davidlallen
Deity
In the Dune Wars mod, we have some awesome artwork for a Worm Rider. I want to have units which look one way when standing on land, and look completely different when standing on ocean.
I have tried to do this with unit swapping called by onUnitMove, but that did not work out. Please see this thread for more description and details, in particular point (2) in post #3. It generates a free unit whenever the routine executes.
One of the non-developers on the Dune Wars forum has said that this is a standard part of FFH. Of course FFH is a huge mod which contains huge changes to the sdk.
My question is, can anybody give me a high level view of how FFH handles unit art swapping? If there is a trick which I can easily re-implement, I will do it. If there is a big, but separable part of the FFH sdk mod which I can pull out, I will try to do it.
Any pointers?
I have tried to do this with unit swapping called by onUnitMove, but that did not work out. Please see this thread for more description and details, in particular point (2) in post #3. It generates a free unit whenever the routine executes.
One of the non-developers on the Dune Wars forum has said that this is a standard part of FFH. Of course FFH is a huge mod which contains huge changes to the sdk.
My question is, can anybody give me a high level view of how FFH handles unit art swapping? If there is a trick which I can easily re-implement, I will do it. If there is a big, but separable part of the FFH sdk mod which I can pull out, I will try to do it.
Any pointers?