Morningcalm
Keeper of Records
Here's an idea for the Ancient Israelites:
UA: Diaspora/Exodus. Settlers do not stop city from growing, and have more LOS, all cities that follow your religion grant you limited LOS around the city, OR
UA: House of David. All Great People improvements and one-use abilities (i.e. admiral healing, trade missions, etc) generate faith, and Great Prophets cost less to generate from the beginning of the game. All religion bonuses increased by 3% (i.e. +% production up to 15% now up to 18%), except Pantheon beliefs.
Maccabees (UU), with an attack bonus against units near a city formed from one of your settlers (including cities currently owned by the enemy). Maccabees have a 50% chance of spawning for free near the capital when one of your cities is taken by the enemy.
Synagogue (UB), a unique building replacing nothing, unlocked with Theology, increases faith, culture, science, and slows rival nation culture from overwhelming yours (in line with BNW ideology mechanics).
UA: Diaspora/Exodus. Settlers do not stop city from growing, and have more LOS, all cities that follow your religion grant you limited LOS around the city, OR
UA: House of David. All Great People improvements and one-use abilities (i.e. admiral healing, trade missions, etc) generate faith, and Great Prophets cost less to generate from the beginning of the game. All religion bonuses increased by 3% (i.e. +% production up to 15% now up to 18%), except Pantheon beliefs.
Maccabees (UU), with an attack bonus against units near a city formed from one of your settlers (including cities currently owned by the enemy). Maccabees have a 50% chance of spawning for free near the capital when one of your cities is taken by the enemy.
Synagogue (UB), a unique building replacing nothing, unlocked with Theology, increases faith, culture, science, and slows rival nation culture from overwhelming yours (in line with BNW ideology mechanics).