[Religion and Revolution]: Drying Swamps, Digging Riverbeds, Planting Forrests

One (very late) addition from my side purely from a playing perspective:
1. Would be a nice feature imho later on to make cities in marshland more viable

2. Considering the costs, the uses of this would probably be rather limited. However, if there would be inventions that would lead to improved terrain improvements (e.g. the grain mill or the lumber mill from TAC-Werewolves) that would *need* an adjacent river, this feature could become very useful later. Also it would be possible to build a Great Ironworks in a city not previously near a river.

3. This would be terrific for several reasons:
  1. Re-enabling wood resources: One thing i really hate is Indian villages placed on a wood resource I cannot use later once the village got destroyed by cultural boundaries or military action
  2. Switch cities back to production later on, e.g. to produce artillery
  3. Provide a relief against an AI with an overly strong desire to cut down all forests (happened to me in my latest two games)

Sorry for the late feedback btw. ;)
You're right. This could have a positive impact. So I'm in favor (In cas that wasn't clear)! :goodjob:
 
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