ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 382
I was thinking that perhaps all the great people points can be used not just to generate great people. We can install a new feature where these great people points can be used to select from a deck of card. The card selected will give some kind of advantage/bonus.
For example, my city X has accumulated 50 great merchant point, 60 in city Y, and 10 in City Z. That's a total of 120 great merchant point together. We can apply the entire 120 points to select a deck of merchant related cards. Each card in the merchant deck will give some kind of bonuses. For example, one card in the merchant deck will grant 1 gold coin to all worked sea resources. Another deck will double commerce income in all cities. Yet another card in the deck may reduce military maintenance cost for 20 turns.
The cards in the deck can be cheap in terms of the great people points that will be needed for such cards to be available. But the cheaper they are, the bonus they gives will also be less impressive. Then there are the more expensive cards that may require more great people points, but they will give much more impressive bonus.
Second, once a card is chosen by a certain player, that card and its bonus will not be available anymore to another player.
Third, some cards may require points from two or three different type of great people. For example, one card may need 20 great engineer point, and 30 great merchant point to purchase. This card may reduce the hammer cost of producing all military units in a certain city of my choice as well as reducing their maintenance cost.
Fourth, some cards may not be available until the technology required is researched even if the players already have enough great people points to buy it. For example, a card that adds 20 percent more production to factories will obviously be unavailable to a civilization that has yet to reach industrial age.
If everyone like the idea, then the next thing to do is to get creative about the bonus that can be given off by the cards. The key is to get creative. If the bonuses given by the cards are similar to the ones that great wonders give (such as a free tech, or 3 culture points for each temple, etc), then its boring. Some very interesting bonuses that I am thinking about are:
Unique city improvements. For example, one card cost 600 great merchant point and 320 great engineer point. This card will allow the civilization that chose it to build a unique city improvement that nobody else can build. Since this is a pretty costly card, this unique improvement only available to this card will also generate some pretty significant bonus.
Unique technology. Similar to the unique city improvement, unique technology is one that only the player who chose this card can access. Nobody else can ever research this unique technology.
Unique worker ability. A card that when chosen allows the workers to build more productive farms, mines, and lumber mills. A typical farm on a grassland tile in the ancient era will produce three food (correct me if I am wrong). The unique worker ability can increase the farm production to five food.
Other unique worker ability: A card that allows worker to build canal. The canal will increase commerce revenues of landtiles adjacent to the canal.
Unique spy ability: Lets say I have my spy in stationed in my city of Beijing. The city is surrounded by three enemy units. One unique ability that can be given by the card is that the spy can prevent one of the unit from attacking my city for one turn. That means that for that turn, only the two other enemy units may attack my city. However, if I have a military unit outside the city, that enemy unit which can't attack my city for that turn can still attack that military unit which belongs to me.
Great general: I forgot how much combat bonus a great general will give to adjacent units. Lets just say that the its 15 percent. Right now, a military unit that is adjacent to TWO great generals will have a combat bonus of only 15 percent. I am thinking of a card that will allow the military to get 30 percent combat bonus.
Again, the key is to get REALLY creative with the bonus so that the game can become more diverse. Each game is a different experience because of the so many different kind of bonus that exists out there.
Let me know what you guys think.
For example, my city X has accumulated 50 great merchant point, 60 in city Y, and 10 in City Z. That's a total of 120 great merchant point together. We can apply the entire 120 points to select a deck of merchant related cards. Each card in the merchant deck will give some kind of bonuses. For example, one card in the merchant deck will grant 1 gold coin to all worked sea resources. Another deck will double commerce income in all cities. Yet another card in the deck may reduce military maintenance cost for 20 turns.
The cards in the deck can be cheap in terms of the great people points that will be needed for such cards to be available. But the cheaper they are, the bonus they gives will also be less impressive. Then there are the more expensive cards that may require more great people points, but they will give much more impressive bonus.
Second, once a card is chosen by a certain player, that card and its bonus will not be available anymore to another player.
Third, some cards may require points from two or three different type of great people. For example, one card may need 20 great engineer point, and 30 great merchant point to purchase. This card may reduce the hammer cost of producing all military units in a certain city of my choice as well as reducing their maintenance cost.
Fourth, some cards may not be available until the technology required is researched even if the players already have enough great people points to buy it. For example, a card that adds 20 percent more production to factories will obviously be unavailable to a civilization that has yet to reach industrial age.
If everyone like the idea, then the next thing to do is to get creative about the bonus that can be given off by the cards. The key is to get creative. If the bonuses given by the cards are similar to the ones that great wonders give (such as a free tech, or 3 culture points for each temple, etc), then its boring. Some very interesting bonuses that I am thinking about are:
Unique city improvements. For example, one card cost 600 great merchant point and 320 great engineer point. This card will allow the civilization that chose it to build a unique city improvement that nobody else can build. Since this is a pretty costly card, this unique improvement only available to this card will also generate some pretty significant bonus.
Unique technology. Similar to the unique city improvement, unique technology is one that only the player who chose this card can access. Nobody else can ever research this unique technology.
Unique worker ability. A card that when chosen allows the workers to build more productive farms, mines, and lumber mills. A typical farm on a grassland tile in the ancient era will produce three food (correct me if I am wrong). The unique worker ability can increase the farm production to five food.
Other unique worker ability: A card that allows worker to build canal. The canal will increase commerce revenues of landtiles adjacent to the canal.
Unique spy ability: Lets say I have my spy in stationed in my city of Beijing. The city is surrounded by three enemy units. One unique ability that can be given by the card is that the spy can prevent one of the unit from attacking my city for one turn. That means that for that turn, only the two other enemy units may attack my city. However, if I have a military unit outside the city, that enemy unit which can't attack my city for that turn can still attack that military unit which belongs to me.
Great general: I forgot how much combat bonus a great general will give to adjacent units. Lets just say that the its 15 percent. Right now, a military unit that is adjacent to TWO great generals will have a combat bonus of only 15 percent. I am thinking of a card that will allow the military to get 30 percent combat bonus.
Again, the key is to get REALLY creative with the bonus so that the game can become more diverse. Each game is a different experience because of the so many different kind of bonus that exists out there.
Let me know what you guys think.