I'll release the second alpha *soon* (maybe tomorrow) to get this kind of feedback from the first balance.
But unless I can code some of the policies effect, there will still be more separatist and higher chance of revolt than I plan to have in final version.
Just a precision about gameplay, happiness > 10 won't prevent separatist to appears, but it will calm them.
The stability screen in the new version will show the progression of stability/unstability from each culture groups more precisly.
About the rebels unit, the pikeman and the others are placeholder, the rebels will have weak units with a bonus only against city, but killing them will remove some population from the city that has spawned them. I plan to add a counter to those units to make them "return home peacefully" 3-5 turns after spawning.
From my test games, I agree to most of your points.
I'll release the second alpha *soon* (maybe tomorrow) to get this kind of feedback from the first balance.
But unless I can code some of the policies effect, there will still be more separatist and higher chance of revolt than I plan to have in final version.
Just a precision about gameplay, happiness > 10 won't prevent separatist to appears, but it will calm them.
The stability screen in the new version will show the progression of stability/unstability from each culture groups more precisly.
About the rebels unit, the pikeman and the others are placeholder, the rebels will have weak units with a bonus only against city, but killing them will remove some population from the city that has spawned them. I plan to add a counter to those units to make them "return home peacefully" 3-5 turns after spawning.